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  Click here to go to the first Dev post in this thread.   Thread: 2023-01-20 Content Update (299177)

  1. #21
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    buff ezg gold drops
    rn we have to spend millions to run that map on elixirs so would be nice if we got something back

  2.   Click here to go to the next Dev post in this thread.   #22
    Design Department Cinco's Avatar
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    Quote Originally Posted by championboost View Post
    buff ezg gold drops
    rn we have to spend millions to run that map on elixirs so would be nice if we got something back
    Sounds like a proper gold sink in that case.
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  4. #23
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    Quote Originally Posted by Cinco View Post
    It's so that they drop gold when you kill them... and if you're not killing them, to inspire you to kill them so that you get the gold that would otherwise have dropped from the minibosses / bosses.
    i already hate to have to switch to a gl set before the boss die, now what?? i am suppose to run entire map with a gl set???

    This is so counter productive for those who farm gold for aps....

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  6. #24
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    That way we're going to recover the old essence of this game and fight inflation the most sensible decision you've made in that time congratulations.

    Enviado de meu SM-G770F usando o Tapatalk

  7.   Click here to go to the next Dev post in this thread.   #25
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    Quote Originally Posted by PatD View Post
    i already hate to have to switch to a gl set before the boss die, now what?? i am suppose to run entire map with a gl set???

    This is so counter productive for those who farm gold for aps....
    If you really hate switching up your OP sets then the simple answer is 'yes.'

    My guess is that you'd advocate for simply removing the gold entirely as opposed to letting players loot it from minions. I don't favor that, but I'm happy to listen to your reasoned critique.

    Best wishes!
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  9. #26
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    Quote Originally Posted by Cinco View Post
    If you really hate switching up your OP sets then the simple answer is 'yes.'

    My guess is that you'd advocate for simply removing the gold entirely as opposed to letting players loot it from minions. I don't favor that, but I'm happy to listen to your reasoned critique.

    Best wishes!
    I would kill all mobs with pleasure if they where dropping chest that i could open later with my gl set on! many people have a main set and a gl set, how are we suppose to do? switch set 150 times during one map? you have to admit that the way it work is very archaic and not fun to play at all

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  11. #27
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    I Got an idea like the hundred other Idea that sts ignored , im gonna share..

    Move the Goldloot in timed maps and make the Gl map change every 1 hour
    Like price levar ( the guy who drop xp boxes)

    With this system , ppl will all get the mobs and boss aps and these kind of Goldloot based on level 81 in timed maps make farm legit and competitive for Everyone

    Ty

    Sent from my SM-A217F using Tapatalk

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    Quote Originally Posted by Cinco View Post
    The gold loot changes were focused on the four Zodias Standard and Elite maps. The portal boss loot and gauntlet should not be affected by this.
    I ran the last map a few times now, it takes longer than esunk to run but the gold scales are around the same? I was getting 30k.. 40k.. with 925gl

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    btw can we see how the badges look ?


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    Quote Originally Posted by Salb View Post
    I Got an idea like the hundred other Idea that sts ignored , im gonna share..

    Move the Goldloot in timed maps and make the Gl map change every 1 hour
    Like price levar ( the guy who drop xp boxes)

    With this system , ppl will all get the mobs and boss aps and these kind of Goldloot based on level 81 in timed maps make farm legit and competitive for Everyone

    Ty

    Sent from my SM-A217F using Tapatalk
    Its a really good idea and i saw it in many games before


    Sent from my iPhone using Tapatalk

  17.   Click here to go to the next Dev post in this thread.   #31
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    Quote Originally Posted by Salb View Post
    I Got an idea like the hundred other Idea that sts ignored , im gonna share..

    Move the Goldloot in timed maps and make the Gl map change every 1 hour
    Like price levar ( the guy who drop xp boxes)

    With this system , ppl will all get the mobs and boss aps and these kind of Goldloot based on level 81 in timed maps make farm legit and competitive for Everyone

    Ty

    Sent from my SM-A217F using Tapatalk
    It's not a bad idea! We will take it under consideration.

    Thanks!
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  19. #32
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    Thank you very much, it seemed unfair to me that they obtained a lot of gold with how easy it was to kill on that map

  20.   Click here to go to the next Dev post in this thread.   #33
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    Quote Originally Posted by Foprincesso View Post
    btw can we see how the badges look?
    Badges you don't own can be seen at the bottom of the badge list. I also updated the original post to show the badges.

    -ALS

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  22. #34
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    Quote Originally Posted by asommers View Post
    Badges you don't own can be seen at the bottom of the badge list.

    -ALS
    We got so many badges now...

    can add a filter like:

    Event / Campign / Seasonal / Pernament Seasonal / Special ?

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    While using invulnerability shield on mage In the 2 seconds I still get stunned from boom bots


    Gesendet von iPhone mit Tapatalk

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    So now we have to focus on mobs for gold?
    More reasons to switch to mage I see..
    *Sigh*
    -Skeletonmike

  25.   Click here to go to the next Dev post in this thread.   #37
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    Quote Originally Posted by Oawaoebi View Post
    While using invulnerability shield on mage In the 2 seconds I still get stunned from boom bots


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    Yes - but you don't get killed... which was the big issue with the bombs before the change.

    Killing them at range prevents the heavy damage and the stun effect.

    There's a "Robo Bomb Shield" bane-type item coming that will limit the stun effect. Unfortunately didn't make the update today.
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  27. #38
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    Is there a reason why there can't be a chest at the end of a map with gold or after defeating a group of mobs? Or locked chests like from labyrinth event that didn't open until you killed mobs. That way we can still use our gl sets without constantly swapping

    Sent from my DE2118 using Tapatalk

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    Quote Originally Posted by Oawaoebi View Post
    While using invulnerability shield on mage In the 2 seconds I still get stunned from boom bots


    Gesendet von iPhone mit Tapatalk
    same for jugg ^_^


    Gesendet von iPhone mit Tapatalk

  29.   Click here to go to the next Dev post in this thread.   #40
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    Quote Originally Posted by Xuds View Post
    Is there a reason why there can't be a chest at the end of a map with gold or after defeating a group of mobs? Or locked chests like from labyrinth event that didn't open until you killed mobs. That way we can still use our gl sets without constantly swapping

    Sent from my DE2118 using Tapatalk
    I'm quite interested in the idea of deferring gold loot to chests and/or migrating gold loot to different maps on a cyclical basis (as has been suggested). No timeframe on this yet.

    As for why things are done the way they've been done, I wanted to deal with gold loot right now with this first iteration so a simple change felt more appropriate in contrast to adding a lot of loot complexity.

    To answer your literal question from a play perspective: the big downside of dropping gold chests is/will be the inventory space they'll take up - forcing you to clear out all the gold crates every couple of maps - but, again, it's not a bad idea overall and I'm going to look into it as a potential method for the very near future.
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