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  Click here to go to the first Dev post in this thread.   Thread: 2023-01-20 Content Update (299177)

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    Thank you very much, it seemed unfair to me that they obtained a lot of gold with how easy it was to kill on that map

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    While using invulnerability shield on mage In the 2 seconds I still get stunned from boom bots


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  3.   Click here to go to the next Dev post in this thread.   #3
    Design Department Cinco's Avatar
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    Quote Originally Posted by Oawaoebi View Post
    While using invulnerability shield on mage In the 2 seconds I still get stunned from boom bots


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    Yes - but you don't get killed... which was the big issue with the bombs before the change.

    Killing them at range prevents the heavy damage and the stun effect.

    There's a "Robo Bomb Shield" bane-type item coming that will limit the stun effect. Unfortunately didn't make the update today.
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    Quote Originally Posted by Oawaoebi View Post
    While using invulnerability shield on mage In the 2 seconds I still get stunned from boom bots


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    same for jugg ^_^


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    So now we have to focus on mobs for gold?
    More reasons to switch to mage I see..
    *Sigh*
    -Skeletonmike

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    Is there a reason why there can't be a chest at the end of a map with gold or after defeating a group of mobs? Or locked chests like from labyrinth event that didn't open until you killed mobs. That way we can still use our gl sets without constantly swapping

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    Quote Originally Posted by Xuds View Post
    Is there a reason why there can't be a chest at the end of a map with gold or after defeating a group of mobs? Or locked chests like from labyrinth event that didn't open until you killed mobs. That way we can still use our gl sets without constantly swapping

    Sent from my DE2118 using Tapatalk
    I'm quite interested in the idea of deferring gold loot to chests and/or migrating gold loot to different maps on a cyclical basis (as has been suggested). No timeframe on this yet.

    As for why things are done the way they've been done, I wanted to deal with gold loot right now with this first iteration so a simple change felt more appropriate in contrast to adding a lot of loot complexity.

    To answer your literal question from a play perspective: the big downside of dropping gold chests is/will be the inventory space they'll take up - forcing you to clear out all the gold crates every couple of maps - but, again, it's not a bad idea overall and I'm going to look into it as a potential method for the very near future.
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    Quote Originally Posted by Cinco View Post
    I'm quite interested in the idea of deferring gold loot to chests and/or migrating gold loot to different maps on a cyclical basis (as has been suggested). No timeframe on this yet.

    As for why things are done the way they've been done, I wanted to deal with gold loot right now with this first iteration so a simple change felt more appropriate in contrast to adding a lot of loot complexity.

    To answer your literal question from a play perspective: the big downside of dropping gold chests is/will be the inventory space they'll take up - forcing you to clear out all the gold crates every couple of maps - but, again, it's not a bad idea overall and I'm going to look into it as a potential method for the very near future.
    I like this thought direction. Run maps geared to kill! Open crates in my house/hall/town at my leisure, wearing my gl,luck sets and pets!
    Also less griping about ppl undergeared in maps!
    I’m rubber and you’re glue, what bounces off me, sticks on you..
    Stop assuming my posts are emotional. I don’t care that much.

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  12.   Click here to go to the next Dev post in this thread.   #9
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    Quote Originally Posted by Oakmaiden View Post
    I like this thought direction. Run maps geared to kill! Open crates in my house/hall/town at my leisure, wearing my gl,luck sets and pets!
    Also less griping about ppl undergeared in maps!
    One big issue with this that I uncovered today is: without significant rework, gold loot crates would only be able to give 'gold items' which are not affected by gold loot... which would be another blow to those concerned about the utility of their recently-acquired GL awakes. So more investigation needs to be done before we commit to any big systemic gold loot changes :-)
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    Quote Originally Posted by Cinco View Post
    One big issue with this that I uncovered today is: without significant rework, gold loot crates would only be able to give 'gold items' which are not affected by gold loot... which would be another blow to those concerned about the utility of their recently-acquired GL awakes. So more investigation needs to be done before we commit to any big systemic gold loot changes :-)
    The best way to solve everyone's concerns would be getting rid of all the gold drops in the dungeons and bound them strictly as chest loot (the chests from dungeons that need to be interacted with in order to open and their loot can be affected by gold loot) this would speed up the farming since swapping our damage set into gold loot set mid-battle would no longer be required and nobody would be left behind by missing the gold loot set swap before the enemy dies.

    I think this idea was brought up by hankx some time ago now but looks like it got overseen.

    Anyway, im sure nobody would complain on gold loot nerf as long as they come along a smooth gameplay improvement.

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    Inventory space? I don't think any of us meant an actual chest of gold in our inventory more like after clearing x amount of mobs in a area the chest spawns that we open in the run like how after killing raha a few chests spawn that we open with our gold loot

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    Idea!!! Instead of killing all mobs because they drop gold. Let's go back to how it was and make it so the boss doesn't spawn until you've killed (x) amount of the Map like how it was when I fell in love with this game in the first place. Switching 30 times from Damage / Speed / Goldloot isn't how anyone wants to farm gold. It's making it so all op goldloot sets will need to be carried or you'll need zaarus or kraken set with goldloot. Plenty of us have already invested Into Kraken damage sets and venal gl sets but now your asking for us to do it again or basically deal with farming with venal stats for maximum gold.

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    This is great! One step closer to killing the game keep going 😂

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    nilbog doesnt remove crab stun?

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    Gz (for those who completed 1b aps). Sad about this update.

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    Or as suggested, take all gold out of the Map and put it in a chest at the end of the Map or mini rooms ect, so we can equip our gl set and maximize our loot.

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    they made sure noone else could get 1b aps


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    Can we also dont forget that there are players playing below 71?I t s hard for me killing kill joy evem with decent items.Can u lower doen the damage that u need to deal to kill joy ?Players below 71 dont have op procs

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    Just increase the gold loot from all zodian portals thats the answer

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    Increase gold drop from minions is useless lol

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