buff ezg gold drops
rn we have to spend millions to run that map on elixirs so would be nice if we got something back
buff ezg gold drops
rn we have to spend millions to run that map on elixirs so would be nice if we got something back
That way we're going to recover the old essence of this game and fight inflation the most sensible decision you've made in that time congratulations.
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If you really hate switching up your OP sets then the simple answer is 'yes.'
My guess is that you'd advocate for simply removing the gold entirely as opposed to letting players loot it from minions. I don't favor that, but I'm happy to listen to your reasoned critique.
Best wishes!
I would kill all mobs with pleasure if they where dropping chest that i could open later with my gl set on! many people have a main set and a gl set, how are we suppose to do? switch set 150 times during one map? you have to admit that the way it work is very archaic and not fun to play at all
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I Got an idea like the hundred other Idea that sts ignored , im gonna share..
Move the Goldloot in timed maps and make the Gl map change every 1 hour
Like price levar ( the guy who drop xp boxes)
With this system , ppl will all get the mobs and boss aps and these kind of Goldloot based on level 81 in timed maps make farm legit and competitive for Everyone
Ty
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btw can we see how the badges look ?
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Thank you very much, it seemed unfair to me that they obtained a lot of gold with how easy it was to kill on that map
While using invulnerability shield on mage In the 2 seconds I still get stunned from boom bots
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So now we have to focus on mobs for gold?
More reasons to switch to mage I see..
Sometimes I speak chinese-Skeletonmike
Yes - but you don't get killed... which was the big issue with the bombs before the change.
Killing them at range prevents the heavy damage and the stun effect.
There's a "Robo Bomb Shield" bane-type item coming that will limit the stun effect. Unfortunately didn't make the update today.
Is there a reason why there can't be a chest at the end of a map with gold or after defeating a group of mobs? Or locked chests like from labyrinth event that didn't open until you killed mobs. That way we can still use our gl sets without constantly swapping
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I'm quite interested in the idea of deferring gold loot to chests and/or migrating gold loot to different maps on a cyclical basis (as has been suggested). No timeframe on this yet.
As for why things are done the way they've been done, I wanted to deal with gold loot right now with this first iteration so a simple change felt more appropriate in contrast to adding a lot of loot complexity.
To answer your literal question from a play perspective: the big downside of dropping gold chests is/will be the inventory space they'll take up - forcing you to clear out all the gold crates every couple of maps - but, again, it's not a bad idea overall and I'm going to look into it as a potential method for the very near future.
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