+ Weapons and skills now count toward loot eligibility when attacking Cap'n Moray
+ Increased Cap'n Moray's loot range
+ You can no longer use the fishing rod to attack Cap'n Moray
+ Fixed Cap'n Moray healing when reaching the fleeing threshold
+ Weapons and skills now count toward loot eligibility when attacking Cap'n Moray
+ Increased Cap'n Moray's loot range
+ You can no longer use the fishing rod to attack Cap'n Moray
+ Fixed Cap'n Moray healing when reaching the fleeing threshold
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