
Originally Posted by
Cinco
Monster difficulty is controversial - whether it's 'too easy' or 'too hard.'
Events that are 'too easy' risk robbing their rewards of meaning and value. Events that are 'too hard' risk disenfranchising the socially isolated, inexperienced and under-geared players.
With that in mind: Arcane Legends is replete with methods that allow Players to overcome high difficulty (Parties, Jewel Upgrades, Elixirs, Awakenings, Pet Companions). The same cannot be said for events that are too easy.
Difficulty provides a fertile ground for Players to build relationships. I see it in game and on the forums. In game I see Players making parties, OP Players carrying old friends and new friends. On the forums I see excellent tips and tricks, advice on builds and Pet usage. It's something that has been lacking in this community for far too long - and I love seeing it!
Future events will not all be 'ultra hard' like these recent ones have been. We've learned a lot and will be applying variable difficulty to maximize player enjoyment of events as the year rolls on.
Thanks for your comments and best wishes to you all! :-)
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