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  Click here to go to the first Dev post in this thread.   Thread: @Cinco New Players Experience Is TERRIBLE now.

  1. #21
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    Actually the max lvl is really high I remember when I started this game in 2013-2014 and abandoned it cause the leveling was awfull. I made some toons to lvl 34 at most. Back then there were no xp from quests the leveling was essentially mobkill.
    Hopefully they learned from their mistakes and added xp from quests so I came back when we could lvl up from quests and did most of the storyline. Then I gave up again arround lvl 40. And finally when I came back two years ago I was surprised by the new system including dailies to lvl up. It’s cool yeah cause you can reach max level.
    But I think that dailies shouldn’t be the main lvling tool. If a system where storyline quests and some side quests (not all but maybe 4/6 per map) are enough to lvl up to the next map requirement level and give some decent gear for leveling then it would be better.
    Take time to rework your lore and quests so leveling would not be see as a pain in the feet of low level players but an agréable experience and the players would not use their trash -20 leg gear.

    Moreover every gear is « trash » at lvl 81 if it’s bellow mythic level cause of the « dmg proc meta ».


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  2.   Click here to go to the next Dev post in this thread.   #22
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    Quote Originally Posted by Tekila View Post
    Actually the max lvl is really high I remember when I started this game in 2013-2014 and abandoned it cause the leveling was awfull. I made some toons to lvl 34 at most. Back then there were no xp from quests the leveling was essentially mobkill.
    Hopefully they learned from their mistakes and added xp from quests so I came back when we could lvl up from quests and did most of the storyline. Then I gave up again arround lvl 40. And finally when I came back two years ago I was surprised by the new system including dailies to lvl up. It’s cool yeah cause you can reach max level.
    But I think that dailies shouldn’t be the main lvling tool. If a system where storyline quests and some side quests (not all but maybe 4/6 per map) are enough to lvl up to the next map requirement level and give some decent gear for leveling then it would be better.
    Take time to rework your lore and quests so leveling would not be see as a pain in the feet of low level players but an agréable experience and the players would not use their trash -20 leg gear.

    Moreover every gear is « trash » at lvl 81 if it’s bellow mythic level cause of the « dmg proc meta ».


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    Hmmm. Re: Daily Quests - I disagree. Getting most of your XP from one-shot quests makes the power gap tons worse - you'll outlevel the content with no good gear and be rocking -35 gears (or more). Daily quest inflow of XP at appropriate levels gives you the best chance to loot appropriate stuff.

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    From all comments I have seen..
    All my advice is just try to download your own game and play it form level 1. Please…Then you will understand why..or just ask your whole team download it and play together..Maybe it will helps more cause you will be soloing the map without anyone..
    The inventory as well. Just maybe download the game and try to play it until 81…maybe we set a time duration for it..? Or maybe you should just spend the plats for it..Cause the progress is very boring..

  4.   Click here to go to the next Dev post in this thread.   #24
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    Quote Originally Posted by Zejun0921 View Post
    From all comments I have seen..
    All my advice is just try to download your own game and play it form level 1. Please…Then you will understand why..or just ask your whole team download it and play together..Maybe it will helps more cause you will be soloing the map without anyone..
    We play the game from Level 1 multiple times every month and especially when there are changes that affect new / low-level players. I enjoy the slower leveling but I've been playing AL longer than anyone in the world... just not (ever) in the context of competing with other players.

    On a daily basis we developers play the game 6 to 10 hours (solo). I tend to play upwards of 8 to 12 and I've been doing this for over a decade.

    But in all honesty and transparency, while I know the game itself I'm not in competition to reach LB, to collect gold, to buy a specific vanity, to earn my way into a specific guild, or any of the class-rivalry stuff that dominates Arcane Legends (like any successful MMO).
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    Still the inventory issue…if you never tried to farm. Just try maybe..maybe you can earn 2.5m without any gold loot gears for weeks just to buy the 25 inventory slots from the auc…ohh wait..or you actually can buy with 25 plats for 25 inventory slots…ahahaha funny…
    Let me calculate If I try to farm old normal rahab that take me long time to kill it for 7k per run… I need 357 runs to get the 2.5m gold… and just for the jesus 25 super rare inventory slots…
    And now normal rahab is like standard elite rahab means I need to take even more times to farm like a crazy mtfk for the lb super rare 25 inventory slots…Or I actually should just spend my rl money to buy the plats maybe…maybe that’s what you guys wanted right..?

  6.   Click here to go to the next Dev post in this thread.   #26
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    Quote Originally Posted by Zejun0921 View Post
    Still the inventory issue…if you never tried to farm. Just try maybe..maybe you can earn 2.5m without any gold loot gears for weeks just to buy the 25 inventory slots from the auc…ohh wait..or you actually can buy with 25 plats for 25 inventory slots…ahahaha funny…
    Let me calculate If I try to farm old normal rahab that take me long time to kill it for 7k per run… I need 357 runs to get the 2.5m gold… and just for the jesus 25 super rare inventory slots…
    And now normal rahab is like standard elite rahab means I need to take even more times to farm like a crazy mtfk for the lb super rare 25 inventory slots…Or I actually should just spend my rl money to buy the plats maybe…maybe that’s what you guys want ed it …
    Yeah. I never buy the additional inventory when I test ...for work ...every day ...for years.
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    Yea.. maybe you should try to run 14280 times of the rahab..wait I mean the old normal rahab..for full inventory slots maybe..just run and try how many matches you played and your inventory can’t breath. Inventory life matter…
    Yea like you said maybe you enjoy the progress and that’s your own perspective..I won’t judge.. but how about us brooo…we don’t needed to develop game.. we just only can play the game..and it’s suffer for warrior nowadays.. there are all arrogant rouge and mage just talking sh*t to you cause you don’t even have a inventory slots that pass 50 and you can’t even play smoothly bro..and all my gold can just go on inventory slots.. I don’t need to buy any gears to farm

  8.   Click here to go to the next Dev post in this thread.   #28
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    Quote Originally Posted by Zejun0921 View Post
    Yea.. maybe you should try to run 14280 times of the rahab..wait I mean the old normal rahab..for full inventory slots maybe..just run and try how many matches you played and your inventory can’t breath. Inventory life matter…
    Yea like you said maybe you enjoy the progress and that’s your own perspective..I won’t judge.. but how about us brooo…we don’t needed to develop game.. we just only can play the game..and it’s suffer for warrior nowadays.. there are all arrogant rouge and mage just talking sh*t to you cause you don’t even have a inventory slots that pass 50 and you can’t even play smoothly bro..and all my gold can just go on inventory slots.. I don’t need to buy any gears to farm
    I do like the leveling and thanks for not judging.

    Best wishes!


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    I know I said I would leave you all alone now but this is getting too argumentative.
    Cinco, can you please say what phase 2 may mean for the new players yet?
    Will they be looked after with regards to inventory slots?
    It's not an unreasonable question. Hope you can answer soon, even though I never get a reply.
    I wonder what I should use my power of invisibility for? 🤔.
    Regards from a non-arrogant rogue who doesn't discriminate against warriors.

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  11. #30
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    i understand both sides.

    my opinion: add farmable level 46/56 arcane, or something else capable of being useful in swamp to prevent death

    and overall more opportunities for new players to earn more gold to buy them

    see below: a graph representing player level vs farmable content
    the diagonal line should be straight for the best experience
    Name:  Untitled.png
Views: 492
Size:  15.6 KB
    farmable content is defined by player level/power level multiplied by how much gold can be earned

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    https://arcanelegends.fandom.com/wik...e_Legends_Wiki

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    Possible fix to the leveling issue for example completing quest at your level 100% xp
    1-5 levels below you 75% xp
    6-10 levels below 50% xp
    11-15 levels below 25% xp
    Everything below that 10%xp

    Just an example but something like this would slow down end gamers for next expansion
    Do with it what you will

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    Default L50-L70 levelling

    forwarded from a post in general discussion, let me know what you think

    j

    Name:  2023-07-08 22_15_58-@Cinco New Players Experience Is TERRIBLE now. - Page 2 - Opera.png
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  14.   Click here to go to the next Dev post in this thread.   #33
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    There are powerful Legendary items and (recently) Mythic bracelets at that level... but I see your point.

    I'll put it on my list. No promises! But it will be taken under consideration :-)
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    Unfortunately, I have to agree with Cinco on this post...

    I was leveling alt's to 81 in just a few hours. Maximum of 4 hours from level 1->81...

    I know this will probably get lost in the comments but sometimes when I’m home alone I like to go out in my garden and cover myself with dirt and pretend I’m a carrot.

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    Exclamation The current state of Arcane Legends in 2023

    So far we've recently been given a substantial amount of updates that are highly controversial, for easy digesting here's a list;

    1. Stash/Inventory slots for tokens have been removed and attained heavier monetization.

    2. Quest experience points have been nerfed super hard.

    3. The health of zodias portal bosses have been given a whopping 300% HP buff, locking Lv81 zaar mythic set players out entirely. Now it's all kraken players.

    Not only that, we are getting an Arcane Catacombs dungeon. This'll be beatable by kraken players.

    The latter conclusion so far, this game will punish you very harshly for not owning an arcane weapon that's hyper inflated to 100m gold. And before anyone says i'm complaining because i can't afford krakens that simply isn't true. I'm merely waiting for the prices to drop as 100m gold for a single piece of gear is grotesquely inflated.

    So, to cut to the chase... What is the ultimate endgame Spacetime Studios? What are you guys planning? Why such updates now when the Lv86 expansion is months away?
    Please, we will appreciate clarification as i'm starting to see drastic changes in maps such as Zodias being a ghost town when portals are open.

    Thank you for reading and taking your time to give Arcane Legends content.

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  20.   Click here to go to the next Dev post in this thread.   #36
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    What's an appropriate price for a Kraken weapon in your opinion?
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    Maybe they are getting players dissatisfied with AL so that when they launch their new Legends game people will join in higher numbers since they'll not be too happy with AL.

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    Quote Originally Posted by Cinco View Post
    What's an appropriate price for a Kraken weapon in your opinion?
    50m-30m gold is fair enough.

  24.   Click here to go to the next Dev post in this thread.   #39
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    Quote Originally Posted by Flamesofanger View Post
    50-30m gold is fair enough.
    Cool. Thanks for your honest answer.

    Where do you get that figure though? Is it about the amount of time you spent to accumulate that much gold or does it have more to do with principle (insofar as 100+ is just *too much*). Alternatively, is this a statement that inflation is running away and you're not going to participate in the continuation of OP pricing for essential gears, etc.?
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    Quote Originally Posted by Cinco View Post
    Cool. Thanks for your honest answer.

    Where do you get that figure though? Is it about the amount of time you spent to accumulate that much gold or does it have more to do with principle (insofar as 100+ is just *too much*). Alternatively, is this a statement that inflation is running away and you're not going to participate in the continuation of OP pricing for essential gears, etc.?
    Skull dozer shield/sword weapons were 30m gold when they were still relevant and dropped to 17m at the time even though they gave huge damage/haste buffs in the midst of Vardan Valleys peak.

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