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Thread: XP Requirements! (Levels 1-46)

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    Member Kenzor's Avatar
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    Default XP Requirements! (Levels 1-46)

    ---------------Dynastar Labs---------------
    Level 1-2 = 8
    Level 2-3 = 16
    Level 3-4 = 42
    ---------------Red Sun Pirate Ship---------------
    Level 4-5 = 68
    Level 5-6 = 94
    Level 6-7 = 120
    Level 7-8 = 146
    Level 8-9 = 172
    ---------------CyCorp Industries---------------
    Level 9-10 = 198
    Level 10-11 = 224
    Level 11-12 = 250
    Level 12-13 = 276
    Level 13-14 = 302
    ---------------Asteroid Mining Facility: Delta-7---------------
    Level 14-15 = 328
    Level 15-16 = 354
    Level 16-17 = 380
    Level 17-18 = 406
    Level 18-19 = 432
    ---------------Planet Numa Prime---------------
    Level 19-20 = 458
    Level 20-21 = 476 * (Level 21 cap = 4,981)
    Level 21-22 = 495
    Level 22-23 = 515
    Level 23-24 = 536
    ---------------Slouch-O Productions---------------
    Level 24-25 = 556
    Level 25-26 = 579 * (Level 26 cap = 7,831)
    Level 26-27 = 602
    Level 27-28 = 626
    Level 28-29 = 651
    ---------------UC Shipyard---------------
    Level 29-30 = 677
    Level 30-31 = 704 * (Level 31 cap = 34,000)
    Level 31-32 = 732
    Level 32-33 = 761
    Level 33-34 = 791
    ---------------Planet Voleria---------------
    Level 34-35 = 823
    Level 35-36 = 856 * (36 cap = 48,890)
    Level 36-37 = 1,284
    Level 37-38 = 1,798
    Level 38-39 = 2,338
    Level 39-40 = 2,806
    ---------------The Scorn Crusade---------------
    Level 40-41 = 1,042 * (41 cap = 28,000)
    Level 41-42 = 1,084
    Level 42-43 = 1,127
    Level 43-44 = 1,172
    Level 44-45 = 1,219
    Level 45-46 = 12,190
    Last edited by Kenzor; 09-20-2012 at 08:29 PM. Reason: Some wrong data

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    Quote Originally Posted by Kenzor View Post
    ---------------Dynastar Labs---------------
    1-2 = 8
    2-3 = 16
    3-4 = 42
    ---------------Red Sun Pirate Ship---------------
    4-5 = 68
    5-6 = 94
    6-7 = 120
    7-8 = 146
    8-9 = 172
    ---------------CyCorp Industries---------------
    9-10 = 198
    10-11 = 224
    11-12 = 250
    12-13 = 276
    13-14 = 302
    ---------------Asteroid Mining Facility: Delta-7---------------
    14-15 = 328
    15-16 = 354
    16-17 = 380
    17-18 = 406
    18-19 = 432
    ---------------Planet Numa Prime---------------
    19-20 = 458
    20-21 = 476
    21-22 = 495
    22-23 = 515
    23-24 = 536
    ---------------Slouch-O Productions---------------
    24-25 = 556
    25-26 = 579 * (26 cap = 2,450)
    26-27 = 602
    27-28 = 626
    28-29 = 651
    ---------------UC Shipyard---------------
    29-30 = 677
    30-31 = 704 * (31 cap = 34,000)
    31-32 = 732
    32-33 = 761
    33-34 = 791
    ---------------Planet Voleria---------------
    34-35 = 823
    35-36 = 856 * (36 cap = 48,800)
    36-37 = 1,284
    37-38 = 1,798
    38-39 = 2,338
    39-40 = 2,806
    40-41 = 1,042 * (41 cap = 28,000)
    ---------------The Scorn Crusade---------------
    41-42 = 1,084
    42-43 = 1,127
    43-44 = 1,172
    44-45 = 1,419
    45-46 = 12,190
    Nice, but 45-46 is 53k and not 12k .

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    Member Kenzor's Avatar
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    They changed it

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    yeah astro they changed it cuz they knew everyone was complaining about the exp

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    Sorry, didn't knew about that .

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    Quote Originally Posted by chukie View Post
    yeah astro they changed it cuz they knew everyone was complaining about the exp
    complaining?!?!?, naww that a harsh word...more like justifying a hard map with the XP...ship yard was understandable because there was many and easy enemies.
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    Only 12k is needed? Sweet

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    Quote Originally Posted by octavos View Post
    complaining?!?!?, naww that a harsh word...more like justifying a hard map with the XP...ship yard was understandable because there was many and easy enemies.
    Yes, I agree, but I saw lots of people that was insulting that it was an horrible update. That was a bit annoying but couldn't do anything about it .

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    I hit the 26 cap. It was not 2k, it was 7k
    Kaytar

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    wow, I'm gonna go for 46, totally! Is there a cap vanity this time 2?

    Thanks for the sig JeffSorrows!

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    Quote Originally Posted by thecrankybearsam:786499
    wow, I'm gonna go for 46, totally! Is there a cap vanity this time 2?
    The third cap vanity is the reward for this one.

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    they changed it a lot)! nice

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    Yes! Xp adjusted across the board for new levels it looks like, and justifiably so. Yay for adjusted xp and old 48k was just too much for such a painful campaign.
    Last edited by bronislav84; 09-20-2012 at 07:21 PM.

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    Quote Originally Posted by octavos View Post
    complaining?!?!?, naww that a harsh word...more like justifying a hard map with the XP...ship yard was understandable because there was many and easy enemies.
    ^^^ This,

    The XP requirements were just fine. StS and others misunderstood, the issue was the XP gained per Mob. No one asked for actual nerf on the XP requirements.

    12.1k is ridiculously low, all that was needed was more xp per mob that was it. Now people are going to cap in a week and may need to wait another year for an update, that truly seems a month's work if that.

    Still trying to comprehend how 2k+ can die from Barrels O.o

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    Quote Originally Posted by BodMaster View Post
    ^^^ This,

    The XP requirements were just fine. StS and others misunderstood, the issue was the XP gained per Mob. No one asked for actual nerf on the XP requirements.

    12.1k is ridiculously low, all that was needed was more xp per mob that was it. Now people are going to cap in a week and may need to wait another year for an update, that truly seems a month's work if that.
    The cap seems about right for the work needed to get decent xp. If you think about it. Thats my opinion though

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    Quote Originally Posted by razerfingers View Post
    The cap seems about right for the work needed to get decent xp. If you think about it. Thats my opinion though

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    Bingo.
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    Quote Originally Posted by razerfingers View Post
    The cap seems about right for the work needed to get decent xp. If you think about it. Thats my opinion though

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    Quote Originally Posted by Zaonabiuibil View Post
    Bingo.
    If they raised the XP and left the requirement it would have worked out better.

    I've played twice had 3+k XP nerfed the first time and half way to cap the 2nd play. Guess what's going to happen on the 3rd day? (; Playing not from date of release)

    Still trying to comprehend how 2k+ can die from Barrels O.o

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    Quote Originally Posted by BodMaster View Post
    If they raised the XP and left the requirement it would have worked out better.

    I've played twice had 3+k XP nerfed the first time and half way to cap the 2nd play. Guess what's going to happen on the 3rd day? (; Playing not from date of release)
    Lol, they did another xp update?

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    Quote Originally Posted by razerfingers View Post
    Lol, they did another xp update?

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    Not yet d:


    Only way SL can survive now is if regular updates are released. And when I say regular I'm talking every 2 months, if this is the amount of quality gone into the game.

    Still trying to comprehend how 2k+ can die from Barrels O.o

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    Quote Originally Posted by BodMaster View Post
    Not yet d:


    Only way SL can survive now is if regular updates are released. And when I say regular I'm talking every 2 months, if this is the amount of quality gone into the game.
    True, but atleast we got new oranges and greens

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