Mage meteor strike is useless rn I hope it will be better, so ppl start using with profit. Coz rn meteor strike can't kill regular enemys ...
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Mage meteor strike is useless rn I hope it will be better, so ppl start using with profit. Coz rn meteor strike can't kill regular enemys ...
Отправлено с моего SM-A715F через Tapatalk
as warrior user. warrior ult is getting lower.. the str multiplier reduce from 6x to 3x. warrior can only damage using rage. mage ang rogue can do high damage even without using ult.
Don't know if you know how crit dmg works, it is op but not broken. If you do 100k damage total 0 crit then 50 crit damage gives you 0 damage. If you do 150k damage 100k being normal and 50k is the crit added and you have 50% crit damage then it will do 50k times 0.50 which gives you 25k damage so your total damage will be 175k
It was unnecessary for you to explain to me how the mechanics work because I have a complete understanding of it already.
I am speaking from experience. I have achieved a total of 130% crit damage with my character in-game. And after testing it around, one thing I can say is that it is completely broken.
In my opinion, 15% crit damage boost addition is more than enough (tbh this is a considerable boost already for warriors, but it would have been better if this was added in character skills instead of ultimate or maybe added in passives). I don't mind a 15-25% crit damage bonus, but asking for 40-50% crit damage (as you suggested) is just too greedy.
With respect, I would not take his word for it. There is more to it than what he mentioned above.
I am guessing the time he spent testing on it is equivalent to the time he tested Zodias Aegis about a year ago in his video.
It is better to test yourself to see how effective it is.
I would take Encryptions word for it simply for the fact he is always right with regards to this kind of subject.
Oh, and I don't care how many bad messages I get in my inbox for saying this, in fact I love correcting bad spelling and grammar.![]()
I believe changes for rogues and mages were too little. We will probably still see all mages use the old energize and all rogues to barely use any ultimates.
Immortal ultimate also seems insanely good for hardcore mode. I hope it is balanced compared to the other classes.
I just hope all of the new maps take long enough that we can actually charge/use our ultimates.
Man these ultimates and passives will hardly make any difference, hopefully there are new skills coming with the expansion , are they ?
Shield still uselessbad update for mages, only war got nice updates sadlife
Reflective barrier
800% reflection
Instead of 2x xp it should give 25% crit damage and give 40-50% bd and ed to party .
Immortal
Instead of 3x str it should give 4x
With 20-30% crit chance
While giving whole party immunity for 10secs.
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Meteor
It should also debuff armor of enemies for 50-70% and deals 2-3 strikes of meteors instead of one .
Grand protection
It should grant a shield to all the party members while removing their all debuffs
And grant 50 ms for 10 sec .
Energies is great already just give it
20% crit damage to party just for the sake of upgrade .
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Refuel
Also should give 50% chance to remove all cd of party with 50% ultimate recharge.
Including ultimate recharge if a party member use ultimate and rouge uses refule it will start recharging again from next second.
Ultimate herb
20% hp/ sec good but should also grant to whole party boosting their core stat by 100% .
Aimed shot
Will lock rouges on highest hp target in range and rouges will do 3 shots in 2 secs while first shot will reduce armor by 20-30% second will give 15% crit damage and 3rd will give 20% bd .
So first shot will do least damage second will do a lil high and last will do massive damage .
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I like the meteor ult,the dot very helpfull; the immortal ult needs 1 more stat like for exemple 20%critical hit damage or something ; grand protection needs a buff like make imunity to all control for 2 sec; herb ult needs a little improvement like 15%damage reduction or mitigation armor and aim shot ultimate should deal one arrow dealing 10% of enemys max hp or 3sec dot dealing Shadow damage, this is my feedback, i would personally give all classes one dot for 3seconds with element, this way all classes will be usefull.
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