will be adding a 1 hour long Level 1-10 video to this post later, perhaps listen to it while you work, I bring up some good points. The music might be annoying though lol
Anyway, in writing I guess it goes something like :
- Tutorial is too short
- the old cutscenes are timeless and awesome
- nothing is really explained
- the 500p level up pack is 500p and not 605p, thats good
- no emphasis on the importance of following story quests (no exclamation mark)
- beginners luck elixir is almost useless
- beginners speed elixir would be better, then ask the player to buy a speed boost when it runs out
- character speed was terrible
- looting items for other classes, it was annoying
- chests consistently drop only 8g, it felt pointless
- bosses are too easy, require 0 effort
- elixir cost is great 500g, 2500g etc, also, the quests gave me more gold just in time, it was perfect
- gaining xp from enemies was painfully slow , even at level 4
- no warnings for choosing a 5th skill
- no idea what a hotbar is, it's not explained
- no idea how to use guild chat, not shown how to
- Dialog on screen says get slots from minstrel but that is no longer possible
The video:
also, for the new tutorial, if yall considering it, consider something like this, but separated individually and on click/tap it moves through each one.
Example: More important for the ingame character menu UI (I haven't made it yet, it's a lot of work.. )
uploaded to the wiki.
new player experience - join / host
Many people say they can't find anyone in zones while leveling - I suggest updating the host/join system, or at least reviewing it.
Example suggestions:
- remove the join block completely - meaning anyone will join anyone, not just players within 2 levels.
- increase level differential from 2 to 5 or 10.
- let the player decide if they want to join/host to anyone or only within 2 levels.
I like the third option.
Slots
- inventory slots at the time of writing cost 7m in auction - its too much - default inventory slots needs to be more.... players are quitting once they realise inventory slots are no longer a feature.
thanks
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