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  Click here to go to the first Dev post in this thread.   Thread: anti-stun skills

  1. #21
    Forum Adept Mitsooos's Avatar
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    That bomb bug is was never big problem and the mage sacrifice his shield to break the bomb before others die.
    But who cares about pve is a solo game right? It's a solo farming game. A player must do everything alone.
    I remember when rogue has problem on mausoleum with curse but you save them sts release glowstick right.
    Before on zodias the mage got arcane shield and gale for protection, the warrior has jugg or horn of renew, and rogue have raisor,
    3 characters the 2 of 3 use 2 defense skill and 2 attack, the 1 of 3 use 1 defense skill only if chosen,
    you have to be blind to not see this change is for better play ROGUE.
    Why you don't release a very good free pet for rogue only to save her, and just leave us the other characters to play like before?

    My question:the change on bomber bug affects and the bonber bug on Mecha Shark portal boss?

  2.   This is the last Dev post in this thread.   #22
    Design Department Cinco's Avatar
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    Apart from this thread, I've heard from several other players in private messages expressing their displeasure at the new mechanic for Robo Crab Bombs.

    Bane item, bane jewel, etc., etc. is a lot of rigmarole and won't make the encounter any more fun... so I'm committed to bringing back the old Robo Crab Bomb behaviors.

    We do still have some effects in the game that ignore skill-based immunities, but we can discuss them separately :-)

    Hope you're all having a great weekend!
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  3. #23
    Senior Member Advocacies's Avatar
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    Quote Originally Posted by Cinco View Post
    Apart from this thread, I've heard from several other players in private messages expressing their displeasure at the new mechanic for Robo Crab Bombs.

    Bane item, bane jewel, etc., etc. is a lot of rigmarole and won't make the encounter any more fun... so I'm committed to bringing back the old Robo Crab Bomb behaviors.

    We do still have some effects in the game that ignore skill-based immunities, but we can discuss them separately :-)

    Hope you're all having a great weekend!
    Taunt also doesn't work properly in zodias maps i constantly lost mob agro and got my dps killed couz of it please do something bout the taunt

  4. #24
    Senior Member Synergia's Avatar
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    Quote Originally Posted by Cinco View Post
    Apart from this thread, I've heard from several other players in private messages expressing their displeasure at the new mechanic for Robo Crab Bombs.

    Bane item, bane jewel, etc., etc. is a lot of rigmarole and won't make the encounter any more fun... so I'm committed to bringing back the old Robo Crab Bomb behaviors.

    We do still have some effects in the game that ignore skill-based immunities, but we can discuss them separately :-)

    Hope you're all having a great weekend!
    The changes to Robo crabs are good.
    It felt insanely depressing running these maps as a rogue, now it is less depressing.
    I see that only classes with “immortality” skills are the one being mad by that change.
    Now it feels more fair to play there as a rogue especially when you dont have a good ping.
    Thank you for the change.

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