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    Quote Originally Posted by Cinco View Post
    What an excellent discussion! Congratulations on a thoroughly well-considered, respectful and insightful conversation. Here are my takeaways:

    1. You've enlightened me to the fact that there are many important economic and social dimensions that must be considered before making adjustments to any of the Zodias Mythic weaponry. Extreme care must be taken with any 'nerfs' so that we don't disenfranchise players (or exacerbate existing rivalries that are causing bad player friction).

    2. Zodias Mythic weapons + Kraken Battle Shell armor can align to be super OP. However this alignment is unreliable and strategically inferior to the Zodias Kraken Battle weapons' 100% proc on charge after cool-down. TBH I'm rather pleased that the Mythics have continued to be relevant so long after their release.

    3. The most popular suggestion (and indeed the most fun) is to crank up the damage on the Kraken Battle Sword, making the weapon's initial hit much more powerful. The gap in DPS and Max Damage for Zodias 'Boss Killer' weapons for Rogues and Sorcerers is rather narrow. On the other hand, the gap between Warriors and Rogues and Sorcerers is rather large so there is room to buff Kraken Battle Sword damage without overtaking either of the other Class' gear (even with Rage Ultimate activated).

    So TLDR; a modest Kraken Battle Sword damage buff will happen soon. Changes to Mythic 81 Weapons are not going to happen anytime soon. And assuming that everything goes well with our development schedule, Ultimate Skills for all Classes will be reviewed as part of our overall Class Skill Rework later this year.

    Best wishes!
    Approve of this greatly! What do you think of what I said about maybe different types of procs for the arc sword? Single target massive damage proc when charged, AoE lesser damage proc possibility when basic attacking (worse than aegis so aegis still has a role). I feel like having 2 possible procs on 1 weapon would be interesting


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    Quote Originally Posted by Taughtmage View Post
    Approve of this greatly! What do you think of what I said about maybe different types of procs for the arc sword? Single target massive damage proc when charged, AoE lesser damage proc possibility when basic attacking (worse than aegis so aegis still has a role). I feel like having 2 possible procs on 1 weapon would be interesting


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    -1 all good, just hope good damage buff

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  3.   Click here to go to the next Dev post in this thread.   #3
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    Quote Originally Posted by Taughtmage View Post
    Approve of this greatly! What do you think of what I said about maybe different types of procs for the arc sword? Single target massive damage proc when charged, AoE lesser damage proc possibility when basic attacking (worse than aegis so aegis still has a role). I feel like having 2 possible procs on 1 weapon would be interesting


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    Certainly would be interesting if done correctly - however, it's going to be extremely hard to balance such a similar proc between these two Arcanes. For it to be fair we'd need to come up with some sort of high-damage single target function for the Aegis... otherwise we're back to having one War weapon to rule them all :-)

    I'm happier with the Sword and the Aegis having distinct roles for now. Thanks for the suggestion nevertheless!
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    Quote Originally Posted by Cinco View Post
    Certainly would be interesting if done correctly - however, it's going to be extremely hard to balance such a similar proc between these two Arcanes. For it to be fair we'd need to come up with some sort of high-damage single target function for the Aegis... otherwise we're back to having one War weapon to rule them all :-)

    I'm happier with the Sword and the Aegis having distinct roles for now. Thanks for the suggestion nevertheless!
    I believe the sword buff without reducing anything in compensation was just a win-win, and not balance.

    Warrior's shouldn't be doing same damage as other classes without ultimate on top of nuking bosses in 1 sec with their ult ready.

    It just makes them the best without any downside?

    If all classes should be balanced then warrior ultimate needs to be looked at right now. Big changes can be made later.

    Kraken Sword is the only 'Boss Killer' kraken weapon that benefits from Warrior Ult.

    I believe testing a 4x STR ultimate would be a good place to start in compensation for the Kraken Sword plain buffs.

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    Quote Originally Posted by umarrahim View Post
    I believe the sword buff without reducing anything in compensation was just a win-win, and not balance.

    Warrior's shouldn't be doing same damage as other classes without ultimate on top of nuking bosses in 1 sec with their ult ready.

    It just makes them the best without any downside?

    If all classes should be balanced then warrior ultimate needs to be looked at right now. Big changes can be made later.

    Kraken Sword is the only 'Boss Killer' kraken weapon that benefits from Warrior Ult.

    I believe testing a 4x STR ultimate would be a good place to start in compensation for the Kraken Sword plain buffs.

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    Lol this argument is void because rogues and mages don’t even need ulti to wipe elite zodias boss health. They do it with 1500 stats alone. Warrs on the other hand need to get enough kills for ultimate, or have like 3k str and use nept proc switching (very hard to do consistently in zodias maps). And warrs are dying just as much as mages and rogues in these zodias maps because so much damage is %health based or reflected from damage dealt. Warriors are a little bit more survivable than rogues and mages (thanks to heal, which mages also have for rahabakor ending so warr isnt needed there) but WAY less effective at clearing maps. This is why warr gear is the cheapest AND why decent warriors cant get invited to good endgame parties to farm. Legit people stand in town and say “pt elite rahabakor kraken bow or gun.” Warriors don’t even get considered. We don’t want to 1 shot bosses, we just want to be able to farm with the mages and rogues. Having to farm mob kills to build ultimate to be able to kill the boss in a map is not a fun or efficient experience. Nerfing the ultimate on top of that just doesnt make sense imo.


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