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    Quote Originally Posted by Futumsh View Post
    + Reduced the Zodias Kraken Battle Sword cooldown to twelve (12) seconds (was 16).
    Could kraken bows and guns get the same love? 16s is so long cd

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    Quote Originally Posted by Staaarlord View Post
    Could kraken bows and guns get the same love? 16s is so long cd

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    if u need to buff the sword mechanics .. make it all equals thats how this kraken sword / gun / bow works all the same mechanics... also it is not aiming the boss properly please check ...

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    Quote Originally Posted by will0 View Post
    if u need to buff the sword mechanics .. make it all equals thats how this kraken sword / gun / bow works all the same mechanics... also it is not aiming the boss properly please check ...
    Kraken bow's split shot hits 1 target less than bounty and i think it has smaller AoE range aswell so it just doesn't feel very good and it often decides to hit 4 mobs instead of boss.
    I assume its similar case with gun. Hope devs can take a look into this.

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    Quote Originally Posted by Staaarlord View Post
    Kraken bow's split shot hits 1 target less than bounty and i think it has smaller AoE range aswell so it just doesn't feel very good and it often decides to hit 4 mobs instead of boss.
    I assume its similar case with gun. Hope devs can take a look into this.

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    yes smaller defo .. compared to smuggle and hyperos gun ... quite inferior .. i see alot smurf still using smug gun on boss instead

  6.   Click here to go to the next Dev post in this thread.   #5
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    Quote Originally Posted by will0 View Post
    if u need to buff the sword mechanics .. make it all equals thats how this kraken sword / gun / bow works all the same mechanics... also it is not aiming the boss properly please check ...
    Rogue and Mage weapons do tons more damage making the gap between them and Wars extremely huge. Cutting the Kraken Sword cooldown and buffing the damage a bit closes that gap a little - but the Rogues and Mages still do TONS more damage. If the Rogue and Mage weapons got shorter cooldowns it would just restore the problematic damage gap.

    Hope that makes sense!
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    Quote Originally Posted by Cinco View Post
    Rogue and Mage weapons do tons more damage making the gap between them and Wars extremely huge. Cutting the Kraken Sword cooldown and buffing the damage a bit closes that gap a little - but the Rogues and Mages still do TONS more damage. If the Rogue and Mage weapons got shorter cooldowns it would just restore the problematic damage gap.

    Hope that makes sense!
    Understandable but u recently mentioned u will be buffing sword's damage output aswell, i guess we will have to see how will they compare after that.
    But what bothers me is the aim of kraken bow and gun, their mythic counterparts have way better split shot and if u miss the boss with kraken u have to wait long time before next chance.

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    Quote Originally Posted by Staaarlord View Post
    Understandable but u recently mentioned u will be buffing sword's damage output aswell, i guess we will have to see how will they compare after that.
    But what bothers me is the aim of kraken bow and gun, their mythic counterparts have way better split shot and if u miss the boss with kraken u have to wait long time before next chance.

    Sent from my ONEPLUS A5000 using Tapatalk
    I'll take a look at the targeting mechanics for the Kraken Bow and Gun and see if there is anything that I can improve in the short-term. No promises on the outcome (but I'll dig into them today).
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    Quote Originally Posted by Cinco View Post
    Rogue and Mage weapons do tons more damage making the gap between them and Wars extremely huge. Cutting the Kraken Sword cooldown and buffing the damage a bit closes that gap a little - but the Rogues and Mages still do TONS more damage. If the Rogue and Mage weapons got shorter cooldowns it would just restore the problematic damage gap.

    Hope that makes sense!
    Or or or bring back proc stacking, like as long as the weapons are ONLY the same level/rarity it will work. And proc stacking should only work at cap level.this would help i hope and i guess🫣


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