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  Click here to go to the first Dev post in this thread.   Thread: Preview - New Passive Skills on the way with Level 86 Expansion!

  1.   Click here to go to the next Dev post in this thread.   #1
    Design Department Cinco's Avatar
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    Default Preview - New Passive Skills on the way with Level 86 Expansion!

    NEW PASSIVES!
    The "Elder Woods" Level 86 Expansion will add Four (4) Passive Skills!


    Click image for larger version. 

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    Pick-Up Radius
    Increase the loot pick-up radius for you and your pet.
    Grab items and gold from greater distances with this new passive!
    Max increase of +2 meters at Rank 5.

    Click image for larger version. 

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    Pet XP
    Increase pet experience gain.
    Level up your summoned companions faster with increased pet XP!
    Max of +10% at Rank 5.

    Click image for larger version. 

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    Haste
    Increases Haste, reducing ability cooldowns.
    Fight faster!
    This powerful new passive skill gives you up to +2.5% Haste at Rank 5.

    Click image for larger version. 

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    Focused Loot
    Increased chance to receive class specific loot.
    This unique passive gives you an increase chance for 'class specific loot' (if it's available).
    Max chance 7.5% at Rank 5.


    Let us know what you think!
    Level 86 Expansion development is coming to an end.
    We look forward to seeing you in the Elder Woods!
    Last edited by Cinco; 08-30-2023 at 12:51 PM.
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    Amazing!!!!!

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    yeah 2nd!!!

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    Haste and Focused Loot are the best imo, for Pet XP its good for leveling new pets, the first one with range of pick up items im not sure, it has to be tested

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    Can you add increased high-roll for gold loot with a pick-up radius passive, if possible? Or add it as a new passive instead. Getting consistent low-rolls for gold loot is extremely annoying, esp if you have high gl already.

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    How about passives that increase max armor cap or Dodge cap? Or masteries that give big buffs in exchange of nerfs.

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    That’s not what I saw from most of forums but that’s not a bad idea.
    Can’t wait to see the other changes on skills.


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    Quote Originally Posted by Cinco View Post
    Focused Loot
    Chance before loot to receive class specific loot for 10s (20s cooldown).
    This unique passive gives you a chance to invoke a ten (10) second buff that gives you 'class specific loot' (if it's available).
    Max chance 12.5% at Rank 5.[/CENTER]

    Can we avoid using cooldowns, procs, and RNG dependence? A chance to receive class-specific loot for a limited time, followed by a cooldown period, doesn’t seem so enjoyable, especially for a ‘Passive’.


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    Eh I like the pick up radius but they could be better.
    Proc chance, Health/mana leech, attack range, dots on normal attacks. Experiment with more things before coming to a decision.

    Also the ones we already have are good but I wish that they would go higher than 5 levels.
    *Sigh*
    -Skeletonmike

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    haste and focused loot is very nice.. pet xp and pick up radius no need. we can now pick up loot fast by haste. for pet xp there is no special even u level up your pet fast. the damage of pet is low even in max level.

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    Quote Originally Posted by Blessful View Post
    Can we avoid using cooldowns, procs, and RNG dependence? A chance to receive class-specific loot for a limited time, followed by a cooldown period, doesn’t seem so enjoyable, especially for a ‘Passive’.


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    Honestly +1 I don't mind it being part of the daily schedule or even something like a mini event.

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    I like all the passive except the focused loot, this must be 10% chance with no cd

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    - A passive skill shouldn't have any cooldowns especially considering that its only a 12.5% chance.

    - Pick-up radius should be 3m. For reference clock skill has a 5m radius.

    - Crit passive should return to its old values and max out at 5% like it used to

    - Haste should max out to at least 5%. At 2.5% I don't see myself bothering with it.

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    Using skill points to make my pet do it’s job.........? Mmmno. Skill points to level said pet? Another no need. Haste might be useful. Previous focus loot (class specific crates) only covers weapon, helm and armor. Still got a mage stat Artifact. So I consider that a no go also. Seems to me , these things should happen anyway. Not skills, should not use points.
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    Quote Originally Posted by Blessful View Post
    Can we avoid using cooldowns, procs, and RNG dependence? A chance to receive class-specific loot for a limited time, followed by a cooldown period, doesn’t seem so enjoyable, especially for a ‘Passive’.


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    ok i'm according with him, passive musn't have cd


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  20.   Click here to go to the next Dev post in this thread.   #16
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    Quote Originally Posted by Blessful View Post
    Can we avoid using cooldowns, procs, and RNG dependence? A chance to receive class-specific loot for a limited time, followed by a cooldown period, doesn’t seem so enjoyable, especially for a ‘Passive’.


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    Sure. We'll adjust this one to be a constant effect.

    The tradeoff for making it constant is that the effect percentage will need to be lower - but it seems like a good swap given the absence of chance / proc / cooldown.


    Best wishes!
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    Quote Originally Posted by Cinco View Post
    Sure. We'll adjust this one to be a constant effect.

    The tradeoff for making it constant is that the effect percentage will need to be lower - but it seems like a good swap given the absence of chance / proc / cooldown.


    Best wishes!
    shouldn't you make different passive skills each class to match the ability of each class, as a rogue (assassin) why not like the passive skill (backstab) that every time we attack behind the enemy we will have double damage to the enemy or bleed or bonus critical damage.

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    Nice, good Idea i like

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    Quote Originally Posted by Cinco View Post
    Sure. We'll adjust this one to be a constant effect.

    The tradeoff for making it constant is that the effect percentage will need to be lower - but it seems like a good swap given the absence of chance / proc / cooldown.


    Best wishes!
    excusme this pasive works when u open chest too?


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    Would these stack multiplicitively or additively?

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