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  Click here to go to the first Dev post in this thread.   Thread: Character Development

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    Default Character Development

    I think arcane legends can be addicting playing 1 or more of the 3 characters but overall I still think us players need more than just 3 characters.
    What if we had 6 overall? 3 of the current legends and 3 of the new legends or villains.

    Introducing:
    - Orc
    - Witch
    - Assassin

    1. ORC
    They are a strong tall species with big bodies. They use their tree trunk/hammer weapon. Stubborn nomad clan that has no understanding of how magic works. Therefore they do not use mana at all meaning that their skills does not require mana.

    Statistic ideas
    -Orcs use STR
    -They have high health but lower armor than Warriors.
    -No mana usage.
    -Higher damage than Warrior but lower dmg than Sorcerers/Rogues.

    Weapons:
    -Tree hammer. Gives more HP.
    -Sword-Shield combination which warriors use but different looking.
    Sword-Shield combination gives the more damage and DPS

    Mana ignore each percent turn into +30 HP
    and mana from pets/jewels gives half of that amount to Health (+100 mana = +50health)
    Mana regen is halfed and turns into health regen instead

    Looks: Different colored skins like Sorcerers
    Ear/Head optimization including fangs, tribal hairstyles

    2. WITCH
    Female humans that practice magic that can include both light & dark and blood magic. They not so much use elemental magic like Sorcerers. Witches always seek knowledge and understanding about how magic works. Smart and cunning. Their looks are similar to Rogues but different faces hairs.

    Statistic ideas:
    -Witches use INT
    -Damage scaling is the same as Sorcerers.
    -Uses dodge statistics like Rogues
    -Lower mana than Sorcerer’s
    -Armour is higher than Mages.

    Weapons:
    -Staff. They hold it upwards unlike mages and its almost as big as their height.
    -Book. They hold it in one of their hand while casting spells with their other one.
    Book gives them more DPS and DMG than Staff.

    Looks: Different skin colorization like the other humans. Different hairstyles and faces.

    3. ASSASSIN

    Assassins mastered the art of battle with their quick movements and ability to deal high damage within a short time. They use camouflage to appear out of nowhere to surprise their enemies. Swift and deadly.
    They are the male versions of Rogues that do not use bows but rather a sword…one or two.

    Statistics ideas:
    -Assassins use DEX as primary stat.
    -They use crit
    -They don’t use dodge
    -High DPS class.
    -Damage is the same scaling as Rogues
    -Health is the same scaling as Sorcerers
    -Higher mana than Rogues but higher mana consumption for skills with long cooldown

    -Weapons:
    -Single sword. Higher Damage and DPS and extra crits
    -Two swords. Higher mana and health

    Looks: Ninja like bodies. Different skin colors Different hairstyles. Head optimization include different face and mouth covering masks.

    NOTE: This is just fanmade. Don’t take this too seriously please but it would be cool if we had these new characters in the game.
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  2.   This is the last Dev post in this thread.   #2
    CTO asommers's Avatar
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    Default

    Unfortunately, we don’t have any plans to add new classes. We would need to create new art for every item that exists in the game (silhouette reuse would be a non-starter) and time would be better spent creating new items. We would also have the issue of class balance, reworking old quest and campaign content to support new classes, leaderboards, etc.

    We do, however, have plans for a ‘Skill Revamp’ which would be a complete redesign of all skills for all existing classes.

    -ALS

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    Default

    Quote Originally Posted by asommers View Post
    Unfortunately, we don’t have any plans to add new classes. We would need to create new art for every item that exists in the game (silhouette reuse would be a non-starter) and time would be better spent creating new items. We would also have the issue of class balance, reworking old quest and campaign content to support new classes, leaderboards, etc.

    We do, however, have plans for a ‘Skill Revamp’ which would be a complete redesign of all skills for all existing classes.

    -ALS
    it would be really cool. anyway, it would be pretty cool too if there was a new ultimates that summoned a mount for warriors. In the next expansion , there will be any new ultimates?

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    Default

    If there is no plan for a new class maybe having new skills may be good.
    Or 2 or 3 mastery per skill that change them literally.


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