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  Click here to go to the first Dev post in this thread.   Thread: Rahabkor's Nerf

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    Default Rahabkor's Nerf

    F2p players had a branch to hold on to and you take it away, post nerf game will go back to its boring old days. Speaking as clan master, there are many new players and f2p players in our clan. The current gold loot system of Rahabkor is already good, a player can improve himself and gain gold by arranging a GL set of suitable diameter. Also, it is very difficult to get elite, players like me have spent billions of gold for their sets and they deserve to get this much gold. But this will not happen after the nerf.. F2p players will have to take care of themselves again.. I think the game is very balanced and player count/activity is good. Gold rates are also quite normal and the players already determine the market. The old boring days are waiting for us..

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    Disagree.

    Income is a huge contribution to inflation. Reducing it will be good - especially for new players as they won’t need to acquire so much gold after the economy settles.

    Furthermore- Gold loot bonuses aren’t going to be affected. Base gold loot will. So your comparative income will still be good with gl items.


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    Man please don't nerf it now the gold loot is already normal its hard to be an f2p.

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  5.   Click here to go to the next Dev post in this thread.   #4
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    Quote Originally Posted by Magicdps707 View Post
    Man please don't nerf it now the gold loot is already normal its hard to be an f2p.

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    All players - even f2p - will eventually get max gold. It’s just a matter of playtime.

    Gold loot is too high. It makes things much more difficult for new players than it should be.


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    Quote Originally Posted by Cinco View Post
    Disagree.

    Income is a huge contribution to inflation. Reducing it will be good - especially for new players as they won’t need to acquire so much gold after the economy settles.

    Furthermore- Gold loot bonuses aren’t going to be affected. Base gold loot will. So your comparative income will still be good with gl items.


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    The Market/Economy has already taken shape, many players will be at a loss.
    Example; A player who bought Jupiter aura for 700m in the last week will suffer a loss after the price drops to 500m (after nerf).

    Why do you raise it first and then lower it?
    Are these things like this?

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    Quote Originally Posted by Cinco View Post
    All players - even f2p - will eventually get max gold. It’s just a matter of playtime.

    Gold loot is too high. It makes things much more difficult for new players than it should be.


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    But other players isn't on fully time that's why jts better if no nerf happen sir not all players is not doing job or work.

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    Quote Originally Posted by Pars View Post
    The Market/Economy has already taken shape, many players will be at a loss.
    Example; A player who bought Jupiter aura for 700m in the last week will suffer a loss after the price drops to 500m (post nerf).

    Why do you raise it first and then lower it?
    Are these things like this?

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    Sometimes games need fixes.


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    Quote Originally Posted by Magicdps707 View Post
    But other players isn't on fully time that's why jts better if no nerf happen sir not all players is not doing job or work.

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    Something has to be done.


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    Quote Originally Posted by Magicdps707 View Post
    But other players isn't on fully time that's why jts better if no nerf happen sir not all players is not doing job or work.

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    Actually this is probably the best reason to reduce the gold base loot (time spent by casual players).


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    Quote Originally Posted by Cinco View Post
    Sometimes games need fixes.


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    I understand, thanks for your reply. So, can you make the Gold Loot difference visible? People spend millions of gold for 10% goldloot different items. What are your thoughts on this subject?

    A simple example; The player with 1000% gl set farms 2x gold compared to the player with 500% gl set.

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    Quote Originally Posted by Cinco View Post
    Actually this is probably the best reason to reduce the gold base loot (time spent by casual players).


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    But that what you said on a matter of play time.

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  14.   Click here to go to the next Dev post in this thread.   #12
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    Quote Originally Posted by Pars View Post
    I understand, thanks for your reply. So, can you make the Gold Loot difference visible? People spend millions of gold for 10% goldloot different items. What are your thoughts on this subject?

    A simple example; The player with 1000% gl set farms 2x gold compared to the player with 500% gl set.

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    I don’t understand your request.

    You want to see how much another player farms based on their gear?


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    Quote Originally Posted by Cinco View Post
    I don’t understand your request.

    You want to see how much another player farms based on their gear?


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    That was a good idea too..
    What I want to say is, can you explain the goldloot difference? 2x gold for a player with 1000% gl set compared to a player with 500% gl set. As I said, players spend millions of gold even for 10% goldloot difference. Briefly; High goldloot sets drop much more gold than low ones.

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    Quote Originally Posted by Cinco View Post
    All players - even f2p - will eventually get max gold. It’s just a matter of playtime.

    Gold loot is too high. It makes things much more difficult for new players than it should be.


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    I agree on this lol i started farming again months ago with 550gl and zaarus set (was expensive before) now I'm at kraken sets 800+gl just matter of playtime

    But still please no more badge ursoth vendor need vanities heroic pets T-T badge legends

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    Quote Originally Posted by Cinco View Post
    I don’t understand your request.

    You want to see how much another player farms based on their gear?


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    Being able to see other players' stats would also be a nice update, it would work like this;

    "/stats username"

    (Of course there should be a detailed stats setting in it to make it hidden)

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    u bring out many venal sets in the game, and after u see many ppl working/farming in rahab u nerf it?

    u overflowed venal in the game, try to overflow kraken items too and let's see what will happen. -.-
    tadaaa 3m worth of kraken item -.-

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    Quote Originally Posted by Pars View Post
    Being able to see other players' stats would also be a nice update, it would work like this;

    "/stats username"

    (Of course there should be a detailed stats setting in it.)

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    Some People like me love privacy keep our stats to ourselves

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  23.   Click here to go to the next Dev post in this thread.   #18
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    Quote Originally Posted by Pars View Post
    That was a good idea too..
    What I want to say is, can you explain the goldloot difference? 2x gold for a player with 1000% gl set compared to a player with 500% gl set. As I said, players spend millions of gold even for 10% goldloot difference. Briefly; High goldloot sets drop much more gold than low ones.

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    Gold loot multiplies against the base gold loot. Base gold is random and ranges from as small as 50% variance to over 1000%


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    Quote Originally Posted by Advocacies View Post
    Some People like me love privacy keep our stats to ourselves
    U can make it hidden at settings

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  25.   Click here to go to the next Dev post in this thread.   #20
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    Quote Originally Posted by aftea View Post
    u bring out many venal sets in the game, and after u see many ppl working/farming in rahab u nerf it?

    u overflowed venal in the game, try to overflow kraken items too and let's see what will happen. -.-
    tadaaa 3m worth of kraken item -.-

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    Nothing is changing about the Gold Loot sets or awakes. If you have good gl you will make better gold than those who do not.


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