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  Click here to go to the first Dev post in this thread.   Thread: More farmable content

  1. #1
    Senior Member flashio's Avatar
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    Default More farmable content

    With the addition of the new difficulty for lb runs on all the elite maps I thought it would be a good time to add more farmable contents to poder expansion maps.

    -Add a new Elite chest to each expansion with items please refrain from filling the chest with useless rare-epic gear than nobody will use, instead use that data space for something more useful.

    -Add a craftable good for every expansión whether it be any kind of cosmetic (from badge to aura), gear, pet, location or bane item.

    -Add a new set of items for each lvl cap that loot from each expansion's maps.

    -Design wise they could be theme related to the expansion's main boss/bosses.

    -Make each piece of equipement drop from a different map.

    -Each set will have a specific set bonus when pieces are all worn together, this bonus wont be related to any kind of stat boost but actual special effects.

    Examples:

    Dark Knight Bael's set L16:
    All attacks have a 25% chance to summon "siege cannonball" pushing 1 enemy away and dealing heavy aoe dmg.
    When player's hp reaches 20% "berserker's rage" status activates (different on each class)(120 second cooldown):
    Rogue: every attack replenishes 25 mana and has a 30% chance to deal X2 dmg.
    Mage: a small area spawns surrounding the player slowing enemies that step inside and dealing dot, every attack has a 50% chance to deal 0.50 extra aoe dmg.
    Warrior: every attack applies a "heavy bleed" effect that leeches enemy's hp and has a 40% chance to deal X2 dmg.


    Evil Lord Madrom's set L21:
    Each attack has a chance to apply a Burn effect that can spread to nearby enemies, every 30 attacks the next charged attack gets a 100% chance to apply a "Inferno" effect this will drain enemy's hp faster than regular burn and nullify healing for 10seconds (charged and non-charged attacks have different %s)
    Non-Charged:
    Basic attacks 70% chance to apply burn.
    Skill attacks 60% chance to apply burn.
    Charged:
    Basic attacks 90% and extra 5%dmg from burn.
    Skill attacks 80% and extra 5%dmg from burn.


    This is all i have come up with for now.

    TBC

  2. #2
    Blogger Immortal_Blood's Avatar
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    Default

    @asommers , sticky thread of "Feedback: Zone Loot"/this thread; may provide u interesting results.

    Referencing Warframe (again, i do it a lot here) - Earth is unlocked first, but the use of farming loot at earth is not made obsolete when unlocking the end-game planets.

    This is because useful loot can be found there, and the enemies are easier to kill than at a planet with the some of the same loot but with hard to kill enemies.

    The planets are not identical for looting. They both contain the same resources, and in some ways, the same loot, but the end-game planet has better loot overall. The low difficulty of the 1st planet means less loot, but still useful loot.

    ================================================== ===========

    In AL it seems that the 1st zone gives no useful loot comparative to the end-game zone even if you are level 81 farming the first zone. Also, more importantly, no useful loot at all?

    Perhaps good idea to add to the first maps in game, some lootable items (untradable?) that can be used later on, for instance to craft a good level 61/71/81 weapon.

    Also, no, adding just a badge with a 1/10,000 drop rate is not good; something like incense fragments but better would be better; a large plethora of 1/16, 1/32 drop chance loot... would be even better.


    There's also a lot of beggars in the game which may be used to back up what we're saying.
    The beggars are not looting things (at all?) that are made known by you to be useful, so they beg.

    LINKS CAN HACK YOU, now visit the wiki ;D
    https://arcanelegends.fandom.com/wik...e_Legends_Wiki

  3. #3
    Blogger Immortal_Blood's Avatar
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    Default

    Quote Originally Posted by flashio View Post
    Dark Knight Bael's set L16:
    All attacks have a 25% chance to summon "siege cannonball" pushing 1 enemy away and dealing heavy aoe dmg.
    When player's hp reaches 20% "berserker's rage" status activates (different on each class)(120 second cooldown):
    Rogue: every attack replenishes 25 mana and has a 30% chance to deal X2 dmg.
    Mage: a small area spawns surrounding the player slowing enemies that step inside and dealing dot, every attack has a 50% chance to deal 0.50 extra aoe dmg.
    Warrior: every attack applies a "heavy bleed" effect that leeches enemy's hp and has a 40% chance to deal X2 dmg.


    Evil Lord Madrom's set L21:
    Each attack has a chance to apply a Burn effect that can spread to nearby enemies, every 30 attacks the next charged attack gets a 100% chance to apply a "Inferno" effect this will drain enemy's hp faster than regular burn and nullify healing for 10seconds (charged and non-charged attacks have different %s)
    Non-Charged:
    Basic attacks 70% chance to apply burn.
    Skill attacks 60% chance to apply burn.
    Charged:
    Basic attacks 90% and extra 5%dmg from burn.
    Skill attacks 80% and extra 5%dmg from burn.
    nice idea, easily added by recoloring / renaming some useless items. No need to design anything from scratch.

    LINKS CAN HACK YOU, now visit the wiki ;D
    https://arcanelegends.fandom.com/wik...e_Legends_Wiki

  4.   This is the last Dev post in this thread.   #4
    CTO asommers's Avatar
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    Default

    This is on the list of things to do (adding new areas to farm outside of events).

    -ALS

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    Senior Member flashio's Avatar
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    Default

    Thanks for the reply.

    Is on the planning working on current old Maps too? Since token currencies all over Arlor (or vales at the moment) are on the work to being revamped, an incentive as drops on these Maps (lootable only nothing from locks) would be very fitting.

    As for the low level sets suggested they were mainly aiming for a twink pov regarding the impact carnaval and rachnarus weapons had on PvP this would liven things up down there.

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