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    Design Department Cinco's Avatar
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    Quote Originally Posted by Tekila View Post
    It has Good fondation for a dungeon.
    The traps are to repetitive they are just basically killer was that goes up and down maybe try adding some firing projectiles traps and some who does like saws running left and right who need some timing to be passed, some poison rooms for fighting mini or mobs would be cool aswel (basically a room where you receive some dots), and maybe some exploding traps that blast you when you hit them.

    Moreover maybe can you try some interactions such as adding an button in multiple rooms who need to all be pressed in order to unlocks the boss’s room as an example.
    Or some mini activities like finding an orb and bringing it to some places to open other rooms full of monsters, mini bosses, boss.
    Only killing some minions is not that fun.

    The new axe looks dope but it is just a beautiful useless weapon I didn’t try the others. How about making it a mythic and pretty much powerfull so we can use it? It would give use multiple possible gameplay. Moreover I suggest that it becomes a vanity craft able.

    The mobs and mini’s available to fight are all the same and too easy to kill.


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    What level Axe are you using?

    I ask because Legendaries at 81 aren't going to blow you away if you're already using Mythic (let alone Arcane) gears. These new weapons are kinda like the Rachnarus stuff but with a damage proc instead of a snare, etc. :-)
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    Quote Originally Posted by Cinco View Post
    What level Axe are you using?

    I ask because Legendaries at 81 aren't going to blow you away if you're already using Mythic (let alone Arcane) gears. These new weapons are kinda like the Rachnarus stuff but with a damage proc instead of a snare, etc. :-)
    I got a lvl 80 one for now.
    But I tried it on lvl 81 e zodias content even with kraken armor it cannot event do a mob in 1min so I assume that it’s good looking but pretty useless…


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