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    Senior Member Arkiouj's Avatar
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    Quote Originally Posted by Valkiryas View Post
    I have always wondered what would happen if you (STS) would release (some specific map) or in future expansions the elite zones (or LB) the function of non-Ankhs with much harder enemies

    @Cinco, I'm not sure if were you present at the Kraken LVL 26 expasion? I remember that the last map, Bloodhammer was extremely complicated 'cause the enemies and Bloodhammer had an extremely high hp and a brutal damage, that forced us to use the 3 types of classes, Rogue damage to beat down the minions and bosses, smurfs "controlled" the minions and the warrior who tried to keep everyone alive (a real tank)

    I'm not sure why now everyone's need is being the perfect kill machine, each class is different, the problem here is that maps aren't harder enough and the rewards are really terrible

    I consider myself old school (I started in 2013), when there was the dead city expansion, used to be much more excitement to level up and hunt for golden chests, but now it's all about GL, I personally hate GL, I prefer to farm chests or something else, I feel the rewards for running maps are not worth it at all, everything is so boring now.
    It's the speed running mentality. It's not about tactics anymore, it's just brainless farming with a mini boss here and there to keep the dopamine running.

    Speed sets (then speed awakens compounded it) and ankhs really killed any kind of tactics being needed. Dodging red zones has become a joke for example when you move like the flash or get hit? lol ankh. Remember the days of dying on the boss and having to run back in time? Or when the entire team died and the warrior had to keep the boss from resetting and stay alive himself.

    Would love to see the game return to something like that but don't think the playerbase would accept it.

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