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    Default @Cinco New Players Experience Is TERRIBLE now.

    Few days ago my young brother started playing AL.
    I helped him level up, got him some nice gears, eggs and everything.
    Now, he is stuck at level 67, when all the daily quests give 90% less XP since last update, and he gets one shotted in 71 map, there isn't a quest available for him to complete that gives more than 300xp.

    At this point I don't understand where do you expect him to play or level up?
    what quests can he do? it takes 16k XP to level up even with few XP elix, it would take him weeks to max out.

    I think you should change the -90% less xp thingy for way less cus I literally don't know how new players should level up now.

    unless you expect them to get 1 level per a week?

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    You're not going to agree with me - and that's cool... but a slower leveling experience is not a bad thing for the game overall. Obviously there are risks to making things balanced with respect to Quest XP (i.e. you really shouldn't be getting full XP for a Quest that isn't even remotely challenging) but there are upsides as well. In particular, spending more time grinding gears will avoid some of the huge power gap problems we have in 71+

    Again, given the tenor of the forums and the basis of your post I expect you'll vehemently disagree - and I do respect that :-)

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    Quote Originally Posted by Cinco View Post
    You're not going to agree with me - and that's cool... but a slower leveling experience is not a bad thing for the game overall. Obviously there are risks to making things balanced with respect to Quest XP (i.e. you really shouldn't be getting full XP for a Quest that isn't even remotely challenging) but there are upsides as well. In particular, spending more time grinding gears will avoid some of the huge power gap problems we have in 71+

    Again, given the tenor of the forums and the basis of your post I expect you'll vehemently disagree - and I do respect that :-)

    Best wishes!
    I do agree that leveling should be harder, not that you can go from lvl 1 to max in like a week.

    However, you need to take into account multiple aspects instead of just an overall concept, for example if a game has a lot of lower level content that is interesting and worth doing then leveling should be difficult so new players can experience the whole game instead of only the current best content available. Arcane legends is, unfortunatly, not like that. Not only are lower level maps basicly useless but the overall farming experience has been nerfed into oblivion but the difficulty of the maps hasn't. Basicly lower lvl players would have to grind maps that are extremely difficult for basicly no reward.

    Either the xp from dailies should be made around 35% of what it was before or lower lvl maps (the ones that are currently useless for max lvl players, so no mausoleum) should be made easier, so even since the rewards they would get will not be as profitable, they would be easier so they could atleast farm xp from them.

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    Quote Originally Posted by Cinco View Post
    You're not going to agree with me - and that's cool... but a slower leveling experience is not a bad thing for the game overall. Obviously there are risks to making things balanced with respect to Quest XP (i.e. you really shouldn't be getting full XP for a Quest that isn't even remotely challenging) but there are upsides as well. In particular, spending more time grinding gears will avoid some of the huge power gap problems we have in 71+

    Again, given the tenor of the forums and the basis of your post I expect you'll vehemently disagree - and I do respect that :-)

    Best wishes!
    But didn't you already take our feedback about leveling back then? It's the sole reason leveling was easy up until you reverted it in the last update. There's no reason for it to be hard because there's nothing valuable or interesting to farm, 99.99% of the leveling process must be done solo, lower expansion maps are always empty, so, it only hurts new players who have no network of endgame players to help them level.

    It's basically developers who pushed people into endgame, even most event top-tier bosses require you to be at max level. So why must you revert back to harder leveling? I remember back then new players would just be stuck at a certain level, and just ditch the game on the same day.

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    Quote Originally Posted by Ilove_Poopoo View Post
    But didn't you already take our feedback about leveling back then? It's the sole reason leveling is easy right now. There's no reason for it to be hard because there's nothing valuable or interesting to farm, 99.99% of the leveling process must be done solo, lower expansion maps are always empty, so, it only hurts new players who have no network of endgame players to help them level.

    It's basically developers who pushed people into endgame, even most event top-tier bosses require you to be at max level. So why must you revert back to harder leveling? I remember back then new players would just be stuck at a certain level, and just ditch the game on the same day.
    The new level cap will include another revision (i.e. flattening) of the XP curve.

    And the issue where you could get max XP from quests that were (any number of) levels below your toon would make the upcoming 86 fast cap a total joke. We want the race to 86 to have some lil' tiny bit of meaning. This is the big reason for the change.
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    Quote Originally Posted by Cinco View Post
    The new level cap will include another revision (i.e. flattening) of the XP curve.

    And the issue where you could get max XP from quests that were (any number of) levels below your toon would make the upcoming 86 fast cap a total joke. We want the race to 86 to have some lil' tiny bit of meaning. This is the big reason for the change.
    So, the entire premise of the change was to cater for the 86 fast cap? But isn't the expansion months away? Why must this change so early when its only punishing new players.

    Also why can't the XP quests and XP curve only be applicable starting from lv81 players? While lv1-80 players will get the same amount of XP in quests and XP curve we had before the update happened. So it'll still be easy to get from lv1 to lv80 as per my aforementioned reasons from my previous message.

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    Quote Originally Posted by Ilove_Poopoo View Post
    So, the entire premise of the change was to cater for the 86 fast cap? But isn't the expansion months away? Why must this change so early when its only punishing new players.

    Also why can't the XP quests and XP curve only be applicable starting from lv81 players? While lv1-80 players will get the same amount of XP in quests and XP curve we had before the update happened. So it'll still be easy to get from lv1 to lv80 as per my aforementioned reasons from my previous message.
    No, fast cap is a big part of it but there's also the basic concept of fixing what is essentially an XP inflow exploit as well as resurrecting the value of the Levlar event.

    It's better to apply this as a system as opposed to special casing endgame or a specific level for inclusion / exclusion from XP award attenuation.
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    Quote Originally Posted by Ilove_Poopoo View Post
    So, the entire premise of the change was to cater for the 86 fast cap? But isn't the expansion months away? Why must this change so early when its only punishing new players.

    Also why can't the XP quests and XP curve only be applicable starting from lv81 players? While lv1-80 players will get the same amount of XP in quests and XP curve we had before the update happened. So it'll still be easy to get from lv1 to lv80 as per my aforementioned reasons from my previous message.
    +1 doesn’t this make total sense?

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    Default @Cinco New Players Experience Is TERRIBLE now.

    Quote Originally Posted by Cinco View Post
    The new level cap will include another revision (i.e. flattening) of the XP curve.

    And the issue where you could get max XP from quests that were (any number of) levels below your toon would make the upcoming 86 fast cap a total joke. We want the race to 86 to have some lil' tiny bit of meaning. This is the big reason for the change.
    I accidentally liked this comment but how about reduce the xp AFTER they hit level cap or near it. So 81’s now will get the current xp while players levels 1-80 get the old xp back. Stop being stingy with inventory slots and put it back where we can buy it with some type of tokens. I understand the business aspect of things but you are literally going to kill your own game. Making these huge changes to things that been in the game +6 years for more money isn’t the way to go. Awakes make y’all enough money not to mention locked crates. I feel as the other developer was better in the aspect that they listened after a while or looked for different ways to improve the game. It seems like you think how you think and we are supposed to accept it.

    If you keep the game how it is (reduced xp, inventory slots, no decent drops in maps, no raids or anything to do at endgame) you won’t have any new players, and if you do they won’t stay long. The old players will play until they bored and quit like MOST of them have already cause theres nothing to do. We are asking for simple changes. Make the game interesting again.


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    Quote Originally Posted by Cinco View Post
    You're not going to agree with me - and that's cool... but a slower leveling experience is not a bad thing for the game overall. Obviously there are risks to making things balanced with respect to Quest XP (i.e. you really shouldn't be getting full XP for a Quest that isn't even remotely challenging) but there are upsides as well. In particular, spending more time grinding gears will avoid some of the huge power gap problems we have in 71+

    Again, given the tenor of the forums and the basis of your post I expect you'll vehemently disagree - and I do respect that :-)

    Best wishes!

    You are so out of touch with your own game, it’s honestly sad to watch at this point. What power gap??? Do you think level 50 players are duelling level 81 players? There’s NOTHING to do until you reach level 81. That’s literally the beginning of the game, until then you’re a walking ant who can’t even play elite maps with the other players or events because nobody in lower levels will be there. It’s pathetic that you’re not even aware of these small, simple things. Pre level 81 all you can do is get online, do your daily quests, then get off because there’s nothing else to do. There’s no map to farm decent xp like tombs back in the day. There’s nothing. You think your game has way more content than it actually does. WAKE UP.

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    Quote Originally Posted by Mage_101 View Post
    You are so out of touch with your own game, it’s honestly sad to watch at this point. What power gap??? Do you think level 50 players are duelling level 81 players? There’s NOTHING to do until you reach level 81. That’s literally the beginning of the game, until then you’re a walking ant who can’t even play elite maps with the other players or events because nobody in lower levels will be there. It’s pathetic that you’re not even aware of these small, simple things. Pre level 81 all you can do is get online, do your daily quests, then get off because there’s nothing else to do. There’s no map to farm decent xp like tombs back in the day. There’s nothing. You think your game has way more content than it actually does. WAKE UP.
    The power gap I'm talking about his high-level players with garbage gear from 20, 25+ levels below their toon's level.
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    Quote Originally Posted by Cinco View Post
    The power gap I'm talking about his high-level players with garbage gear from 20, 25+ levels below their toon's level.
    could you consider revert the XP 90%- reduction and make it apply from level 80+?
    I am saying this for new players only.

    @Cinco I must say that I feel like everytime there is a problem in AL, you try to fix the problem ofc but you are mainly hurting the the players that are already behind.

    This change - Hurting new players, The bonus HP for portal bosses (not just LB ones) is making gap between wariors whos most of them already feel left behind even bigger IDK what u guys are doing.. saying this respectfully.

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    Quote Originally Posted by trueido View Post
    could you consider revert the XP 90%- reduction and make it apply from level 80+?
    I am saying this for new players only.

    @Cinco I must say that I feel like everytime there is a problem in AL, you try to fix the problem ofc but you are mainly hurting the the players that are already behind.

    This change - Hurting new players, The bonus HP for portal bosses (not just LB ones) is making gap between wariors whos most of them already feel left behind even bigger IDK what u guys are doing.. saying this respectfully.
    Sure - I'll think about it... but it's a really hard sell for me. Also, realize that when you say 90% reduction you're talking about collecting XP from quests that are more than 10 levels below you. You're WAY out-leveling that content. There is no challenge at all and it's just super weird that you would get full rewards for it... but yeah, I'll discuss with the team on Monday ;-)
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    Quote Originally Posted by Cinco View Post
    You're not going to agree with me - and that's cool... but a slower leveling experience is not a bad thing for the game overall. Obviously there are risks to making things balanced with respect to Quest XP (i.e. you really shouldn't be getting full XP for a Quest that isn't even remotely challenging) but there are upsides as well. In particular, spending more time grinding gears will avoid some of the huge power gap problems we have in 71+

    Again, given the tenor of the forums and the basis of your post I expect you'll vehemently disagree - and I do respect that :-)

    Best wishes!
    I think it might be better to add quests that takes time to finish and not based on random generate, like the shimmering crystal in tindirin as an example that quest is terrible. I had more fun doing 1k mobs than Reptus Hulks, not only its rng but reptus hulk mobs are a bit harder to come by.

    -1k ranged enemies
    -50 elite bosses
    -destroy/open barrels and chests
    -finish a dungeon under 1 minute snd 30 seconds
    -etc..

    Edit: I feel bad for Susanne's concerns I do feel the same on slots, I hope you guys discuss this soon.

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    Quote Originally Posted by Greazemk View Post
    I think it might be better to add quests that takes time to finish and not based on random generate, like the shimmering crystal in tindirin as an example that quest is terrible. I had more fun doing 1k mobs than Reptus Hulks, not only its rng but reptus hulk mobs are a bit harder to come by.

    -1k ranged enemies
    -50 elite bosses
    -destroy/open barrels and chests
    -finish a dungeon under 1 minute snd 30 seconds
    -etc..
    Yeah - rng stuff can get annoying, and I do think we could review the XP rewards for Achievements.

    Something to consider with this recent Quest XP change: we award experience from kills based on monster level vs. your level but ('til now) we hadn't attenuated Quest XP in the same way. For this reason I firmly believe it makes sense.
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    i understand both sides.

    my opinion: add farmable level 46/56 arcane, or something else capable of being useful in swamp to prevent death

    and overall more opportunities for new players to earn more gold to buy them

    see below: a graph representing player level vs farmable content
    the diagonal line should be straight for the best experience
    Name:  Untitled.png
Views: 492
Size:  15.6 KB
    farmable content is defined by player level/power level multiplied by how much gold can be earned

    LINKS CAN HACK YOU, now visit the wiki ;D
    https://arcanelegends.fandom.com/wik...e_Legends_Wiki

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    I hope you are only punishing new players with the new XP changes.

    I don't have the stats, but I doubt there aren't many new players coming into the game. The new players that do come in occasionally will essentially be playing a single player game.

    @Cinco Glintstone and Underhul are way too difficult to solo unless you are over-levelled with level 60+ equipment.

    Endgame is where all the players are at, and new players should be able to reach there ASAP. I personally wouldn't play an MMO where I have to play for months alone. It doesn't feel like playing an MMO at that point.

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    Quote Originally Posted by Cinco View Post
    You're not going to agree with me - and that's cool... but a slower leveling experience is not a bad thing for the game overall. Obviously there are risks to making things balanced with respect to Quest XP (i.e. you really shouldn't be getting full XP for a Quest that isn't even remotely challenging) but there are upsides as well. In particular, spending more time grinding gears will avoid some of the huge power gap problems we have in 71+

    Again, given the tenor of the forums and the basis of your post I expect you'll vehemently disagree - and I do respect that :-)

    Best wishes!
    I like grinding for exp but the inventory slot must be put back. If yall need some extra cash do a battle pass. And make sure its also tradable so the free to play players can purchase it from plat buyers in exchange for gold.


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    Quote Originally Posted by Cinco View Post
    You're not going to agree with me - and that's cool... but a slower leveling experience is not a bad thing for the game overall. Obviously there are risks to making things balanced with respect to Quest XP (i.e. you really shouldn't be getting full XP for a Quest that isn't even remotely challenging) but there are upsides as well. In particular, spending more time grinding gears will avoid some of the huge power gap problems we have in 71+

    Again, given the tenor of the forums and the basis of your post I expect you'll vehemently disagree - and I do respect that :-)

    Best wishes!
    That is true only if the game was more alive, no offense. There’s hardly any player and most of them are alone trying to level up. If this game was very active and a bunch of people are in maps leveling up then That’s a totally different and understandable


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    Quote Originally Posted by Cinco View Post
    You're not going to agree with me - and that's cool... but a slower leveling experience is not a bad thing for the game overall. Obviously there are risks to making things balanced with respect to Quest XP (i.e. you really shouldn't be getting full XP for a Quest that isn't even remotely challenging) but there are upsides as well. In particular, spending more time grinding gears will avoid some of the huge power gap problems we have in 71+

    Again, given the tenor of the forums and the basis of your post I expect you'll vehemently disagree - and I do respect that :-)

    Best wishes!
    The quest for Fly/Hydra decreases in XP when you unlock the elite zone, please fix this?

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