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  Click here to go to the first Dev post in this thread.   Thread: Damage indicator

  1. #1
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    Default Damage indicator

    Would be nice to have some kind of a damage indicator somewhere on the screen showing how much dmg each player is dealing per second.
    For example
    Abc 500k/s
    Bcd 350k/s
    Cde 50k/s
    Def 13k/s
    it would update each second and would show the average dmg/s from the last maybe 5 seconds or so

    So something like this
    First second: 1m dmg dealt
    Second: 200k
    Third: 350k
    Fourth: 700k
    Fifth: 50k
    Avg dmg/s from last 5 seconds: 460k

    Then when the next second passes
    The first second would be removed from the equation of avg and sixth would be added, like this
    sixth: 700k
    Avg dmg/s from last 5 seconds: 400k

    Doesnt necessarily have to be last 5 seconds, maybe 10 or something else to make the dmg/s less volatile

    Perhaps there could also be a room for an option for filtering damage on boss only, if that would be any useful for players

  2. #2
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    Default

    I literally was gonna suggest this +1 please give us a damage indicator that shows us who dealt most dmg etc

    This would be useful for pvp aswell

  3.   This is the last Dev post in this thread.   #3
    CTO asommers's Avatar
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    Default

    Why do you need to know how much damage another player is doing? It just seems like this would just be used negatively.

    -ALS

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    Default

    This is not the best idea..

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    Default

    Quote Originally Posted by asommers View Post
    Why do you need to know how much damage another player is doing? It just seems like this would just be used negatively.

    -ALS
    For pvp if I hit a rogue normally I pay attention to my skills but if I had a dmg indicator I can know if that rogue is low or not and if I hit a crit etc and keep up with my damage .

    For pve when fighting bosses etc I just think it’s nice to know your dps

    Ps: give us our own damage indicator not others (=

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