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Thread: boss fights feedback/suggestion

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    Default boss fights feedback/suggestion

    Overall I think the fix to the incongruity between players with and without full kraken is penalties for being AFK/leaving, bonus perks for playing in pubs, boss fight education, and practice trials.

    I just played for around 3 hours and it seems like 1 hour of that was waiting because someone left, died, or didn't join in the first place.
    Players will probably stop joining in pubs because of this, and then what? Leave the game because they cant PT.

    Access to hard bosses is too easy.

    • no cautions on Standard Runs.
    • 0 normal boss kills required to access elite.
    • no penalties for being afk/leaving.


    The boss fight is too hard.

    • Players rarely pt you if you have mid-tier gear or worse (kraken weapon+armor).
    • Players leaving because boss doesn't get 1 shot to 50% hp.
    • When boss doesn't get 1 shotted, it's stressful if you don't understand the fight.
    • 0 damage bonus for exceptional performance (pressing many buttons in succession)[new mechanic].




    Other side:
    - penalties for being AFK/leaving


    • This will be especially effective at punishing people with good gear for leaving, causing them to not play in pubs. Further reinforcing the divide.


    - bonus perks for playing in pubs


    • Interesting..


    - boss fight education


    • Nobody cares, just play.


    - practice trials.


    • Too much work to implement.

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    Default

    Quote Originally Posted by Immortal_Blood View Post
    Overall I think the fix to the incongruity between players with and without full kraken is penalties for being AFK/leaving, bonus perks for playing in pubs, boss fight education, and practice trials.

    I just played for around 3 hours and it seems like 1 hour of that was waiting because someone left, died, or didn't join in the first place.
    Players will probably stop joining in pubs because of this, and then what? Leave the game because they cant PT.

    Access to hard bosses is too easy.

    • no cautions on Standard Runs.
    • 0 normal boss kills required to access elite.
    • no penalties for being afk/leaving.


    The boss fight is too hard.

    • Players rarely pt you if you have mid-tier gear or worse (kraken weapon+armor).
    • Players leaving because boss doesn't get 1 shot to 50% hp.
    • When boss doesn't get 1 shotted, it's stressful if you don't understand the fight.
    • 0 damage bonus for exceptional performance (pressing many buttons in succession)[new mechanic].




    Other side:
    - penalties for being AFK/leaving


    • This will be especially effective at punishing people with good gear for leaving, causing them to not play in pubs. Further reinforcing the divide.


    - bonus perks for playing in pubs


    • Interesting..


    - boss fight education


    • Nobody cares, just play.


    - practice trials.


    • Too much work to implement.
    This guys is making a good review of what is annoying right now.
    But I would say that mage and rogue get some skill use to make more damage. Some build and rotations do more than others with high end game gear with crit damage. (Not talking about warrior this class skills do almost no dmg at all) donít get me wrong this damage difference is only noticeable if you have high endgame gear and high crit damage.
    The problem is that itís mainly oriented on gear and not on skills, the proc dmg are you main source of damage. Thatís what makes the enormous gap between mythic and arcane. And itís even bigger between leg trash geared people without proc and mythic.
    This gear oriented gameplay make bosses inimaginable without procs, favorise the one shot meta and the fast kill repeat farm based on kraken gear proc.


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