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  Click here to go to the first Dev post in this thread.   Thread: Feedback: The Elder Woods

  1. #61
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    Here's a video of my poor Zaarus character fighting Hedourah solo.

    I couldn't beat it, but it's a great boss fight; excellent work sts





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    Lightbulb Feedback & Suggestion: New Portal (Hedourah's Lair)

    The portal is easy to finish with a well-geared party, but in random it's hell. And some mechanics, like the toxic melee AOE attack, toxic pool, and toxic bullets, are all annoying. Gold drop is meh (IMO).

    Suggestion:

    - Decrease damage absorption/reduction of Hedourah boss to -5-10%.
    - Make it so that shields, pet aa, or character skills can cleanse toxic debuff. It's annoying getting hit once by this stuff and not doing any damage at all for a long time.
    - Add 1 or 2 chests.
    - Open it more frequently.


    Feel free to add any more suggestions or comment your opinion down below.
    Last edited by Zfan; 09-11-2023 at 01:21 PM.

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    Only agree with 4th one

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    Quote Originally Posted by kusoningen View Post
    Hedourah boss portal gives too high gold loot for a 1 minute run boss. I think it needs adjustments or else you want to broke the economy again.
    -1, is already perfect, the balance of the dificult is pretty good for that gold drop, lot of people have been waiting for a new farm gold


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    Default Lessen the requirement to open Hedourah's Portal

    I believe it has more to do with the low engagement of the campaign maps.

    Elder Wood maps offer nothing new of that of the Zodias maps. It had taken 4 days for the new portal to open, it'll be much longer now that a good sum of players had already capped, and are now playing Sims in Expedition Camp.

    For the meantime, if you guys have no plans to offer more stuff to these maps soon, then maybe just lessen the requirement to open the portal.

    Thanks In advance!



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    +1, it takes ages to open this map and it's one of the few enjoyable maps in AL which can we run for more than 15mins without getting bored.

  7.   This is the last Dev post in this thread.   #67
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    Quote Originally Posted by Ilove_Poopoo View Post
    For the meantime, if you guys have no plans to offer more stuff to these maps soon, then maybe just lessen the requirement to open the portal.
    We're going to set this sit a week or two and analyze the data before making any changes.

    -ALS

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    Quote Originally Posted by asommers View Post
    We're going to set this sit a week or two and analyze the data before making any changes.

    -ALS
    Does this mean we wont see any update or additions to the Elder Woods champagne for that time in order to get non-altered data?

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    Quote Originally Posted by XGhostWar View Post
    -1, is already perfect, the balance of the dificult is pretty good for that gold drop, lot of people have been waiting for a new farm gold


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    The boss is too ez to kill if a pt have full krak. Need to be hardened. For farm gold it's more fun to farm inside a map where we have to clear its mobs first. Boss portal raid shouldn't gives much gold but loot precious items instead.

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    Smear and Grohl - The visual effects are too stunning! At times so blinding Couldn't even see what where who. The countless bright sparks may trigger headaches and fits... Please reconsider. Thanks.

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    Quote Originally Posted by kusoningen View Post
    The boss is too ez to kill if a pt have full krak. Need to be hardened. For farm gold it's more fun to farm inside a map where we have to clear its mobs first. Boss portal raid shouldn't gives much gold but loot precious items instead.
    Varden valley gates were the most fun and rewarding in terms of farming in my opinion , you could go on without remapping , zodias gauntlet also follows the same concept but it's a bit constricted because of its design .

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    Hedourah was easy for kraken users indeed but buffs/nerfs should ALWAYS be specified in update notes, these sneaky moves just deteriorates trust on ur team, this is not the first time changes are made this way and, sadly, im certain it wont be the last.

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    Quote Originally Posted by flashio View Post
    Hedourah was easy for kraken users indeed but buffs/nerfs should ALWAYS be specified in update notes, these sneaky moves just deteriorates trust on ur team, this is not the first time changes are made this way and, sadly, im certain it wont be the last.
    +1000000000

    Period.

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    Default hedourah suggestion

    whoever leaves in 30 seconds because the boss isnt dead should be given the old speed debuff u got from wearing honor gear for
     
    6 hours
    lol

    jokes aside its pretty annoying for someone who doesnt play in parties.. and even if we did, it appears like people only really want to pt wit full kraken players

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    trying map 3 / 4. looks nice!
    -

    Gameplay + Commentary & Review
    Gameplay + Commentary & Review

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    I feel like it's pointless to run the 4 maps, am I missing something? Do the bosses drop cool stuff?

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    Who is in charge of the designs of these shenanigans? What were you all thinking when making the mechanics for this expansion? Because they are ALL horrible ideas.

    Like, these new mechanics you've introduced are so annoying af. I am not even kidding. It's frustrating! Whoever designed or suggested this idea in your design team, replace them immediately, please.

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    Almost impossible to run without kraken, have not run the maps once since leveling up from 81 to 86.

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    Quote Originally Posted by Anotherstar View Post
    Almost impossible to run without kraken, have not run the maps once since leveling up from 81 to 86.
    Me too, on 2 characters, which is kinda a shame because I did enjoy playing in a new area during the first time I tried it.

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    New maps should be easy for kraken users. It's not elite maps and arcane gears should be good for 2 expansions somewhat.
    Hedo and indigo gold drop seems good for how much it takes to kill.

    The problem is that gold is only thing we farm there.

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