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Thread: Enchantress Class Guide

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    Default Enchantress Class Guide

    Enchantress class guide



    Enchantress is amazing class, only one class in game which have skills and revive skills. Enchantress fulfills big role in whole game. PvP or PvE wouldn't be so awesome without this class. And since in this section no good guide like in another one i post one. In this guide you will find useful information about this class, such as combos, equipment, skill builds etc.





    • Base Str/Dex/Int - Shows how many stat points you put in every of them.
    • Str/Dex/Int - Shows how many stat points you have in total, like if you have 160 Base Dex and you equip set it will grant 100 more Dex for example, so 260 Dex total.
    • Hit% - Percent of chance that you will hit your enemy. A hit 65% for example, means that you have a 65% to hit an enemy (not considering situations when your enemy dodges). Also, 100% Hit doesn't mean you will 100% hit your enemy (read more here by Physiologic).
    • Critical Hit - % chance that you will critically hit your enemy. Both your normal attacks and skills can cause critical damage, and like Hit%, the higher the number the more likely you will crit an enemy. Critically hitting an enemy will cause you to do double your intended damage (read more here by Physiologic).
    • Dodge - Percent of chance that you will dodge enemy attack.
    • Health/Mana Pools - Amount of Health/Mana you got.
    • Health/Mena Regen - Shows how much Health/Mana restoring per second.
    • Damage - Damage of your normal attack, influenced by your main stat (Str, Dex or Int) as well as equips. Note that you will not be doing the exact damage range shown in this window because enemies have armor as well that decreases your damage.
    • DPS - Amount of damage dealt per second. This is a function of damage and weapon speed (shown in weapon description) but does not take into account enemy armor.
    • Armor - Your defense against enemy attack. Every one armor point is equivalent to one less damage an enemy will do to you. Note that enemy's have a "minimum amount of damage" they are able to do to you regardless of how much armor you have. This armor value is different for all enemies across all campaigns.






    _____Str Enchantresses.


    • Enchantresses which using Str gear. They are also called Paladins (Or Pally). Paladins have a lot of armor, and its hard to kill them, but they deal less damage than normal Int enchantresses. In PvP Paladins are mostly popular at Endgame levels, since at low levels they are just useless. Also Paladins are very good in Capture the Flag maps, and not really good Vs. Str bears. In PvE you could use Str set to not die a lot.
      There also some types of paladins like Dex/Str Pally (Put as much points as set requires and less to Dex/Int), also, Int/Str Pally.

      Dex Enchantresses.

    • Enchantresses which using Dex gear. They are also called Dexchantresses. These enchantresses deal a lot of damage, and dying really fast because of low armor. In PvP they mostly popular at lower levels (like 15-56), at endgame PvP they are very good Vs. Dex birds, and Str gears (if you kiting very well).
      There also some types of Dexchantresses like Dex/Int enchantress (Put as much points as set requires and less to Dex/Int), also Dex/Str enchantress.

      Int Enchantresses.

    • Very popular type of Enchantress. They deal good damage, have a lot of mana, these enchantresses can kill any of classes no matter what gear your opponent using (NOTE: In PvP At low levels like 10-34 Int enchantresses not really good).
      These enchantresses are usually pure Int, but some people put little amount of Dex to build to use Dex rings which increase Damage and Dodge/Hit/Critical Hit % (NOTE: Put 67 Dex in your build if you want to try it, this amount of Dex is for most useful rings).






    Notes:
    • You can increase your skill level to 9 if you lvl 65+.
    • AoE means Area of Effect, or either its skills which can hit some targets at once.
    • You get 5 stat points every level.


    Skills list:

     
    _____BUFFS, HEAL, and REVIVE skills

    • Blessing of Vitality [AoE] - Buff which increase hp and hp regeneration to party members, and increase armor to yourself.

      Level 1 — Party buff: 25 hp +2 h/s for 120 sec. | Self Buff: +8 armor for 12 sec.
      Level 2 — Party buff: 25 hp +2 h/s for 120 sec. | Self Buff: +12 armor for 12 sec.
      Level 3 — Party buff: 25 hp +2 h/s for 120 sec. | Self Buff: +16 armor for 12 sec.
      Level 4 — Party buff: 25 hp +2 h/s for 120 sec. | Self Buff: +24 armor for 12 sec.
      Level 5 — Party buff: 25 hp +2 h/s for 120 sec. | Self Buff: +32 armor for 12 sec.
      Level 6 — Party buff: 25 hp +2 h/s for 120 sec. | Self Buff: +40 armor for 12 sec.
      Level 7 — Party buff: 25 hp +2 h/s for 120 sec. | Self Buff: +45 armor for 12 sec.
      Level 8 — Party buff: 25 hp +2 h/s for 120 sec. | Self Buff: +50 armor for 12 sec.
      Level 9 — Party buff: 25 hp +2 h/s for 120 sec. | Self Buff: +55 armor for 12 sec.


    • Blessing of Might [AoE] - Increases total amount of Str points to party teammates and armor, and damage, crit as self buff.

      Level 1 — Party buff: +5 STR, +1 armor for 120 sec. | Self Buff: +5 damage, +10 crit for 20 sec.
      Level 2 — Party buff: +5 STR, +1 armor for 120 sec. | Self Buff: +10 damage, +20 critical hit% for 20 sec.
      Level 3 — Party buff: +5 STR, +1 armor for 120 sec. | Self Buff: +15 damage, +30 critical hit% for 20 sec.
      Level 4 — Party buff: +5 STR, +1 armor for 120 sec. | Self Buff: +20 damage, +40 critical hit% for 20 sec.
      Level 5 — Party buff: +5 STR, +1 armor for 120 sec. | Self Buff: +25 damage, +50 critical hit% for 20 sec.
      Level 6 — Party buff: +5 STR, +1 armor for 120 sec. | Self Buff: +30 damage, +60 critical hit% for 20 sec.
      Level 7 — Party buff: +5 STR, +1 armor for 120 sec. | Self Buff: +35 damage, +65 critical hit% for 20 sec.
      Level 8 — Party buff: +5 STR, +1 armor for 120 sec. | Self Buff: +40 damage, +70 critical hit% for 20 sec.
      Level 9 — Party buff: +5 STR, +1 armor for 120 sec. | Self Buff: +45 damage, +75 critical hit% for 20 sec.


    • Resurrect [AoE] - This Skill Revives other people in party who died.

      Increase rank to reduce mana cost
      Level 1 — 45 mana, 6.5 sec cool-down, 12m area
      Level 2 — 40 mana, 6.5 sec cool-down, 12m area
      Level 3 — 35 mana, 6.5 sec cool-down, 12m area
      Level 4 — 30 mana, 6.5 sec cool-down, 12m area
      Level 5 — 25 mana, 6.5 sec cool-down, 12m area
      Level 6 — 20 mana, 6.5 sec cool-down, 12m area
      Level 7 — 15 mana, 6.5 sec cool-down, 12m area
      Level 8 — 10 mana, 6.5 sec cool-down, 12m area
      Level 9 — 5 mana, 6.5 sec cool-down, 12m area


    • Magic Shield - This shield take all attacks on mana, thats why its also called mana shield, so if someone hit you 200 damage, your mana will get decreased, not health. (NOTE: Birds can break your mana shield with blast shot skill)

      Level 1 — 20 mana, 29 sec cool-down, self target, 12 sec. mana shield, buff armor 4 pts.
      Level 2 — 20 mana, 29 sec cool-down, self target, 12 sec. mana shield, buff armor 6 pts.
      Level 3 — 20 mana, 29 sec cool-down, self target, 12 sec. mana shield, buff armor 8 pts.
      Level 4 — 20 mana, 29 sec cool-down, self target, 12 sec. mana shield, buff armor 10 pts.
      Level 5 — 20 mana, 29 sec cool-down, self target, 12 sec. mana shield, buff armor 12 pts.
      Level 6 — 20 mana, 29 sec cool-down, self target, 12 sec. mana shield, buff armor 14 pts.
      Level 7 — 20 mana, 29 sec cool-down, self target, 12 sec. mana shield, buff armor 20 pts.
      Level 8 — 20 mana, 29 sec cool-down, self target, 12 sec. mana shield, buff armor 30 pts.
      Level 9 — 20 mana, 29 sec cool-down, self target, 12 sec. mana shield, buff armor 40 pts.


    • Heal [AoE] - Heal restores yours HP and also HP of your teammates. It also Clears negative effects.

      Level 1 — 16 mana, 3 sec cool-down, 8m area, Heal 41-85, Clears negative effects
      Level 2 — 16 mana, 3 sec cool-down, 8m area, Heal 54-114, Clears negative effects
      Level 3 — 16 mana, 3 sec cool-down, 8m area, Heal 68-142, Clears negative effects
      Level 4 — 16 mana, 3 sec cool-down, 8m area, Heal 81-171, Clears negative effects
      Level 5 — 16 mana, 3 sec cool-down, 8m area, Heal 95-199, Clears negative effects
      Level 6 — 16 mana, 3 sec cool-down, 8m area, Heal 108-219, Clears negative effects
      Level 7 — 16 mana, 3 sec cool-down, 8m area, Heal 118-229, Clears negative effects
      Level 8 — 16 mana, 3 sec cool-down, 8m area, Heal 128-232, Clears negative effects
      Level 9 — 16 mana, 3 sec cool-down, 8m area, Heal 138-237, Clears negative effects

     
    _____DAMAGE SPELLS


    • Drain Life - With this skill you can steal certain amount of health from your enemy.

      Level 1 — 32 mana, 12 sec cool-down, 12m range, Steal 90-130 health points from your target
      Level 2 — 32 mana, 12 sec cool-down, 12m range, Steal 123-204 health points from your target
      Level 3 — 32 mana, 12 sec cool-down, 12m range, Steal 141-242 health points from your target
      Level 4 — 32 mana, 12 sec cool-down, 12m range, Steal 158-279 health points from your target
      Level 5 — 32 mana, 12 sec cool-down, 12m range, Steal 176-316 health points from your target
      Level 6 — 32 mana, 12 sec cool-down, 12m range, Steal 186-336 health points from your target
      Level 7 — 32 mana, 12 sec cool-down, 12m range, Steal 196-346 health points from your target
      Level 8 — 32 mana, 12 sec cool-down, 12m range, Steal 206-356 health points from your target
      Level 9 — 32 mana, 12 sec cool-down, 12m range, Steal 216-366 health points from your target

    • Lightning [AoE] - Damage skill which hit your enemies with Lightnings and Debuff their armor.

      Level 1 — 16 mana, 3 sec cool-down, 8m area, 70-91 Damage, 3 - 11 sec. armor debuff
      Level 2 — 16 mana, 3 sec cool-down, 8m area, 78-127 Damage, 3 - 11 sec. armor debuff
      Level 3 — 16 mana, 3 sec cool-down, 8m area, 87-184 Damage, 3 - 11 sec. armor debuff
      Level 4 — 16 mana, 3 sec cool-down, 8m area, 104-222 Damage, 3 - 11 sec. armor debuff
      Level 5 — 16 mana, 3 sec cool-down, 8m area, 121-259 Damage, 3 - 11 sec. armor debuff
      Level 6 — 16 mana, 3 sec cool-down, 8m area, 141-279 Damage, 3 - 11 sec. armor debuff
      Level 7 — 16 mana, 3 sec cool-down, 8m area, 151-289 Damage, 3 - 11 sec. armor debuff


    • Fire Storm [AoE] - Damage spell which deal AoE damage.

      Level 1 — 20 mana, 5 sec cool-down, 8m range, 63-91 Damage +knock-back
      Level 2 — 20 mana, 5 sec cool-down, 8m range, 63-91 Damage +knock-back
      Level 3 — 20 mana, 5 sec cool-down, 8m range, 70-128 Damage +knock-back
      Level 4 — 20 mana, 5 sec cool-down, 10m range, 104-166 Damage +knock-back
      Level 5 — 20 mana, 5 sec cool-down, 10m range, 121-203 Damage +knock-back
      Level 6 — 20 mana, 5 sec cool-down, 12m range, 138-240 Damage +knock-back
      Level 7 — 20 mana, 5 sec cool-down, 12m range, 166-285 Damage +knock-back
      Level 8 — 20 mana, 5 sec cool-down, 12m range, 176-295 Damage +knock-back
      Level 9 — 20 mana, 5 sec cool-down, 12m range, 186-305 Damage +knock-back


    • Ice Storm [AoE] - Damage spell which deal AoE damage, and freezes your enemies.

      Level 1 — 24 mana, 6 sec cool-down, 6m area, 35-72 Damage, 2 - 6 sec. freeze
      Level 2 — 24 mana, 6 sec cool-down, 6m area, 35-91 Damage, 2 - 6 sec. freeze
      Level 3 — 24 mana, 6 sec cool-down, 6m area, 35-110 Damage, 2 - 6 sec. freeze
      Level 4 — 24 mana, 6 sec cool-down, 6m area, 35-128 Damage, 2 - 6 sec. freeze
      Level 5 — 24 mana, 6 sec cool-down, 6m area, 35-147 Damage, 2 - 6 sec. freeze
      Level 6 — 24 mana, 6 sec cool-down, 6m area, 35-166 Damage, 2 - 6 sec. freeze
      Level 7 — 24 mana, 6 sec cool-down, 6m area, 35-176 Damage, 2 - 6 sec. freeze
      Level 8 — 24 mana, 6 sec cool-down, 6m area, 35-186 Damage, 2 - 6 sec. freeze
      Level 9 — 24 mana, 6 sec cool-down, 6m area, 35-196 Damage, 2 - 6 sec. freeze


    • Frostbite - Damage spell which Freeze your enemy.

      Level 1 — 12 mana, 4 sec cool-down, 12m range, 56-72 Damage, 2 - 6 sec. freeze
      Level 2 — 12 mana, 4 sec cool-down, 12m range, 66-91 Damage, 2 - 6 sec. freeze
      Level 3 — 12 mana, 4 sec cool-down, 12m range, 70-110 Damage, 2 - 6 sec. freeze
      Level 4 — 12 mana, 4 sec cool-down, 12m range, 87-147 Damage, 2 - 6 sec. freeze
      Level 5 — 12 mana, 4 sec cool-down, 12m range, 104-166 Damage, 2 - 6 sec. freeze
      Level 6 — 12 mana, 4 sec cool-down, 12m range, 121-178 Damage, 2 - 6 sec. freeze
      Level 7 — 12 mana, 4 sec cool-down, 12m range, 131-188 Damage, 2 - 6 sec. freeze
      Level 8 — 12 mana, 4 sec cool-down, 12m range, 141-198 Damage, 2 - 6 sec. freeze
      Level 9 — 12 mana, 4 sec cool-down, 12m range, 151-208 Damage, 2 - 6 sec. freeze

     
    _____DEBUFFS


    • Weakness [AoE] - Debuff. Reduces Damage and Hit chance of your enemy(enemies).

      Level 1 — 24 mana, 10 sec cool-down, 8m area, Reduce DMG -5 & Hit chance -5
      Level 2 — 24 mana, 10 sec cool-down, 8m area, Reduce DMG -10 & Hit chance -10
      Level 3 — 24 mana, 10 sec cool-down, 8m area, Reduce DMG -15 & Hit chance -15
      Level 4 — 24 mana, 10 sec cool-down, 8m area, Reduce DMG -20 & Hit chance -20
      Level 5 — 24 mana, 10 sec cool-down, 8m area, Reduce DMG -25 & Hit chance -25
      Level 6 — 24 mana, 10 sec cool-down, 8m area, Reduce DMG -30 & Hit chance -30
      Level 7 — 24 mana, 10 sec cool-down, 8m area, Reduce DMG -40 & Hit chance -35
      Level 8 — 24 mana, 10 sec cool-down, 8m area, Reduce DMG -50 & Hit chance -50
      Level 9 — 24 mana, 10 sec cool-down, 8m area, Reduce DMG -60 & Hit chance -60


    • Nightmare [AoE] - Debuff. Reduces Dodge% and Armor of your enemy(enemies).

      Level 1 — 24 mana, 8 sec cool-down, 6m area, Reduce ARMOR -5, DODGE% chance -2
      Level 2 — 24 mana, 8 sec cool-down, 6m area, Reduce ARMOR -10, DODGE% chance -4
      Level 3 — 24 mana, 8 sec cool-down, 6m area, Reduce ARMOR -15, DODGE% chance -6
      Level 4 — 24 mana, 8 sec cool-down, 6m area, Reduce ARMOR -20, DODGE% chance -8
      Level 5 — 24 mana, 8 sec cool-down, 6m area, Reduce ARMOR -25, DODGE% chance -10
      Level 6 — 24 mana, 8 sec cool-down, 6m area, Reduce ARMOR -30, DODGE% chance -12
      Level 7 — 24 mana, 8 sec cool-down, 6m area, Reduce ARMOR -40, DODGE% chance -15
      Level 8 — 24 mana, 8 sec cool-down, 6m area, Reduce ARMOR -50, DODGE% chance -18
      Level 9 — 24 mana, 8 sec cool-down, 6m area, Reduce ARMOR -60, DODGE% chance -21


    Skill build: (Example of skill build of 71 level enchantress)



    Skill-mapping:



    In town or in dungeon it will looks like that:



    You can find a lot of useful skill builds in this awesome Thread (Click).




    In dungeon the main thing which must do every enchantress is - heal and revive teammates. If you fight boss try stay back and heal others, if your teammate died - revive him. Don't forget about using buffs - without them you will be very weak.

    When you join PvP don't kill everyone (unless its Capture The Flag aka CTF), PvP have rules, if you don't want to be hated or play 1 Vs. 3 every time - be nice and ask other veteran players if you don't know anything. I can explain them - just pm me in game or here. :)



    Hot-Flash Combo - Special combo of Enchantress, which deal 10-30% more fire damage. You have hit your enemy or enemies with frostbite or ice storm, and then use fire storm. Or you can put Lightning spell between them two - Frostbite/Ice Storm-Lightning-Fire Storm.

    "Drained" - To do this combo you must have one of these wands - Level 55 Gemstone wand, Level 56-60 Nuri Charmin Wand, Level 61-65 Lilith Wand, Level 66-70 Islander's Wand and Nightmare debuff at level 6+. Just use debuff and then auto attack.

    Other combos such as "PWNED!" (mega combo) with participation of enchantress you can find Here.



    There are two types of Rings - ELITE rings and just Rings.
    There two levels of every single ring - Level 10 (common rings) and Level 20 (premium rings). Level 10 rings cost 5 platinum each, and level 20 rings cost 10 platinum each.

    ELITE rings can't be purchased, they can only be acvhivied by collecting elite vanity items for reaching maximum level at every new expansion (now its 76).

     
    Quote Originally Posted by Samhayne View Post
    For those of you who read the thread What do the items in this picture have in common? and guessed, "elite level cap items" you are correct!

    If the below wall of text is a bit intimidating, jump to the end of the post for the quick recap. If you love the details, read on!

    Background:
    In the days of yore, when Balefort Sewers was the level cap, the concept of an "elite" level was introduced. This elite level was 10x the experience cost of the last level and it rewarded players with bragging rights (oh, and there was much bragging!) and the very awesome Crown of Persistence vanity helm.

    Level 56 - The Crown of Persistence

    When the Nuri's Circus expansion went live, we continued the tradition with a new "elite" level of 61 with a vanity reward: the Shield of Hallows. To make the elite level cap vanity items more desirable, we added a unique set bonus. Those who wore the Crown of Persistence and also wore the Shield of Hallows had a set bonus that would stack on top of the set bonus for wearing the top end armor, helm and weapon.

    Level 61 - Nuri's Shield of Hallows

    This was indeed very compelling for players to acquire; however, not everything in the land of Alterra was perfect. There were problems, including:

    • There was no way to go back and acquire the Crown of Persistence. That elite level was long gone. This penalized new players.
    • Everyone started to look the same, as everyone was wearing their elite level cap vanities. There are thousands of awesome looking items in Pocket Legends and it was a shame that more didn't sport unique looks.


    Level 66 - Mount Fang Armor


    Elite Level Cap Rewards Evolved
    For a while now we have wanted to change how the elite level cap works and find a different, but equally compelling, reward for players achieving the elite level.

    In the Humania expansion, we refrained from adding a set bonus to the Monarch Helm vanity reward for making level 71. Instead, we chose to add unique content with end game items that could only be entered if you were at the elite level cap. This change seemed to be pretty well received.

    Level 71 - The Monarch Helm of Humania

    Yet, the problems persist.

    Two Legendary Rings to Rule Them All!
    To address the above two problems, we are making a shift. Instead of having stats tied to vanities (which sort of defeats the point of vanities) we're implementing a system whereby players can obtain an uber, epic legendary ring!

    With the Blacksmoke Mountain Expansion, when you equip any two or any three Elite Level Cap Vanity Rewards, you will automatically receive a quest to visit the Fallen Prince who will bestow a very precious ring!



    2 Elite Vanity Ring Reward


    3 Elite Vanity Ring Reward

    The stats for the rings are a nice bump up over what you might have obtained by having the previous 2 or 3 piece elite vanity set bonus and any previously available rings.


    A New Shield for Level 76
    The Elite Vanity Reward for achieving level 76 in Blacksmoke Mountain will be the Vanity Shield: Eye of Eternity. You can match this shield up with any of the previous helm elite vanity rewards and/or the Mount Fang Armor to obtain the 2 set ring or 3 set ring.

    Level 76 - Eye of Eternity

    Going forward, we plan to continue adding elite level cap vanity rewards. The next one for level 81 (the expansion coming after Blacksmoke Mountain) should be a vanity armor. That way, anyone playing currently can work toward obtaining these legendary rings.

    ----------------------

    Too Long, Didn't Read
    Here is a quick list of bullets that recap the above:
    • Set bonuses from Elite Level Cap Vanity Rewards are going away.
    • They are replaced by Legendary Rings
    • To get the quest for your Legendary Ring, equip any of the Elite Level Cap Vanity Rewards just like you were going to get your set bonus (helm, armor, shield) and you'll automatically get a quest for the appropriate ring.
    • If you don't have an elite level cap vanity shield, make it to level 76 in Blacksmoke Mountain and you'll get the Eye of Eternity. This vanity shield can be used with prior elite level cap vanity helm and armor to get the 2 or 3 piece ring.
    • The Elite Vanity Rings are not stashable or tradeable.
    Also ELITE rings give sparkles when you equip them:

    Quote Originally Posted by Samhayne View Post
    Ring of Valiance - blue sparkles


    Ring of Valiant Glory - multi colored sparkles (they change from white to red to green)
    You can get better ring such as Black/Green/Red/Blue/Gold Ring of Valiant Glory, which have better stats. To get it you must have any Dragon vanity set (You can buy it from Consignment shoppe or drop in Mount Fang campaign) and Ring of Valiant Glory. If you have them, you can visit blacksmoke mountain towne and get your ring!

    Every type of enchantress can use different rings, depends on what build you using. If you playing PvP with enchantress at Level 10-19 you have to get Level 10 ring, and if you level 20+ better get 20 level ring, its more powerful. Rings as vanity sets or Founders Helm which increase stats also make big difference in PvP and PvE. ELITE rings add insane stats, so if you got two or more elite vanities, better get ELITE ring.

    Myself I'm using:
    * On my 76 character:
    Black Ring of Valiant Glory
    * On my 61 character:
    Acrobat's Fine Silver Band; Requires: Level 20, 67 Int; 2% Dodge, 20 Mana, 4 Armor

    List of Level 10/20 rings - Click



    You can find a lot of sets in this game. There are a lot of premium sets for these levels also: 25,35,50,55,56,58,60,61,63,65,66,68,70,71,73,75.
    If you want to be a pally for example you have to get Str set, such as Strongman Glyph set.

    Here links of threads with list of pinks for every Campaign, with stats and pictures:

    Forest Haven to Fathom Crypt & Sandstone Caves (by Yanis)
    The Lost Expedition and Frozen Nightmares (by Yanis)
    Ancient Swamp, Croc Feud, and Skeller Krunch Returns! (by Yanis)
    Alien Oasis: Part III & Shadow Caves (by Yanis)
    Balefort Sewers (by Yanis)
    Nuri Hollows (by Yanis)
    Nuri Hollow's New Pink Suite (by Whirlzap)
    Mt.Fang (by drewcapu)
    Humania (by Flacs)
    Blacksmoke Mountain (by Whirlzap)

    Also take look at this Thread (by Lwmark), if you don't want to get scammed :)

    Thats all! Have fun playing :)

    If you find any errors, broken links - pm me and ill fix it. Thanks.
    Check out my other guides:
    L56 Glyph Mage Guide
    Nuri Mini dungeon/Funhouse Farming
    Pinks with Stats and Pictures - Humania
    Enchantress Class Guide


    Last edited by Spectre; 01-09-2013 at 02:53 AM. Reason: Added info about level 8-9 skills and info about new rings.

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  3. #2
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    Nice guide bro, will help a lot of newer players

    :-D
    It was fun while it lasted.

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    Great guide!!

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    Thanks guys

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    Deserves a sticky!

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    Thanks aza!

    Updated guide

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    good job vlad, nice guide.
    Mains- PL Mage: Azefekie (Runazeisback)
    AL Mage: GodsTouch

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    Quote Originally Posted by azefekie View Post
    good job vlad, nice guide.
    thanks Shawn

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    By far the BEST Enchantress guide. Great job Flacs! You've earned a Thanks of me! = )
    Coke
    ~ Pure Bird Till The End ~

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    Thanks very much!
    I need to know info about level 8-9 skills, like how much damage deal fire storm at 8 and 9 etc. If someone can post this info it would be very great. Just can't check it myself at the moment.

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    Thats it u persuaded me , imma make a mage
    Judgementals, Retired Officer of Rated M.

  15. The Following User Says Thank You to Extreme For This Useful Post:


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    LOL. Thanks MiMi!
    Love You Always.

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    Quote Originally Posted by Spectre View Post
    Fire Storm [AoE] - Damage spell which deal AoE damage.

    Level 1 — 20 mana, 5 sec cool-down, 8m range, 63-91 Damage +knock-back
    I believe theres no knockback with lv1 fire. .
    Check out my Step By Step L.15 Mage Guide
     
    http://www.spacetimestudios.com/showthread.php?173840-gt-THE-L-15-Complete-Mage-Guide

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    Lel :/ pl fail !

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    Great guide!

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    Nice Guide, i think it will help new players alot.

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    Great Guide


    "Censure acquits the raven, but pursues the dove." Juvenal

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    I am a enchantress lv 80 . But i am so weak . U can teach me how to strong ??? Thanks

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    Quote Originally Posted by Lonelyman2507 View Post
    I am a enchantress lv 80 . But i am so weak . U can teach me how to strong ??? Thanks
    It's all about the items you wear. And your play tactics.

    Sent from my SM-G930F using Tapatalk

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    Mage is the best

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