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  Click here to go to the first Dev post in this thread.   Thread: 2023-02-02 Content Update (299521)

  1.   Click here to go to the next Dev post in this thread.   #41
    Design Department Cinco's Avatar
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    Quote Originally Posted by Crankomaniac View Post
    +1 for buffing the proc damage. We appreciate the try to huff the sword but it isnt that enough to satisfy us as warrior. It doesnt need to be a kraken bow 2.0 but more damage would help us to compete a little bit in those harder maps. Ty!
    It should be though. Maybe consider other choices youíre making with your class?

    I have yet to see any feedback that doesnít insist that the sword be Kraken Bow 2.0.

    A little damage they said. Thatís all! LOL


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  3.   Click here to go to the next Dev post in this thread.   #42
    Design Department Cinco's Avatar
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    Quote Originally Posted by Rasor View Post
    Once again a buff that didnít improve anything at all


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    Except the damage and the proc. But that isnít want you wanted is it?


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    Senior Member Ilove_Poopoo's Avatar
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    Quote Originally Posted by Cinco View Post
    Except the damage and the proc. But that isnít want you wanted is it?


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    Atleast increase its damage only in zodias portal enemies? Then maybe tanks wouldn't be left out on the most popular map and have all classes earn the same.

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    Increase energy drop rates please in hauntlet

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    Any chance u can change new amulet for war hp regen to flat hp?

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    Quote Originally Posted by Cinco View Post
    Itís an awesome weapon.

    You want it to be better than Guns and Bows and thatís just silly.


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    We are not asking to do dmg like them or more them. While single Rogue or mage can kill E eke within 40sec, we can barely do 1/3.

    I appreciate the buff but Swrod should have buff on proc dot not base. It is better than before but still little short to take E rahab 1 2.
    Nep still do better dmg and this disappointed.
    Just hope it does 10-20% more dmg.

  8.   Click here to go to the next Dev post in this thread.   #47
    Design Department Cinco's Avatar
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    Quote Originally Posted by Elec View Post
    We are not asking to do dmg like them or more them. While single Rogue or mage can kill E eke within 40sec, we can barely do 1/3.

    I appreciate the buff but Swrod should have buff on proc dot not base. It is better than before but still little short to take E rahab 1 2.
    Nep still do better dmg and this disappointed.
    Just hope it does 10-20% more dmg.
    The proc / DOT was buffed.


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    Senior Member Ilove_Poopoo's Avatar
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    Quote Originally Posted by Cinco View Post
    Itís an awesome weapon.

    You want it to be better than Guns and Bows and thatís just silly.


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    You haven't given a reason why tank weapons shouldn't equal the bow or gun in dmg.

    But handing out 300% armor, 500% hp, and several stacking dmg reduction procs to mages and/or rogs isn't silly to you? To the point that a mage/rog would prolly survive better. How ironic.

    If anything, wars are being segregated in gold farming as they can't do dmg rn.


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    can you guys buff proc damage instead of only buffing the first proc impact damage on kraken sword without any number of increase damage is given? just saying "increased damage done by the first kraken sword proc impact" is very vague statement.

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  11.   Click here to go to the next Dev post in this thread.   #50
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    Quote Originally Posted by Ilove_Poopoo View Post
    You haven't given a reason why tank weapons shouldn't equal the bow or gun in dmg.

    But handing out 300% armor, 500% hp, and several stacking dmg reduction procs to mages and/or rogs isn't silly to you? To the point that a mage/rog would prolly survive better. How ironic.

    If anything, wars are being segregated in gold farming as they can't do dmg rn.


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    I think it should be obvious.


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  12.   Click here to go to the next Dev post in this thread.   #51
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    Quote Originally Posted by Ketx View Post
    can you guys buff proc damage instead of only buffing the first proc impact damage on kraken sword without any number of increase damage is given? just saying "increased damage done by the first kraken sword proc impact" is very vague statement.

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    I donít think this is the right choice but thanks for the suggestion nevertheless.


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    Quote Originally Posted by Ketx View Post
    can you guys buff proc damage instead of only buffing the first proc impact damage on kraken sword without any number of increase damage is given? just saying "increased damage done by the first kraken sword proc impact" is very vague statement.

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    It says both base and initial impact increased...not just initial dmg


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    Quote Originally Posted by Ilove_Poopoo View Post
    You haven't given a reason why tank weapons shouldn't equal the bow or gun in dmg.

    But handing out 300% armor, 500% hp, and several stacking dmg reduction procs to mages and/or rogs isn't silly to you? To the point that a mage/rog would prolly survive better. How ironic.

    If anything, wars are being segregated in gold farming as they can't do dmg rn.


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    Instead of buffing weapons which will only create the same problem down the line in future expansions, they should just add a 'Berserker' passive skill for warrs. When taken, it would lower the warriors hp and armor to that of a rogue and in return buff the warriors damage to be at least more competitive. Some other skills may need to be tweaked to balance that though. Would also kill any kind of 'class fantasy' left in the game but it is what it is at this stage, at least it would give warriors more flexibility.

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  16.   This is the last Dev post in this thread.   #54
    Design Department Cinco's Avatar
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    I would love to hear from any Legend on the topic of class rivalry. Iím so very close to the data - the stats and the proc performanceÖ but I donít have hatred for other classes and nobody excludes me from parties.

    Feel free to start your own topic on this or respond here. Itís clearly the central issue (not appropriate balance, stats and proc performance).


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    Quote Originally Posted by Cinco View Post
    Itís an awesome weapon.

    You want it to be better than Guns and Bows and thatís just silly.


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    in that if you are absolutely right I think many are not comfortable with other classes doing more damage and stuff. but it's because I think they still don't understand that each class works differently.

    I feel that making the weapons with better precision makes the game more fun. yes I appreciate that.

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    Quote Originally Posted by Cinco View Post
    I would love to hear from any Legend on the topic of class rivalry. Iím so very close to the data - the stats and the proc performanceÖ but I donít have hatred for other classes and nobody excludes me from parties.

    Feel free to start your own topic on this or respond here. Itís clearly the central issue (not appropriate balance, stats and proc performance).


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    Increase initial impact damage for sword by a lot, like 5x more. Keep dot same.

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    what is the most favorite class played by each player is it warrior,rogue or mage? as far as I can see there are too many warior players so others will not be included on partys. how many active players of arcane legends are currently per class, wherever you go there are more warriors.

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    I can live with not being able to farm rahab like rogues and mages. I have friends and can run with them when they are able. A party of 4 wars can farm elite rahab just fine. It takes 10x as long but we can do it. So I suppose given the time to farm and income in that time yes wars are at a disadvantage. Rogues and mages don't really need heals or cover when they kill before they get hurt.

    A more serious issue to me is how I get nuked through jug and meph, through jug and glow in pvp. There is no defense in pvp now. My war friends have stopped going in pvp because vs any well geared rogue or mage they get nuked. It's depressing when you can't survive and can't do enough damage to nuke your opponent. Assuming all the players have similar stats wars are food again. Jug needs to clear all debuffs of all types. Armor needs to matter again. Hp need to matter. Who cares how much armor and hp you have when damage is insane and armor is cut less then half. Youu have completely eliminated wars relevance in pvp. Cover? How when you can only protect for 3 seconds and procs are 10? Why can a 2k dex rogue break my jug and pet aa even when used simultaneously. Who cares about war defensive skills if i can jug but still need to heal to survive a proc and now that the cd is shorter I'm dead next proc? Let me guess, there is always honor. Long cd times, no damage and both the other classes can kill you. Who wants to sign up for that.

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    I think the main problem of warior is pvp i see some rogue killing warrior in 1combo shadow aim nox, in fester i see killing a warrior with only 1aim+shadow or nox poison without their jug skill.

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    The Krak sword buff is good wdym guys

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