Results 1 to 20 of 161

  Click here to go to the first Dev post in this thread.   Thread: @Cinco New Players Experience Is TERRIBLE now.

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1.   Click here to go to the next Dev post in this thread.   #1
    Design Department Cinco's Avatar
    Join Date
    Feb 2010
    Posts
    6,505
    Thanks Thanks Given 
    88
    Thanks Thanks Received 
    12,158
    Thanked in
    3,192 Posts

    Default

    Quote Originally Posted by Ilove_Poopoo View Post
    But didn't you already take our feedback about leveling back then? It's the sole reason leveling is easy right now. There's no reason for it to be hard because there's nothing valuable or interesting to farm, 99.99% of the leveling process must be done solo, lower expansion maps are always empty, so, it only hurts new players who have no network of endgame players to help them level.

    It's basically developers who pushed people into endgame, even most event top-tier bosses require you to be at max level. So why must you revert back to harder leveling? I remember back then new players would just be stuck at a certain level, and just ditch the game on the same day.
    The new level cap will include another revision (i.e. flattening) of the XP curve.

    And the issue where you could get max XP from quests that were (any number of) levels below your toon would make the upcoming 86 fast cap a total joke. We want the race to 86 to have some lil' tiny bit of meaning. This is the big reason for the change.
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  2. The Following User Says Thank You to Cinco For This Useful Post:


  3. #2
    Senior Member Ilove_Poopoo's Avatar
    Join Date
    Feb 2020
    Location
    South East Asia
    Posts
    2,291
    Thanks Thanks Given 
    164
    Thanks Thanks Received 
    625
    Thanked in
    334 Posts

    Default

    Quote Originally Posted by Cinco View Post
    The new level cap will include another revision (i.e. flattening) of the XP curve.

    And the issue where you could get max XP from quests that were (any number of) levels below your toon would make the upcoming 86 fast cap a total joke. We want the race to 86 to have some lil' tiny bit of meaning. This is the big reason for the change.
    So, the entire premise of the change was to cater for the 86 fast cap? But isn't the expansion months away? Why must this change so early when its only punishing new players.

    Also why can't the XP quests and XP curve only be applicable starting from lv81 players? While lv1-80 players will get the same amount of XP in quests and XP curve we had before the update happened. So it'll still be easy to get from lv1 to lv80 as per my aforementioned reasons from my previous message.

  4.   Click here to go to the next Dev post in this thread.   #3
    Design Department Cinco's Avatar
    Join Date
    Feb 2010
    Posts
    6,505
    Thanks Thanks Given 
    88
    Thanks Thanks Received 
    12,158
    Thanked in
    3,192 Posts

    Default

    Quote Originally Posted by Ilove_Poopoo View Post
    So, the entire premise of the change was to cater for the 86 fast cap? But isn't the expansion months away? Why must this change so early when its only punishing new players.

    Also why can't the XP quests and XP curve only be applicable starting from lv81 players? While lv1-80 players will get the same amount of XP in quests and XP curve we had before the update happened. So it'll still be easy to get from lv1 to lv80 as per my aforementioned reasons from my previous message.
    No, fast cap is a big part of it but there's also the basic concept of fixing what is essentially an XP inflow exploit as well as resurrecting the value of the Levlar event.

    It's better to apply this as a system as opposed to special casing endgame or a specific level for inclusion / exclusion from XP award attenuation.
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  5. #4
    Senior Member Ilove_Poopoo's Avatar
    Join Date
    Feb 2020
    Location
    South East Asia
    Posts
    2,291
    Thanks Thanks Given 
    164
    Thanks Thanks Received 
    625
    Thanked in
    334 Posts

    Default

    Quote Originally Posted by Cinco View Post
    No, fast cap is a big part of it but there's also the basic concept of fixing what is essentially an XP inflow exploit as well as resurrecting the value of the Levlar event.

    It's better to apply this as a system as opposed to special casing endgame or a specific level for inclusion / exclusion from XP award attenuation.
    I see, then I can only suggest tweaking the gears given by those lv1,5,10,15 etc "advancement packs", cuz they're weak and it doesn't really help the new players after certain levels because mobs from Glintstone and above exponentially increase in stats (dmg and hp). Cuz again, the whole leveling process involves just solo play, maps are empty, so it's only fair to give them better gears from these packs.

    And I really think applying the new xp curve should only be for lv81 players only. Hope this gets executed right.

  6. The Following User Says Thank You to Ilove_Poopoo For This Useful Post:


  7.   Click here to go to the next Dev post in this thread.   #5
    Design Department Cinco's Avatar
    Join Date
    Feb 2010
    Posts
    6,505
    Thanks Thanks Given 
    88
    Thanks Thanks Received 
    12,158
    Thanked in
    3,192 Posts

    Default

    Quote Originally Posted by Ilove_Poopoo View Post
    I see, then I can only suggest tweaking the gears given by those lv1,5,10,15 etc "advancement packs", cuz they're weak and it doesn't really help the new players after certain levels because mobs from Glintstone and above exponentially increase in stats (dmg and hp). Cuz again, the whole leveling process involves just solo play, maps are empty, so it's only fair to give them better gears from these packs.

    And I really think applying the new xp curve should only be for lv81 players only. Hope this gets executed right.
    What we need are Level 50+ hirelings ;-)

    (joking but not joking)
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  8.   Click here to go to the next Dev post in this thread.   #6
    Design Department Cinco's Avatar
    Join Date
    Feb 2010
    Posts
    6,505
    Thanks Thanks Given 
    88
    Thanks Thanks Received 
    12,158
    Thanked in
    3,192 Posts

    Default

    Quote Originally Posted by Ilove_Poopoo View Post
    And I really think applying the new xp curve should only be for lv81 players only. Hope this gets executed right.
    To set expectations: I do not at all think that a specific level-cut off for this system is the right move. I will consider adjusting the fall-off to account for advancing players. No guarantee that anything will change but I do promise that we'll have a discussion about it.
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

  9. The Following User Says Thank You to Cinco For This Useful Post:


  10. #7
    Forum Adept
    Join Date
    Mar 2013
    Posts
    265
    Thanks Thanks Given 
    6
    Thanks Thanks Received 
    87
    Thanked in
    40 Posts

    Default

    Quote Originally Posted by Ilove_Poopoo View Post
    So, the entire premise of the change was to cater for the 86 fast cap? But isn't the expansion months away? Why must this change so early when its only punishing new players.

    Also why can't the XP quests and XP curve only be applicable starting from lv81 players? While lv1-80 players will get the same amount of XP in quests and XP curve we had before the update happened. So it'll still be easy to get from lv1 to lv80 as per my aforementioned reasons from my previous message.
    +1 doesn’t this make total sense?

  11. #8
    Member
    Join Date
    Jul 2020
    Posts
    98
    Thanks Thanks Given 
    55
    Thanks Thanks Received 
    8
    Thanked in
    7 Posts

    Default @Cinco New Players Experience Is TERRIBLE now.

    Quote Originally Posted by Cinco View Post
    The new level cap will include another revision (i.e. flattening) of the XP curve.

    And the issue where you could get max XP from quests that were (any number of) levels below your toon would make the upcoming 86 fast cap a total joke. We want the race to 86 to have some lil' tiny bit of meaning. This is the big reason for the change.
    I accidentally liked this comment but how about reduce the xp AFTER they hit level cap or near it. So 81’s now will get the current xp while players levels 1-80 get the old xp back. Stop being stingy with inventory slots and put it back where we can buy it with some type of tokens. I understand the business aspect of things but you are literally going to kill your own game. Making these huge changes to things that been in the game +6 years for more money isn’t the way to go. Awakes make y’all enough money not to mention locked crates. I feel as the other developer was better in the aspect that they listened after a while or looked for different ways to improve the game. It seems like you think how you think and we are supposed to accept it.

    If you keep the game how it is (reduced xp, inventory slots, no decent drops in maps, no raids or anything to do at endgame) you won’t have any new players, and if you do they won’t stay long. The old players will play until they bored and quit like MOST of them have already cause theres nothing to do. We are asking for simple changes. Make the game interesting again.


    Sent from my iPhone using Tapatalk

  12. The Following User Says Thank You to AL_LilTecca For This Useful Post:


Similar Threads

  1. The AL experience for new players
    By trueido in forum AL General Discussion
    Replies: 40
    Last Post: 07-11-2021, 05:40 AM
  2. Cinco.. please read for hard working players.
    By Mastervoodoo in forum PL General Discussion
    Replies: 7
    Last Post: 07-27-2019, 03:30 AM
  3. Players in PvP should gain experience points
    By Gamana Kittycats in forum AL Suggestions
    Replies: 6
    Last Post: 03-12-2014, 07:29 PM
  4. Replies: 10
    Last Post: 02-08-2013, 06:04 PM
  5. Developers: is this the experience you want for players?
    By Fusionstrike in forum PL General Discussion
    Replies: 36
    Last Post: 11-14-2011, 01:02 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •