Focus all ur attention on the expansion, some weeks without events wont make a different in the current state of AL.

Hope procs start having less of an impact on the actual gameplay and serve more as an aide, the current situation is a 3 step gameplay where all you do is run>pull mobs>instakill with proc, mobs have become so tanky that regular dmg wont even scratch them but at the same time they melt whenever a proc activates thus making the experience dull, sure its fun to see all enemies take tons of dmg but only in the short time, in the end its pretty boring.

So far those pics show lots of well designed models, shows the time invested so big thumbs up from me, keep up the good work.

As for gears in this expansion, refrain from releasing countless of Common-legendary items, release 1-2sets of each rarity, at most, with a different design making 1 rarer for collecting purposes.
Make legendary gear usable, zodias legendary set was good on paper but given mobs are so tanky, these sets made no difference whatsoever, the lack of a legendary weapon to pair with the set was a bit of a let down as well.
Make 1 set of mythic-arcane gear farmable, along with a quest for each piece that would give the item after "x" amount of times the content has been completed, rng farming is entertaining up to a certain point (of course, pieces from quests are account bound).

Looking forward to seeing new mechanics, had high hopes for bracelets staying away of simple stat multipliers, such procs make the game hard to balance leading to the current state where a proc is needed in orden to kill even 1 mob and players can do nothing if no proc is active.

Thats all from me for now.
Bring a good expansion, Happy summer!