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Thread: Zodias spirit gear buff

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    Default Zodias spirit gear buff

    Some of AL staff post something about a buff of Zodias spirit gears to increase jewell farm and to make those items more worth.
    When these buffs will come?
    Also they told they will add strange buffs, like if you have higher dodge you loot better loot, and many of those.
    Please tell us when these will come

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    This is the full post i saw
    New Idea: Usefull Spirit Items !
    We want to introduce making Spirit classified items more meaningfull and kept them seperated, important and finally usable overall game and all over that, this time it is not going to be filled over powered ones like happening by the day for awakens.

    it is simple. Temporary time limited rerollable special procs for each spirit items! For example, we will get " 1,5x chance to base jewel drop luck when kill with critical hit" for a spirit item as a proc roll which is lasts determinated time (30 days?) and those items tradeable while got these procs even time still counts! maybe you will think procs are so over powered and will break game but they are just samples if any of them catch interesting idea, there is a second point too, trying to reduce mean of gold loot% by increasing jewel farming idea with the temporary procs and breaking lead of awakens on pvp! As all we know GL% is the way main farm to gain and there is no second option comes near to it if you are not "Zefe plat lorth". Also awakens are number one problem for the players on pvp and its kind of, outdated i guess. i mean, the only good thing were honor but how many people care it right now even how easy to be in honor LB? since the procs are temporary my guessing is low budget people will get some cool procs that left a few days to use.

    Here some samples for temporary procs;

    Strange Haste(C, B, A, S, S+):
    Resets all skill / pet cool down once player reach every (C:%55 / B:%45 / A:%30 / S:%21 / S+:%18) and multiples of max health%. Resets after 50 seconds.
    if S+: (Pvp) %30 and multiples, resets after killed.


    Ankh Bless(B, A, S, S+):
    (B: 1,5s / A: 2,5s / S: 4s / S+: 6s seconds invincibility to the team once you reached %30 of max health
    if S+: (Pvp) once reached %1 of health, gain 1.2 second of last effort and get increased %50 critical hit damage, dies after time is up.

    Puppeteer(A, S, S+):
    Spawn (A:1 / S:2 / S+:3) puppets every (A-S: 2 / S+:1) pet skill usage, takes all agressive, disappears after 1,5 seconds each. (A:45s / S:30s / S+:23 Secs cool down)
    if S+: (Pvp) bring 1 puppet every pet skill usage emits 1 any hit, 25 seconds cooldown.

    Arkin(B, A, S, S+):
    hits (B-A: 1 / S: 2 / S+: 3) ("more" if single target attack, "times" if multiple target attack) enemies every (B:6 / A-S:4 / S+3) regular charged attack.
    if S+Pvp) one more same hit to diffirent enemy of every 4th charged attack.

    Giddy(C, B, A, S, S+):
    Creates a whirl to (C:1 / B:3 / A:5 / S:10 / S+:15) enemies cause them to lose (C-B-A:%30 / S:%45 / S+:%60) of max health
    if S+: (pvp) 2 enemies move opposite side of they try for 4 seconds.

    Must Work Friendly (S, S+):
    increases worn non-spirit proc chances By (S:1,2x / S+: 1.37x)

    Jeweloot (S, S+):
    by %40 chance jewels drops (S:1 / S+:2) higher quality if players didnt got hit total %4 of max health in last 10 seconds.

    Jewelist(S, S+): increases jewel drop chances by (S:%20 / S+:%45) if all worn equipments have full atleast Superb class jewels.

    Assassin(B, A, S, S+):
    adds (B: 0,25x / A: 0,4x / S: 0,7x / S+:1x )of exceed critical chance% to critical hit% till got hit from boss
    if S+Pvp) 1x of exceed Crit chance% to Crit hit% Five seconds after every spawn

    Grinder(A, S, S+):
    increase rare loot (A:Auras S:Eggs S+: Badges) chance by 0,15x of players dodge%.

    Enraged(A, S, S+):
    increase next (A-S:1 / S+:2) attacks full charging speed by (A: %20 / S:%40 / S+:%60) every (A:4 / S-S+:3) regular hit.
    if S+Pvp)next one attack by %30 every 4 regular hits

    Back Holder (S+):
    after got stun by enemy, blessing from one pet in favorites with 10seconds of passive ability, 15seconds of happinies bonus and one arcane ability.
    (Pvp) works if atleast 5 pets on favorites without slotted any egg. Resets every death, lasts %33 of PvE type.

    Experience (C, B, A, S):
    increases XP by (C:%15 / B:%25 / A: %40 / S:%60) after every dead 15 mobs for 5seconds.

    Sincerely, Rutihen and Ran..

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    Default

    Quote Originally Posted by Kanaskify View Post
    This is the full post i saw
    New Idea: Usefull Spirit Items !
    We want to introduce making Spirit classified items more meaningfull and kept them seperated, important and finally usable overall game and all over that, this time it is not going to be filled over powered ones like happening by the day for awakens.

    it is simple. Temporary time limited rerollable special procs for each spirit items! For example, we will get " 1,5x chance to base jewel drop luck when kill with critical hit" for a spirit item as a proc roll which is lasts determinated time (30 days?) and those items tradeable while got these procs even time still counts! maybe you will think procs are so over powered and will break game but they are just samples if any of them catch interesting idea, there is a second point too, trying to reduce mean of gold loot% by increasing jewel farming idea with the temporary procs and breaking lead of awakens on pvp! As all we know GL% is the way main farm to gain and there is no second option comes near to it if you are not "Zefe plat lorth". Also awakens are number one problem for the players on pvp and its kind of, outdated i guess. i mean, the only good thing were honor but how many people care it right now even how easy to be in honor LB? since the procs are temporary my guessing is low budget people will get some cool procs that left a few days to use.

    Here some samples for temporary procs;

    Strange Haste(C, B, A, S, S+):
    Resets all skill / pet cool down once player reach every (C:%55 / B:%45 / A:%30 / S:%21 / S+:%18) and multiples of max health%. Resets after 50 seconds.
    if S+: (Pvp) %30 and multiples, resets after killed.


    Ankh Bless(B, A, S, S+):
    (B: 1,5s / A: 2,5s / S: 4s / S+: 6s seconds invincibility to the team once you reached %30 of max health
    if S+: (Pvp) once reached %1 of health, gain 1.2 second of last effort and get increased %50 critical hit damage, dies after time is up.

    Puppeteer(A, S, S+):
    Spawn (A:1 / S:2 / S+:3) puppets every (A-S: 2 / S+:1) pet skill usage, takes all agressive, disappears after 1,5 seconds each. (A:45s / S:30s / S+:23 Secs cool down)
    if S+: (Pvp) bring 1 puppet every pet skill usage emits 1 any hit, 25 seconds cooldown.

    Arkin(B, A, S, S+):
    hits (B-A: 1 / S: 2 / S+: 3) ("more" if single target attack, "times" if multiple target attack) enemies every (B:6 / A-S:4 / S+3) regular charged attack.
    if S+Pvp) one more same hit to diffirent enemy of every 4th charged attack.

    Giddy(C, B, A, S, S+):
    Creates a whirl to (C:1 / B:3 / A:5 / S:10 / S+:15) enemies cause them to lose (C-B-A:%30 / S:%45 / S+:%60) of max health
    if S+: (pvp) 2 enemies move opposite side of they try for 4 seconds.

    Must Work Friendly (S, S+):
    increases worn non-spirit proc chances By (S:1,2x / S+: 1.37x)

    Jeweloot (S, S+):
    by %40 chance jewels drops (S:1 / S+:2) higher quality if players didnt got hit total %4 of max health in last 10 seconds.

    Jewelist(S, S+): increases jewel drop chances by (S:%20 / S+:%45) if all worn equipments have full atleast Superb class jewels.

    Assassin(B, A, S, S+):
    adds (B: 0,25x / A: 0,4x / S: 0,7x / S+:1x )of exceed critical chance% to critical hit% till got hit from boss
    if S+Pvp) 1x of exceed Crit chance% to Crit hit% Five seconds after every spawn

    Grinder(A, S, S+):
    increase rare loot (A:Auras S:Eggs S+: Badges) chance by 0,15x of players dodge%.

    Enraged(A, S, S+):
    increase next (A-S:1 / S+:2) attacks full charging speed by (A: %20 / S:%40 / S+:%60) every (A:4 / S-S+:3) regular hit.
    if S+Pvp)next one attack by %30 every 4 regular hits

    Back Holder (S+):
    after got stun by enemy, blessing from one pet in favorites with 10seconds of passive ability, 15seconds of happinies bonus and one arcane ability.
    (Pvp) works if atleast 5 pets on favorites without slotted any egg. Resets every death, lasts %33 of PvE type.

    Experience (C, B, A, S):
    increases XP by (C:%15 / B:%25 / A: %40 / S:%60) after every dead 15 mobs for 5seconds.

    Sincerely, Rutihen and Ran..
    Thats a suggestion made by players, pretty sure it was denied by a dev

    Sent from my Samsung Smart Fridge using Tapatalk

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