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Thread: Suggestions for skill revamp (War & Rog)

  1. #1
    Senior Member trueido's Avatar
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    Default Suggestions for skill revamp (War & Rog)

    Rog-

    Make this as a skill (piercing arrow)
    https://www.youtube.com/watch?v=d5Gz...belAndemichael

    Razor shield upgrade -
    Rogue become invisable for 2 seconds the first 2 seconds of the skill and cannot be targeted (but will still get hit by red zones)

    Smoke Bomb
    Make it cast faster, more consistant and deal ticks of damage to enemies.

    Heal Ultimate
    Instead of healing, change it to x2 HP + 30% stacking damage reduction for 10 seconds.

    New ultimate
    Buffing Nearby Allies with 30% Crit chance, 30% Crit Damage for 10 seconds.






    Warrior-

    Update x6 STR Ultimate
    Make it x3 STR + amount of boss damage.
    The purpose of this is to allow war still deal huge amount of damage to bosses but not keeping the 300k HP we have now.
    IDK hm boss damage needs to be added but it should be close to the damage warriors deal now to bosses.



    Mage-
    Healing skill- Let it have a chance to clean negetive effects
    Last edited by trueido; 08-12-2023 at 08:43 AM.

  2. #2
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    Default

    Quote Originally Posted by trueido View Post
    Rog-

    Make this as a skill (piercing arrow)
    https://www.youtube.com/watch?v=d5Gz...belAndemichael

    Razor shield upgrade -
    Rogue become invisable for 2 seconds the first 2 seconds of the skill and cannot be targeted (but will still get hit by red zones)

    Smoke Bomb
    Make it cast faster, more consistant and deal ticks of damage to enemies.

    Heal Ultimate
    Instead of healing, change it to x2 HP + 30% stacking damage reduction for 10 seconds.

    New ultimate
    Buffing Nearby Allies with 30% Crit chance, 30% Crit Damage for 10 seconds.






    Warrior-

    Update x6 STR Ultimate
    Make it x3 STR + amount of boss damage.
    The purpose of this is to allow war still deal huge amount of damage to bosses but not keeping the 300k HP we have now.
    IDK hm boss damage needs to be added but it should be close to the damage warriors deal now to bosses.
    6x str is fine since almost of the boss and some mobs can instantly kill you or doing percentage damage. And also you can only use ultimate in long maps but we will see in expansion if the pve maps is just a boss or long maps.
    If you guys want to nerf the ultimate, make warriors have better dealing damage skills and increase the damage output.

    Sent from my V2134 using Tapatalk

  3. #3
    Member Elitegoldwar's Avatar
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    Default

    Quote Originally Posted by trueido View Post
    Rog-

    Make this as a skill (piercing arrow)
    https://www.youtube.com/watch?v=d5Gz...belAndemichael

    Razor shield upgrade -
    Rogue become invisable for 2 seconds the first 2 seconds of the skill and cannot be targeted (but will still get hit by red zones)

    Smoke Bomb
    Make it cast faster, more consistant and deal ticks of damage to enemies.

    Heal Ultimate
    Instead of healing, change it to x2 HP + 30% stacking damage reduction for 10 seconds.

    New ultimate
    Buffing Nearby Allies with 30% Crit chance, 30% Crit Damage for 10 seconds.






    Warrior-

    Update x6 STR Ultimate
    Make it x3 STR + amount of boss damage.
    The purpose of this is to allow war still deal huge amount of damage to bosses but not keeping the 300k HP we have now.
    IDK hm boss damage needs to be added but it should be close to the damage warriors deal now to bosses.



    Mage-
    Healing skill- Let it have a chance to clean negetive effects
    xD rogues become more op and mages suport ? We need 6x int too no skill heal >.<.

    Ign Drsadboy

  4. #4
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    Default

    Quote Originally Posted by trueido View Post
    Rog-

    Make this as a skill (piercing arrow)
    https://www.youtube.com/watch?v=d5Gz...belAndemichael

    Razor shield upgrade -
    Rogue become invisable for 2 seconds the first 2 seconds of the skill and cannot be targeted (but will still get hit by red zones)

    Smoke Bomb
    Make it cast faster, more consistant and deal ticks of damage to enemies.

    Heal Ultimate
    Instead of healing, change it to x2 HP + 30% stacking damage reduction for 10 seconds.

    New ultimate
    Buffing Nearby Allies with 30% Crit chance, 30% Crit Damage for 10 seconds.






    Warrior-

    Update x6 STR Ultimate
    Make it x3 STR + amount of boss damage.
    The purpose of this is to allow war still deal huge amount of damage to bosses but not keeping the 300k HP we have now.
    IDK hm boss damage needs to be added but it should be close to the damage warriors deal now to bosses.



    Mage-
    Healing skill- Let it have a chance to clean negetive effects
    -1 there's already a vanity has effect visual like that yondu arrow. It is gonna crash the market if made a skill like that.

    +1 if that vanity be released again but recoloured.

  5. #5
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    I would be happy if jug actually did what its description says.

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