Design contests are a ton of work for community and development personnel. They invariably stir up a huge amount of drama. Then when the contest closes we get an onslaught of crying about the winners and the selection process along with accusations of favoritism and allegations of vote-rigging. It can be a real mess.
Contests don't save any money. Costs are all about creating the actual usable game asset. Historically, creating player-suggested designs is more costly because the ideas themselves don't involve pipeline considerations. And then when we have to alter the designs to be feasible we upset the creator / winners and the supporters. That last Goblin design contest is actually a pretty good example of this.
So - food for thought.
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