Quote Originally Posted by Cinco View Post
The Skill Revamp is broken up into a few different components. There's fixing the Ultimate skills (that are too weak and those that nobody uses), adding some cool new Passive skills, adding a suite of new Class skills (that take new weaponry into account), and updating existing Class skills to provide more power and more variety for builds.

Right now we think that improvements to the Ultimate skills and new Passives ought to fit comfortably into the time we have for the 86 expansion.

New Class skills are less likely to drop with the expansion so these may be held 'til sometime after the 86 expansion has had a time to settle-in. Several of these new skills involve new types of weapons (one for each Class) and will involve quite a bit of new tech, tuning, and visual effects before they're ready for release.

Updating of skills that span the entire game will most assuredly not ship with the expansion but a while after. Adding more power, more variety, and specifically: providing some fun 'perks' for your existing Skill Upgrades is going to take a significant time to implement and much (much) more time to test and balance.

Since we're in the midst of developing the expansion content right now we'll be sure to set aside time to tease/ preview the Skill changes to set expectations and get feedback before we're too deep into the details.
Will damage types be playing a role in the new additions to skills?