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  Click here to go to the first Dev post in this thread.   Thread: Feedback: Arcane Catacombs

  1. #101
    Forum Adept Mucsi's Avatar
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    So whats the point of the Juggernaut skill description "removing movement-impairing effects" if it does not removing the debuff effects?

  2.   Click here to go to the next Dev post in this thread.   #102
    Design Department Cinco's Avatar
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    Quote Originally Posted by Mucsi View Post
    So whats the point of the Juggernaut skill description "removing movement-impairing effects" if it does not removing the debuff effects?
    If it’ll make you happy I’ll make a note to set aside some future time to update the description to say that it doesn’t work when you’re hit by obvious red zone monster attacks / in Arcane Dungeons - but the debuffs aren’t going away.


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  3. #103
    Senior Member Kaziscate's Avatar
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    How would rewards work in future iterations? Will there be Mecha Anubis versions of lvl 86 arcanes?

  4. #104
    Forum Adept Mucsi's Avatar
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    Quote Originally Posted by Cinco View Post
    If it’ll make you happy I’ll make a note to set aside some future time to update the description to say that it doesn’t work when you’re hit by obvious red zone monster attacks / in Arcane Dungeons - but the debuffs aren’t going away.


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    Jugger skill shouldnt just save me by that obvious red zone monster attack? �� such a nice attitude.. instead of fixing it you would just correct the skill that wont work at catacombs �� GG why Im even bother ��*♂️

  5.   Click here to go to the next Dev post in this thread.   #105
    Design Department Cinco's Avatar
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    Quote Originally Posted by Mucsi View Post
    Jugger skill shouldnt just save me by that obvious red zone monster attack? �� such a nice attitude.. instead of fixing it you would just correct the skill that wont work at catacombs �� GG why Im even bother ��*
    There is nothing to “fix” here. At all. Sorry you don’t like that fact - but it’s a fact and I explained why above.


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  6.   Click here to go to the next Dev post in this thread.   #106
    Design Department Cinco's Avatar
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    Quote Originally Posted by Kaziscate View Post
    How would rewards work in future iterations? Will there be Mecha Anubis versions of lvl 86 arcanes?
    Yeah. Probably :-)


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    Quote Originally Posted by Cinco View Post
    Thanks for all the input!

    It seems fair to summarize the feedback as: make it easier, make it drop more gold, make the rare items more common.

    I think it should be as hard as it is - and considering that it’s meant as the top endgame content, feels fair.

    The gold loot analysis is odd. I’ll look into what’s up there. Could be a bad calculation on my end or it could be party members too far away / splitting up for treasure that’s at fault. We will know soon. And yeah it’ll probably increase some with a future update (though not immensely).

    Given the duration of the content I don’t think making the rare items more common is a good idea. We will keep an eye on the number of trade friendly Arcane drops (jewels, bracelets) especially - and will adjust it if things look bad for the long haul.

    Thanks again and best wishes!


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    Imo on the "make it easier" part the main bosses hp needs reduced a bit, the mobs are super easy to kill the mini bosses are easy but they do need some type of reward for killing. The mini bosses currently drop nothing. Once I get a kraken vest on my rog I will even solo the map in maybe 10mins or so.
    Shoot I could probably solo the map with zaarus only tbh, the main boss will take ages though due to having millions of hp.

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    Quote Originally Posted by Cinco View Post
    If it’ll make you happy I’ll make a note to set aside some future time to update the description to say that it doesn’t work when you’re hit by obvious red zone monster attacks / in Arcane Dungeons - but the debuffs aren’t going away.


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    Oh i see, ty for explain

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    Bro, it would be possible in the future with some kind of event or something in particular to be able to unleash the Kraken armor mechs and all that, it's a shame that it's not tradeable?
    Last edited by Isaias 1997; 07-15-2023 at 09:05 PM. Reason: solo escribo en español haci que lo traduci

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    Quote Originally Posted by Cinco View Post
    Thanks for all the input!

    It seems fair to summarize the feedback as: make it easier, make it drop more gold, make the rare items more common.

    I think it should be as hard as it is - and considering that it’s meant as the top endgame content, feels fair.

    The gold loot analysis is odd. I’ll look into what’s up there. Could be a bad calculation on my end or it could be party members too far away / splitting up for treasure that’s at fault. We will know soon. And yeah it’ll probably increase some with a future update (though not immensely).

    Given the duration of the content I don’t think making the rare items more common is a good idea. We will keep an eye on the number of trade friendly Arcane drops (jewels, bracelets) especially - and will adjust it if things look bad for the long haul.

    Thanks again and best wishes!


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    I also suggest to add a loot for mobs, not gold, but chance to get electrum chest and elite runner elixirs.

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    @Cinco
    Can you make the boss bigger.
    It is hard to see with all those mobs.

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    Can you make boss bigger!!!

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    Quote Originally Posted by xbell View Post
    @Cinco
    Can you make the boss bigger.
    It is hard to see with all those mobs.

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    +1 Please make it bigger it is hard to see

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    Can you also make it drop fathoms like Elite Zoadias boss since the map is considered elite? Thanks!

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  19. #115
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    Quote Originally Posted by trueido View Post
    +1 Please make it bigger it is hard to see
    +1


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    Yeah make it bigger cuz its hard to see.
    And the boss is still have a bug, sometimes the boss is using immune shield too much.
    Like immune teleport immune again or immune then immune again.

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    Please increase drop rate !! Please!

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    Possible to craft bound kraken and mech to make it in other class?

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    Is it possible to increase the chance of getting 2% crit damage on the new power stones? If that's not possible, increasing the drop rate would be good, too, so we get more chances because they are hard to loot right now and extremely difficult to get crit dmg chance.

    I've socketed 24x of them and only got the crit dmg chance once.

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    Senior Member PatD's Avatar
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    Would be nice if we could zoom out lot more, would make the gameplay lot more fun i think
    (I lose lot of time playing with the camera angle and sometimes im so near a wall that it mask the view)

    Also, i play as a warrior and have no intention at all to max a rogue or a mage, so please make a way to use new bound arcane into some recipes, thank you

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