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    Design Department Cinco's Avatar
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    Quote Originally Posted by Greazemk View Post
    I think it might be better to add quests that takes time to finish and not based on random generate, like the shimmering crystal in tindirin as an example that quest is terrible. I had more fun doing 1k mobs than Reptus Hulks, not only its rng but reptus hulk mobs are a bit harder to come by.

    -1k ranged enemies
    -50 elite bosses
    -destroy/open barrels and chests
    -finish a dungeon under 1 minute snd 30 seconds
    -etc..
    Yeah - rng stuff can get annoying, and I do think we could review the XP rewards for Achievements.

    Something to consider with this recent Quest XP change: we award experience from kills based on monster level vs. your level but ('til now) we hadn't attenuated Quest XP in the same way. For this reason I firmly believe it makes sense.
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    Blogger Immortal_Blood's Avatar
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    i understand both sides.

    my opinion: add farmable level 46/56 arcane, or something else capable of being useful in swamp to prevent death

    and overall more opportunities for new players to earn more gold to buy them

    see below: a graph representing player level vs farmable content
    the diagonal line should be straight for the best experience
    Name:  Untitled.png
Views: 492
Size:  15.6 KB
    farmable content is defined by player level/power level multiplied by how much gold can be earned

    LINKS CAN HACK YOU, now visit the wiki ;D
    https://arcanelegends.fandom.com/wik...e_Legends_Wiki

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