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  Click here to go to the first Dev post in this thread.   Thread: Great job on making gold loot useless...guess we gotta go farm jewel

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    Senior Member Fahtsssss's Avatar
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    Quote Originally Posted by Cinco View Post

    I felt that the original nerf to bosses and miniboss gold loot was a bit harsh so I wanted to migrate a lot of the gold to minions so that players have a choice. You have made it clear that this choice is too burdensome... so it makes the most sense to strip the minions of this 'migrated' gold so you don't have to worry about the constant switching. This does make sense and I'll put it on my list to address next week.
    No.. what you dont seem to understand is that even with clearing the whole map with these mobs you claim to "be dropping gold" I still didnt receive a lot of gold. The mobs maybe dropped 1k in a whole swarm of them. If the mobs maybe dropped more gold after we killed them then maybe it would be better but right now this new change u implemented doesnt even work!

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    Forum Adept Corviss the Lich's Avatar
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    Nvm this.......
    Last edited by Corviss the Lich; 01-21-2023 at 04:06 PM. Reason: Wasn't reading thoroughly

  3.   Click here to go to the next Dev post in this thread.   #43
    Design Department Cinco's Avatar
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    Quote Originally Posted by Fahtsssss View Post
    No.. what you dont seem to understand is that even with clearing the whole map with these mobs you claim to "be dropping gold" I still didnt receive a lot of gold. The mobs maybe dropped 1k in a whole swarm of them. If the mobs maybe dropped more gold after we killed them then maybe it would be better but right now this new change u implemented doesnt even work!
    It works just fine.

    How do you feel about putting all of the gold in the chests at the end of the map? Basically - it'll be zero gold 'til you kill the final boss then you open the treasure chests and get the (adjusted) gold?

    Thanks in advance.
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  5. #44
    Senior Member Fahtsssss's Avatar
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    Quote Originally Posted by Cinco View Post
    It works just fine.

    How do you feel about putting all of the gold in the chests at the end of the map? Basically - it'll be zero gold 'til you kill the final boss then you open the treasure chests and get the (adjusted) gold?

    Thanks in advance.
    To be honest, I think I would like that idea but do chests scale with gold loot? Max I've got from a chest was like 7,000 gold so if it was able to scale then yea. I would like this idea because then we would just rush boss and then kill and equip gold loot to open chests instead of switching gl in the middle of zodias then dying because gold sets really don't have great stats

  6.   Click here to go to the next Dev post in this thread.   #45
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    Quote Originally Posted by Fahtsssss View Post
    To be honest, I think I would like that idea but do chests scale with gold loot? Max I've got from a chest was like 7,000 gold so if it was able to scale then yea. I would like this idea because then we would just rush boss and then kill and equip gold loot to open chests instead of switching gl in the middle of zodias then dying because gold sets really don't have great stats
    Yeah - the gold you get from usable chests at the end of a Zodias map would be affected by gold loot.
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    Quote Originally Posted by Cinco View Post
    Portal boss gold loot were affected by this change.

    We're considering reverting some portion (or all) of the Rahabkor, Ekenta, Mecharydon and EZG gold loot nerfs since the maps are periodic.
    please do this

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    Senior Member Synergia's Avatar
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    Quote Originally Posted by Cinco View Post
    Yeah - the gold you get from usable chests at the end of a Zodias map would be affected by gold loot.
    Cinco that would be honestly great.
    Less stress by switching in the right time, +1.

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    Quote Originally Posted by Cinco View Post
    Portal boss gold loot were affected by this change.

    We're considering reverting some portion (or all) of the Rahabkor, Ekenta, Mecharydon and EZG gold loot nerfs since the maps are periodic.
    Can we be given the base drops of the bosses x - y? X - y as in lowest drop to highest drop before any factors such as gold loot takes place.

  11.   Click here to go to the next Dev post in this thread.   #49
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    Quote Originally Posted by Encryptions View Post
    Can we be given the base drops of the bosses x - y? X - y as in lowest drop to highest drop before any factors such as gold loot takes place.
    Providing figures on the min / max for monsters that have a chance to drop (meaning: a chance to drop nothing) seems overly complex - but I'll plan to post the min / max base figures for the 'end of level' chest experiment we're talking about when the update is ready to release.

    If I forget, remind me :-)
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    Quote Originally Posted by Cinco View Post
    Yeah - the gold you get from usable chests at the end of a Zodias map would be affected by gold loot.
    This would be nice

    Sent from my DE2118 using Tapatalk

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    Quote Originally Posted by Cinco View Post
    Providing figures on the min / max for monsters that have a chance to drop (meaning: a chance to drop nothing) seems overly complex - but I'll plan to post the min / max base figures for the 'end of level' chest experiment we're talking about when the update is ready to release.

    If I forget, remind me :-)
    Ty, btw the values are so we know our maximum and minimum drops with x gold loot. People can't say pets decrease gold loot.

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    Quote Originally Posted by Cinco View Post
    It works just fine.

    How do you feel about putting all of the gold in the chests at the end of the map? Basically - it'll be zero gold 'til you kill the final boss then you open the treasure chests and get the (adjusted) gold?

    Thanks in advance.
    Yea better put the gold on the chest on end map rather than hard switching gl set on minions

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  16.   Click here to go to the next Dev post in this thread.   #53
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    Quote Originally Posted by HeartBreaker View Post
    Yea better put the gold on the chest on end map rather than hard switching gl set on minions

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    End chests will mean leeching - players doing nothing to get loot at the end.

    This will have to be addressed before we do it.

    Thoughts?


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    Quote Originally Posted by Cinco View Post
    End chests will mean leeching - players doing nothing to get loot at the end.

    This will have to be addressed before we do it.

    Thoughts?


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    You can make chests spawn after boss the same way it works in rahabkor, chests show up after boss is dead

  19.   Click here to go to the next Dev post in this thread.   #55
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    Quote Originally Posted by Synergia View Post
    You can make chests spawn after boss the same way it works in rahabkor, chests show up after boss is dead
    Leeching happens there too though.


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    Senior Member Fahtsssss's Avatar
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    Quote Originally Posted by Cinco View Post
    End chests will mean leeching - players doing nothing to get loot at the end.

    This will have to be addressed before we do it.

    Thoughts?


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    To be honest, when I run elite sunk there's already like 2 low geared players because it's a random run so I dont mind leeches. It just makes the run a little longer because of the proc cool down but leeches in elite sunk don't bother me, if leeches become a problem, u can just make a party

  21.   Click here to go to the next Dev post in this thread.   #57
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    Quote Originally Posted by Fahtsssss View Post
    To be honest, when I run elite sunk there's already like 2 low geared players because it's a random run so I dont mind leeches. It just makes the run a little longer because of the proc cool down but leeches in elite sunk don't bother me, if leeches become a problem, u can just make a party
    A party of alts that get all the gold at the end would also be an annoyance :-)


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    Senior Member Fahtsssss's Avatar
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    Quote Originally Posted by Cinco View Post
    A party of alts that get all the gold at the end would also be an annoyance :-)


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    Hmm now that would be kinda wild but I can see how people can exploit this.. mmm... to be honest though it would take a lot of time to clear the map with 1 character then have 3 alts run to boss then go back to ur main character kill the boss and then move 3 alts to collect gold hahaha, so much work.. for not that much profit

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    Quote Originally Posted by Cinco View Post
    A party of alts that get all the gold at the end would also be an annoyance :-)


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    Or make chests spawn after every room after killing x amount of mobs or you have to be near it for it to drop you gold

    Sent from my DE2118 using Tapatalk

  25.   Click here to go to the next Dev post in this thread.   #60
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    Quote Originally Posted by Fahtsssss View Post
    Hmm now that would be kinda wild but I can see how people can exploit this.. mmm... to be honest though it would take a lot of time to clear the map with 1 character then have 3 alts run to boss then go back to ur main character kill the boss and then move 3 alts to collect gold hahaha, so much work.. for not that much profit
    It’s actually a rather common practice / exploit. Furthermore given what I see in the game (in terms of how people play) it would only take a minute or so with the right gear and it would be a huge payout for one person via the alts.

    This will be a big obstacle for the proposed method.


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