Kraken bow's split shot hits 1 target less than bounty and i think it has smaller AoE range aswell so it just doesn't feel very good and it often decides to hit 4 mobs instead of boss.
I assume its similar case with gun. Hope devs can take a look into this.
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Rogue and Mage weapons do tons more damage making the gap between them and Wars extremely huge. Cutting the Kraken Sword cooldown and buffing the damage a bit closes that gap a little - but the Rogues and Mages still do TONS more damage. If the Rogue and Mage weapons got shorter cooldowns it would just restore the problematic damage gap.
Hope that makes sense!
Understandable but u recently mentioned u will be buffing sword's damage output aswell, i guess we will have to see how will they compare after that.
But what bothers me is the aim of kraken bow and gun, their mythic counterparts have way better split shot and if u miss the boss with kraken u have to wait long time before next chance.
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