Quote Originally Posted by snakeeyes View Post
You want buffs to equal the damage to other class this will happen to the balance
Damage: warior=mage=rogue
Health: warior>mage=rogue
Armor: warior>mage=rogue
Survival: warior>mage>rogue
Running on boss portals: warior=mage=rogue
Running on regular long map: warior>mage>rogue
Pvp: warior>mage=rogue������
Then what happen to class balance?
You have no idea how each classes are now and what you are talking about.

This game used to have or at least try to have 3 classes role.
Rogue is focused on single target dmg,
Mage stun, control and clean mobs
Warrior taunt, feeble, survive and heal party.

Look at the game now.
Every class has equipment with procs that could kill boss, clean mobs and survive.
Warrior can't survive from rahab attack or pools. Boss don't even move and everyone kills everything within secs.
What do we protect party from? What do we need to taunt and keep aggro from? Which boss attack we can feeble? If we get stuned and miss our heal, will party die? Isn't the way we survive same as others now? Oh. Mage has shield too. Don't mention it.

Plus, new krakens won't give high stats to warriors as well. We don't really have any advantage on armor and health like you claim.

Talking about pvp (I'm not playing pvp atm tbh but had planety experience in the past)
To actually be tanky or not to be one shot by rogue, we need to use jug and heal. Also need VG for buff or provide mana in pvp. Which means we can only use one skill. That limits our dmg output and we even have less dmg. Talk about being fair. Funny.

Each class can be easier and better to do what they are meant to be. It should be they play style, not roles anymore.
Unless dev change whole map and weapon proc designs, all class should do somewhat same dmg. That's how it's supposed to be like some other games but some people still live in the past. I'm sorry but this is not the game we used to play. Better accept it and evolve.