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  Click here to go to the first Dev post in this thread.   Thread: Feedback: Gold Sinks

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    CTO asommers's Avatar
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    Default Feedback: Gold Sinks

    I have a lot of threads saved about gold sinks, but I'm creating an official thread for you to add your suggestions!

    -ALS

    Here are some of the saved threads: (link) (link) (link) (link) (link)

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    Default Gold Sink, Give your suggestions

    gold flow is too much in the market, ideas to sink some of this gold?

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    - Permanent bound blue/red gems in store.
    Prices drops to normal during awake event
    - introduce new currency (convert via gold)
    - some exclusive pets that can be purchased by gold (events) e.g hero drauger for 500m
    - crafting speed up be purchaseable by gold e.g 1hr kit>100k
    - pet passive awakes (using gems) e.g hero drauger passive + 3% crit/ms/ or gl
    - overhaul spendsalot lootable
    - new buffs e.g 25% gl for 30mns > 100k gold
    - add option to recolor/customize pet for gold
    - add pet cosmetics for gold e.g hero drauger cape 50m (bound)
    - convert gold > plat? xD e.g 5plat = 500k (stupid idea lol)
    - add house land expansion + multiple houses for gold e.g 1 lot For 50m
    - no more easy gold loot maps e.g erahab

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    Default

    Quote Originally Posted by UwU123 View Post
    - Permanent bound blue/red gems in store.
    Prices drops to normal during awake event
    - introduce new currency (convert via gold)
    - some exclusive pets that can be purchased by gold (events) e.g hero drauger for 500m
    - crafting speed up be purchaseable by gold e.g 1hr kit>100k
    - pet passive awakes (using gems) e.g hero drauger passive + 3% crit/ms/ or gl
    - overhaul spendsalot lootable
    - new buffs e.g 25% gl for 30mns > 100k gold
    - add option to recolor/customize pet for gold
    - add pet cosmetics for gold e.g hero drauger cape 50m (bound)
    - convert gold > plat? xD e.g 5plat = 500k (stupid idea lol)
    - add house land expansion + multiple houses for gold e.g 1 lot For 50m
    - no more easy gold loot maps e.g erahab
    gold to plat is a very good idea

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    Default

    Quote Originally Posted by UwU123 View Post
    - Permanent bound blue/red gems in store.
    Prices drops to normal during awake event
    - introduce new currency (convert via gold)
    - some exclusive pets that can be purchased by gold (events) e.g hero drauger for 500m
    - crafting speed up be purchaseable by gold e.g 1hr kit>100k
    - pet passive awakes (using gems) e.g hero drauger passive + 3% crit/ms/ or gl
    - overhaul spendsalot lootable
    - new buffs e.g 25% gl for 30mns > 100k gold
    - add option to recolor/customize pet for gold
    - add pet cosmetics for gold e.g hero drauger cape 50m (bound)
    - convert gold > plat? xD e.g 5plat = 500k (stupid idea lol)
    - add house land expansion + multiple houses for gold e.g 1 lot For 50m
    - no more easy gold loot maps e.g erahab
    - New currency seems a good idea?
    - pet passive awak is the trashiest idea (awakening in gears alrdy was a bad idea)
    - don’t expect gold to plat conversion lol if it happens then plat will loose it’s value which sts won’t let happen (plat should be only available by real money / plat eggs)
    - Yeah e rahab gold should be nerfed badly (there should be option to loot good items neither gold , it’ll be fun )


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    I totally disagree the reason why things are so expensive is because of price manipulation and I do not think that there is too much gold.People have less pure gold to buy things and have lots of trouble selling items. May I suggest you rich people should spend more time watching out for price manipulation instead of making this game harder than it already is Ty.

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    Whatever gold sink comes it must be optional, not forced directly or indirectly to achieve aps or just support casual play.

    Examples: awakening kits, vanity, gambling NPC, etc

    Reason: new players and hardcore mode do not have abundance of gold to dump therefore should not be forced to spend it heavily.

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    During Events

    - I liked what you guys did during elondrian event where you had a separate zone (was it called Enclave? The one where we could loot vanquished chest materials).

    So yeah special zones in big events that cost gold to enter that would give you a chance at rare loot.

    You could also do what you did with enclave, where materials were the main goal.
    ---------------------------------

    Spendsalot

    - People have suggested aura and badge at spendsalot. Giving these directly would eventually make them to lose their "value" since they would be easy to get for richer players. if everyone has it then whats the point of getting it.

    My suggestion is a chest at spendsalot that contains aura, badge, and a banner (it would also contain gold just like the other chest). To open this chest you would pay 1m gold instead of 10k. Make the odds of looting the banner, badge and aura slim (similar or lower odds than vanquished chests when it came to the weapons). Also make these items not tradable.

    And they have to look good. This is the most important part.
    ---------------------------------

    Pet rescue event

    Imho this was better than eggzavier. My only suggestion is if you're going to add a pet that was exclusively from the plat store then make it much much more expensive to craft.

    For eggzample:

    Heroic Elbert and Heroic Drauger are both heroics. H.Elbert should cost the same price you usually have for heroics (I think it was 1m? Cant remember). While H.Drauger should cost something like 10m+ to craft.

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    If you wanna remove more gold in the game, do it (gold sink) right after you nerf. Considering that the drops are very low and there are less people who farms gold due to the discouraging drops of gold. Gold sink event right after a nerf is one thing to reduce gold in game.

    Suggesting to add something to gamble with using a reasonable amount of gold.

    Try adding a vendor that spawns randomly for 20mins per day. A vendor who sells random consumable goods.

    For example :
    Day 1 : Vendor spawns at City of Kelys for 10mins.
    The vendor is selling Awakening gems for 35k each and will disappear in 10mins. The vendor does not have a specific time of spawning, it spawns randomly.

    Day 2 : Vendor spawns at Great City of Kraag for 10mins. The vendor is selling 10 Crate Keys for 500k each and will disappear in 10mins. The vendor does not have a specific time of spawning, it spawns randomly.

    Day 3 : Vendor spawns at Stronghold for 10mins.
    The vendor is selling Awakening gems for 35k each and will disappear in 10mins. The vendor does not have a specific time of spawning, it spawns randomly.

    Day 4 : Vendor spawns at Herecleion for 10mins.
    The vendor is selling Elite Awakening Gems for 150k each and will disappear in 10mins. The vendor does not have a specific time of spawning, it spawns randomly.

    Note : The vendor sells randomly it might be the same consumable goods today and tomorrow.

    Why consumable goods? - Making it consumable means it will be out of stocks in a short time.

    Why randomized spawn? - Making it spawn randomly will give players chance to take advantage of players who are offline. Those who are online when the vendor spawns can make profits for selling it to those players who are not active during the spawn time.

    Why random item? - Making it sell random consumable goods will be a mind games for players whether if they will buy some to make profit later or will this same vendor spawn again tomorrow.

    Why 10mins per day only? - 10mins is enough to spam buy in vendor. Making it longer will oversupply. Making it limited will prevent market to overflow in stocks of things, making it still in demand.

    Why price of vendor lower on auction? - Well who would buy these if it is available in auction for 24/7. Who would buy it if they know they won't make profit.

    Why not put vanities in vendor? - Overtime it will overflow in stocks and no one will buy it in vendor making it useless as a "Gold Sink".





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    Last edited by Qeeso; 05-23-2023 at 03:49 AM.

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    Quote Originally Posted by Bellicz Al View Post
    I totally disagree the reason why things are so expensive is because of price manipulation and I do not think that there is too much gold.People have less pure gold to buy things and have lots of trouble selling items. May I suggest you rich people should spend more time watching out for price manipulation instead of making this game harder than it already is Ty.

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    Yeah... You're one of those guys.

    Anyway

    -House slots for gold? Let's say 200k for 1 slot
    -pet level up ticket or pet experience chest for gold (price varies on higher levels)
    -for expansion, similar to spirit marsh(?) Honestly can't remember the name, could you also please add another secret map and be able to spawn a secret boss there while under influence of special elixir that can be bought for gold.
    -MOAR FURNISHINGS that can only be bought for gold

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    put some awesome seasonal color vanities in sir spendsalot… only available during a season if possible new vanities every season not just recolor

    the vanities should have same color as the seasonal banner.

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    A house garden option would be nice and expanding with with gold

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    @asommers
    Housing could be a very big gold sink and a pretty logical and viable one as people who like housing are capable of going to go to any extent to make their house better , some things that could be added :

    Custom Floor Designs and walls for each house , 100m per floor design [untradable]

    Teleporter in house - 100m [untradable]

    House slots & Gold piles purchasable directly by pure gold rather than events [untradable]

    Peylon rusks Stash - 1b gold [let the players flex their riches in their house]

    Pure gold walls/dividers/corners that cost 10m each [untradable]


    Overall housing could be a great gold sink and a very effective one indeed .

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    Add unlocked crates in events that doesnt cost an absurd amount of gold like freakin 2m gold for one, and 2.5k tokens for one while the event is only dropping 3 tokens per run (for exaggeration purposes its 3 tokens per run)

    +200 to permanent bound blue and red awake gems in store

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    Sink as much as you want, you will only make the gap between rich and poor bigger. People who already have items and gold will just save up, they never farmed anything. Prices will drop only in the far future, you need to make events that will generate gold from platinum(money into gold) instead of time into gold (grinding).

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    unlock crates for gold. Insta open. But make sure there is something in there worth it for someone to open and spend more. Maybe Arcane gears for the next level?

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    Default Feedback: Gold Sinks

    permanent awakes in store for gold sounds like a good idea and give us for the daily rotation an awake day where we can get better awakes. We are getting so much gear to awake every event so why not. Thats the best gold sink


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    Special elixir for forgotten event. (Better loot chance for vanities and tokens.)

    Make it 1m - 15 mins.

    Also you can make an event for crafting slot kits // hotbars and other slots.

    Example

    Crafting Slots 1,5m
    Hotbars 1,5m

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    More events catered towards the rich to spend money. But to sink the gold instead of giving to the poor.

    Events like Easter doesn't sink the Gold, it just circulates the gold in the community.

    An event where you'd open chests that can only be bought for gold from the game. Give a very good looking vanity as the lb reward. And watch rich players sinking billions each event.

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    I just recalled an idea that I saw in another game.

    There's a gambling NPC which itself isn't new but that guy lets you try your luck for X gold each attempt for, let's say, 10 first attempts in a single day. Then next 10 attempts cost 2X, next 10 3X and so on until the next day when multiplier resets back to X gold per try.

    That guy could be selling awakening kits, instant open unlocked crates or some sort of surprise box that have a chance to drop different stuff.

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