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  Click here to go to the first Dev post in this thread.   Thread: Preview: NEW Equipment Slot + The Jeweler's Jeopardy

  1. #61
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    Awesome

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    Last edited by asommers; 02-16-2023 at 03:15 PM. Reason: Removed original quoted text

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    Senior Member Raa's Avatar
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    Halo good but


    ‘’Bracelets have a minimum level of 45.’’
    This bad for us (low lvls)
    i hope bracelets comes soon
    IGN:RAA

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    u got me, so long as this isn't pay to win, I'm in! Otherwise u wont be seeing me live on YouTube streaming this... hahahaa

    LINKS CAN HACK YOU, now visit the wiki ;D
    https://arcanelegends.fandom.com/wik...e_Legends_Wiki

  4. #64
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    [QUOTE=Skeleton Mike;3976497]This is nice but was it really necessary?/QUOTE]

    yea dude, its great addition to game. it compensates for the loss of our beloved proc stacking.



    AI responds to "explain how proc stacking was such a great addition to arcane legends and how adding multiple new items with different effects can compensate for the loss of proc stacking."

    In Arcane Legends, "proc stacking" refers to the ability to stack multiple procs, or special effects triggered by certain items, on top of each other. This allowed players to create incredibly powerful combinations of effects that could make their characters nearly unbeatable in combat. However, this mechanic was eventually removed from the game due to balancing issues.
    After the removal of proc stacking, the developers of Arcane Legends needed to find a way to compensate for the loss of this powerful mechanic. One solution they came up with was to introduce multiple new items with different effects that could be combined in unique and interesting ways. These items often had a more limited range of effects than the old procs, but they still offered players the ability to create powerful and versatile builds.
    For example, new items like "Artifacts" were introduced that could be equipped in a separate gear slot and provided unique bonuses to players. These bonuses included things like increased damage, reduced cooldowns, and even the ability to summon powerful creatures to fight alongside the player. Additionally, new items with unique set bonuses were added, encouraging players to collect entire sets of items for even greater bonuses.
    The addition of multiple new items with different effects provided players with a more strategic approach to itemization and build crafting. Rather than just stacking the most powerful procs, players could now create builds that were more versatile and synergistic. The result was a more balanced and interesting game that rewarded players for their creativity and strategy, rather than just their ability to stack procs.
    Overall, while the removal of proc stacking was a significant change to the game, the addition of multiple new items with different effects proved to be a great addition to Arcane Legends. This mechanic not only compensated for the loss of proc stacking but also enhanced the overall gameplay experience by providing players with more strategic and interesting ways to build their characters.

    - lol, its pretty good.

    LINKS CAN HACK YOU, now visit the wiki ;D
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    Hmm nice
    But, why not put bracklet slot on top ring slot?

  6. #66
    Forum Adept yerrisin's Avatar
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    Great that they finally added something new like this...

    Enviado desde mi ANE-LX3 mediante Tapatalk

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    Quote Originally Posted by Encryptions View Post
    Warrior: 10% hp
    Rogue: 10% crit damage
    Mage: 10% stacking damage
    These would be nice passives.
    Lol? Do u know how op crit damage is brah?

    All should get 10% armor ez

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    10% Crit damage for rogues and 10% hp for wars would be more fair
    mage could get 10% armor

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    Two questions:

    1- Will the halo vanities of the exalted chancel rank be moved to the new vanities section?
    As well as other existing similar vanities.

    2- Why does the mages and rogues become tanks little by little, with armor almost at the maximum cap level, while the wars are not given damage?
    In other words, you continue giving armor in statistics, to the war, incessantly since they are above the cap level limit.
    The wars themselves have little base damage, they are conditioned to the procs, which is not the case with the other 2 classes.
    Each step you make them more useless and unnecessary.

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    Roadmap need update l thought ursoth was next event..

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    Fantastic!
    For first release item is fine, in future for sure we see other rarities of them.

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    Quote Originally Posted by Cinco View Post
    Bracelets have a minimum level of 45.

    That said, Legends at any level can enter the event zone.

    Just means that lower level characters will loot stuff that they can use later (or trade or stash).
    aaaahh okay thank you so much for confirmation.

    also was wondering what happened with seoratrek?


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    Quote Originally Posted by Nocturnus View Post
    Two questions:

    1- Will the halo vanities of the exalted chancel rank be moved to the new vanities section?
    As well as other existing similar vanities.

    2- Why does the mages and rogues become tanks little by little, with armor almost at the maximum cap level, while the wars are not given damage?
    In other words, you continue giving armor in statistics, to the war, incessantly since they are above the cap level limit.
    The wars themselves have little base damage, they are conditioned to the procs, which is not the case with the other 2 classes.
    Each step you make them more useless and unnecessary.
    I assume you've never played mage before based off this comment, without armor awakes and full stats mages armor fall at 4.5-4.7k at best, 10% armor gives mage and rogues a chance to mix and match items. Do so ms research

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    @cinco
    I know it wasnt mention so they probeply dont need it, but could u clearify if the crates need a specific elixier to drop, or is the event f2p?

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    just a quick question. Ursoth event won't be released on late February or on March right? Please give us an answer. Thank you

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    Quote Originally Posted by Nocturnus View Post
    Two questions:

    1- Will the halo vanities of the exalted chancel rank be moved to the new vanities section?
    As well as other existing similar vanities.

    2- Why does the mages and rogues become tanks little by little, with armor almost at the maximum cap level, while the wars are not given damage?
    In other words, you continue giving armor in statistics, to the war, incessantly since they are above the cap level limit.
    The wars themselves have little base damage, they are conditioned to the procs, which is not the case with the other 2 classes.
    Each step you make them more useless and unnecessary.
    Every class has their prime time....

    Mausoleum - Mages
    Hydra,fly - Rogues
    Evg - Wars

    So you better stop complaining, who knows war will become meta again in next expansion.

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    Yo I don’t think this should have awakes

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    Quote Originally Posted by Statsonly View Post
    I assume you've never played mage before based off this comment, without armor awakes and full stats mages armor fall at 4.5-4.7k at best, 10% armor gives mage and rogues a chance to mix and match items. Do so ms research
    I think you stayed 1 or 2 years in time.

    Quote Originally Posted by gunstick View Post
    Every class has their prime time....

    Mausoleum - Mages
    Hydra,fly - Rogues
    Evg - Wars

    So you better stop complaining, who knows war will become meta again in next expansion.

    Sent from my RMX3381 using Tapatalk
    That is something that people assume or expect, nothing official. Equipment upgrades, or balancing attempts, have never stopped in recent years.

    On the other hand, don't get me wrong.
    Let's say they want mages and rogues to be more survivable and wars to be less tanky and more killer.
    All murderers but with different styles and minimal differences. Like in other games.
    In that case, they should start giving the war more damage based on the gear, so that they stop being conditioned to a proc, or ultimate, that works by chance.

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    this whole discussion bores me, it's a legendary item, it's op enough, in fact it didn't even need the bonus. If you want something better, wait until they create the mythic or arcane bracelets.

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    Indeed, im more curious how deluxe auras will move to the Future? Any update on that @devs

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