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Thread: Class-specific mechanisms

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    Junior Member jackaboo's Avatar
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    Default Class-specific mechanisms

    I was thinking it might be cool to add some more class-specific functionality to levels apart from opening doors. Something like class buff dispensers perhaps?

    For comms, there could be a kind of 'rallying point' where the comm could temporarily boost their 'ferocity' (and by ferocity I mean armor and threat level).

    For ops, perhaps some sort of hackable terminal that would buff movement and shot speed for a short period.

    For engis, maybe a support station that would temporarily add auto-stuns and debuffs to attacks.

    I dunno. Just thinking out loud. Can anyone come up with other class-specific mechanisms that could be implemented without breaking the game?

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    i like it VERY much

    GREAT idea
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    Senior Member Mitchturbo's Avatar
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    Default

    Ditto what flip says but... Only debuffs and stuns for engineers, cmon they are already nerfed compared to the other two classes...
    Let them be invincible or 1 min or double the power of heals and increase mana regen by +8
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    Quote Originally Posted by Mitchturbo View Post
    Ditto what flip says but... Only debuffs and stuns for engineers, cmon they are already nerfed compared to the other two classes...
    Let them be invincible or 1 min or double the power of heals and increase mana regen by +8
    OMG a+8 mana regen would be like heaven on SL for engi !

    Quote Originally Posted by jackaboo View Post
    I was thinking it might be cool to add some more class-specific functionality to levels apart from opening doors. Something like class buff dispensers perhaps?

    For comms, there could be a kind of 'rallying point' where the comm could temporarily boost their 'ferocity' (and by ferocity I mean armor and threat level).

    For ops, perhaps some sort of hackable terminal that would buff movement and shot speed for a short period.

    For engis, maybe a support station that would temporarily add auto-stuns and debuffs to attacks.

    I dunno. Just thinking out loud. Can anyone come up with other class-specific mechanisms that could be implemented without breaking the game?
    Definitely love this idea.

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    Senior Member Zaonabiuibil's Avatar
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    Make it happen devs!!!!!!!!!!
    Before you judge a man, walk a mile in his shoes; after that, who cares?! He's a mile away and you've got his shoes! -Billy Connolly

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    I Like it
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    I likey
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    Senior Member Battlegrinder's Avatar
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    Maybe add a special ability to each class. Not a skill, more of a special buff that activates under special circumstances. As an example:
    Commando Ability: Bring It On!
    Skill activates after X number of successful taunts. Commando aggros every enemy the area, gains buff to armor, damage, and health regen.

    Stuff like this could be a cool new mechanic for the game, provided its reasonably balanced.

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    Senior Member Zaonabiuibil's Avatar
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    Quote Originally Posted by Battlegrinder View Post
    Maybe add a special ability to each class. Not a skill, more of a special buff that activates under special circumstances. As an example:
    Commando Ability: Bring It On!
    Skill activates after X number of successful taunts. Commando aggros every enemy the area, gains buff to armor, damage, and health regen.

    Stuff like this could be a cool new mechanic for the game, provided its reasonably balanced.
    Or let this perfect suggestion (the OP) be implemented without add-ons...
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    Default

    awesome ideas + 1

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    Senior Member bronislav84's Avatar
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    Engineer needs to have a turret pet that shoots things. I had this idea ages ago and it fell on deaf ears.

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    Yeah, opening doors was not creative at all lol !
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    Senior Member eugene9707's Avatar
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    Quote Originally Posted by Battlegrinder View Post
    Maybe add a special ability to each class. Not a skill, more of a special buff that activates under special circumstances. As an example:
    Commando Ability: Bring It On!
    Skill activates after X number of successful taunts. Commando aggros every enemy the area, gains buff to armor, damage, and health regen.

    Stuff like this could be a cool new mechanic for the game, provided its reasonably balanced.
    Hmmm an idea for op ...
    Op passive Ability: FIGHT FOR YOUR LIFE !!!
    when health is below 50% then doubles the Damage/ DPS

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    Senior Member ArtofWar's Avatar
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    sounds good..

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    Senior Member Kanozaki's Avatar
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    Quote Originally Posted by eugene9707 View Post
    Hmmm an idea for op ...
    Op passive Ability: FIGHT FOR YOUR LIFE !!!
    when health is below 50% then doubles the Damage/ DPS
    would make ops way too over powered

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    Senior Member iAmPain's Avatar
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    Quote Originally Posted by eugene9707 View Post
    Hmmm an idea for op ...
    Op passive Ability: FIGHT FOR YOUR LIFE !!!
    when health is below 50% then doubles the Damage/ DPS
    Just so you know, Gibbs already told us that Passive abilities are not going to be anywhere near Cap, or any update soon.
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    Senior Member eugene9707's Avatar
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    Quote Originally Posted by Kanozaki View Post
    would make ops way too over powered
    unless you kill them first XD

    Quote Originally Posted by iAmPain View Post
    Just so you know, Gibbs already told us that Passive abilities are not going to be anywhere near Cap, or any update soon.
    i know, its just an idea i randomly thought of ....

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