You haven't given a reason why tank weapons shouldn't equal the bow or gun in dmg.
But handing out 300% armor, 500% hp, and several stacking dmg reduction procs to mages and/or rogs isn't silly to you? To the point that a mage/rog would prolly survive better. How ironic.
If anything, wars are being segregated in gold farming as they can't do dmg rn.
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Instead of buffing weapons which will only create the same problem down the line in future expansions, they should just add a 'Berserker' passive skill for warrs. When taken, it would lower the warriors hp and armor to that of a rogue and in return buff the warriors damage to be at least more competitive. Some other skills may need to be tweaked to balance that though. Would also kill any kind of 'class fantasy' left in the game but it is what it is at this stage, at least it would give warriors more flexibility.
in that if you are absolutely right I think many are not comfortable with other classes doing more damage and stuff. but it's because I think they still don't understand that each class works differently.
I feel that making the weapons with better precision makes the game more fun. yes I appreciate that.
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+1 for buffing the proc damage. We appreciate the try to huff the sword but it isnt that enough to satisfy us as warrior. It doesnt need to be a kraken bow 2.0 but more damage would help us to compete a little bit in those harder maps. Ty!
good update
please add an aura for divine arc ring
and buff rogue ult aimedshot
Increase energy drop rates please in hauntlet
Any chance u can change new amulet for war hp regen to flat hp?
can you guys buff proc damage instead of only buffing the first proc impact damage on kraken sword without any number of increase damage is given? just saying "increased damage done by the first kraken sword proc impact" is very vague statement.
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I would love to hear from any Legend on the topic of class rivalry. I’m so very close to the data - the stats and the proc performance… but I don’t have hatred for other classes and nobody excludes me from parties.
Feel free to start your own topic on this or respond here. It’s clearly the central issue (not appropriate balance, stats and proc performance).
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I'm pretty sure most of tanks here is asking same thing.
'Let sword does enough dmg to take phase 1 2 of portal bosses.'
Not asking same or more dmg as rogue and mage.
Not asking to dominate lb runs.
Just enough dmg to make party with people/guildies, with confidence knowing I can take boss parts, without relying on op geared rogue or mage who don't need us.
Here is my experience yesterday and today.
When mecha was open, I joined random elite. Usually no one's there. But occasionally I some see some people wants to try then I help them. It takes like 3mins but I don't mind.
(Side topic, hope you double gold drop here since it physically takes 2~6 times longer than other 2 portals.)
And just before rahab opens, eke was open alone. I joined random elite. There were a lot of people there. I met at least 5 rogues and mages who just start map and drop boss hp under 10% alone within seconds. But also sometimes all party has only mythics takes 2~3mins too. I don't mind help them finish the map.
Can I do this with kraken sword+kraken helm+kraken armor+kraken belt+kraken arti + arc sap+h garlic+h tad?
No. I need Neptaris to do this.
Even with all kraken armor+belt+arti+Venge+pet aa proc, sword can't do half of mecha or eke.
E rahab is worse.
I saw sword buff update and joined elite random. There was another tank with full kraken. We both couldn't do phase 1 to 2 alone. And other's were under geared so they couldn't help.
Is this right amount of dmg a 'boss killer weapon' should have? 2 tanks with full 81 arcane gears can't help others but need geared mage and rogues to run this map?
What's the use of kraken sword if neptaris will continue to do more dmg and sword can't do enough dmg to do phase 1 or 2 in endgame portal maps? Isn't it supposed to be the strongest weapon we use in the hardest map?
Again, I just want sword to do 50-60% of portal boss with all procs stacked. That's all.
Let us play when op geared rogue/mage friends are offline or hard to find. Let us play with more people and help random party to run difficult maps.
The answer is quite obvious and simple, as a "tank" any instakill kills you.
Taking Rahakor as an example, he has purely instakill skills.
With which the armor or the hp you have is practically irrelevant, only the damage matters.
So how do you could compare with a rogue or mage? If you can't deal the same damage as them, and you die the same way, and in the same place.
Where is the balance?
What do you need a tank for?
Do you still need a tank?
What is the function of a war? If anything kills you, and your damage is also poor.
Let's not talk about pvp...
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