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  Click here to go to the first Dev post in this thread.   Thread: Preview: NEW Equipment Slot + The Jeweler's Jeopardy

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    +1 please reconsider the 10%mana for war really a waste of stat buff imo...
    WAR: OGSour
    MAGE: GasPack
    ROGUE: Trichomez

  2. #22
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    Since this is going to increase our power by decent amount and no real reason to need it , is there going to be any update on the ultra arcane difficulty that was mentioned at the beginning of the year..?

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    Forum Adept Legolasn's Avatar
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    I cannot believe my eyes with this. 10% mana for war passive? At this point just give literally anything else ...10% mana when other classes get hp armor? Come on...

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    New event and new it

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    New event new items nice very exiting to play thanks sts.😍😍😍😍

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    Senior Member Kystone's Avatar
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    Why does everything need stacking speed

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    Lol they keep doing warriors dirty. 10% mana 😂😂

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    Senior Member Kystone's Avatar
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    Now 10% armor, it somehow got worse than mana

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    Quote Originally Posted by Kystone View Post
    Now 10% armor, it somehow got worse than mana
    To be fair there could be large armor debuffs to make excess armor useful. Rather have armor than mana

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    Maybe change the 10%armor proc to 10% boss damage or elite damage

  12.   Click here to go to the next Dev post in this thread.   #31
    Design Department Cinco's Avatar
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    Quote Originally Posted by snakeeyes View Post
    Maybe change the 10%armor proc to 10% boss damage or elite damage
    It's not a proc; it is a passive effect - and it's fine that they offer defense as opposed to selectively offering offense (or giving everyone more damage).

    All the Refined Bracelets should give the same basic passives for the debut: passive % increase to primary stat and % increase to armor.
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    Are you sure you didn't overlook and switched up the duration and cooldown of the bracelet? 30s proc duration, 10s cooldown um wut.

  14.   Click here to go to the next Dev post in this thread.   #33
    Design Department Cinco's Avatar
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    Quote Originally Posted by Ilove_Poopoo View Post
    Are you sure you didn't overlook and switched up the duration and cooldown of the bracelet? 30s proc duration, 10s cooldown um wut.
    Yes. I am sure.

    Proc lasts for 30 seconds.

    When it ends you get a 10 second cooldown before the kill streak starts counting again.
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  16. #34
    Luminary Poster Encryptions's Avatar
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    Quote Originally Posted by Cinco View Post
    It's not a proc; it is a passive effect - and it's fine that they offer defense as opposed to selectively offering offense (or giving everyone more damage).

    All the Refined Bracelets should give the same basic passives for the debut: passive % increase to primary stat and % increase to armor.
    Warrior: 10% hp
    Rogue: 10% crit damage
    Mage: 10% stacking damage
    These would be nice passives.

  17.   Click here to go to the next Dev post in this thread.   #35
    Design Department Cinco's Avatar
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    Quote Originally Posted by Encryptions View Post
    Warrior: 10% hp
    Rogue: 10% crit damage
    Mage: 10% stacking damage
    These would be nice passives.
    I'll consider this for future bracelets.

    There is no need for these debut items to give you explicit damage in their passive.

    They are already giving you % increases to your primary stats (which, as you know, will contribute to your damage and defense).
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    Quote Originally Posted by Cinco View Post
    Yes. I am sure.

    Proc lasts for 30 seconds.

    When it ends you get a 10 second cooldown before the kill streak starts counting again.
    I see. Is there any reason why we have this implemented this early? Are we going to expect the Arcane dungeon really soon to accommodate everyone being a power creep rn?

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    Not to mention the amount of stacking ms when the game can't even optimize the synchronization of player position with ms properly.

  20.   Click here to go to the next Dev post in this thread.   #38
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    Quote Originally Posted by Ilove_Poopoo View Post
    I see. Is there any reason why we have this implemented this early? Are we going to expect the Arcane dungeon really soon to accommodate everyone being a power creep rn?
    If you are asking why there are Bracelets in the context of not feeling challenged at Level 81 - they exist now largely because we still have a power issue spanning Levels 45 - 70.

    The Arcane Dungeon content is still fluctuating pretty wildly at this point. I love what I see in development but we're still a ways off from talking about it :-)
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  22.   Click here to go to the next Dev post in this thread.   #39
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    Quote Originally Posted by Ilove_Poopoo View Post
    Not to mention the amount of stacking ms when the game can't even optimize the synchronization of player position with ms properly.
    I can get behind removal of that speed boost.

    Gold loot bonus is enough - though it is also arguably unnecessary for 81's that run the Zodias content.
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    Quote Originally Posted by Cinco View Post
    I can get behind removal of that speed boost.

    Gold loot bonus is enough - though it is also arguably unnecessary for 81's that run the Zodias content.
    You basically gave away free venals during winter, and Kraken belts already giving gl procs. It is absolutely unnecessary for more gl, none will argue against it.

    Maybe don't add a buff at all. Its only a legendary item. The 76 primary base stat is an immense boost by itself. Save it for future bracelets.

    Also, add more gold sinks to flush away some gold atleast.



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