This is PvE focused mainly.
Passive crit damage 5% per level. 25% max.
Passive health boost (warrior only) 10% per level, you guys raised the armor cap to 17500 so each class takes double the damage we use to. 50% max.
Passive mana boost (rogue only) 10% per level. Mana is an issue on rogues. 50% max
Passive armor mitigation boost (mages only) 6% per level. They take lots of damage usually due to low armor. 30% max
Exp bonus, 5% player exp per level. Stacks with all elixirs. 25% max.
Life leech, each enemy you kill heals you for 5% hp each level. 25% max.
Debuff resistance, 5% per level 25% max. If you get a 25% damage reduction debuff instead of it being 25 it will be a 18.75% debuff.
ROGUE.
-Shadow pierce
•Gouging Rush: armor reduction is useless so maybe change it to "25% chance to ignore enemy armor." Skill only.
•Shadow Absorbtion: Make it heal 100% over a span of 10 seconds. Its a basic hp regen that will help alot. Make the chance 5% and unstackable, just timer reset if it triggers 2x.
•Rising Death: this skill is ok maybe add a bleed effect to enemies too.
•Leading Dagger: this skill is very useless. Change it to increase skill damage by 20%.
••Mastery: Ignore 3% of enemy armor per level.
-AimShot
•Accuracy: increase damage to 20%.
• Critical Shot: this skill is ok.
•Deadly Focus: everyone has 100+ crit in lv 86, change it to add 10% damage.
•Shatter Armor: instead of armor make it where the target takes 10% increased damage from all sources.
••Mastery: Increase damage by 2.5% per level.
-Razor Shield
•Whirling Razors: extremely useless skill everyone has 70%+ dodge. Change it to "Knife Aura" "Immune to damage for 2.5s."
•Bleeding Cuts: this skill is fine just increase bleed damage.
•Increased Duration: make it 10s.
•Spinning Freedom: this skill is fine.
••Mastery: 2% armor mitigation per level.
-Noxius bolt
•Lingering Poison: Ok.
•Strengthened shot: Ok.
•Fragmentation: chance to apply 15% damage reduction to the target.
•Serrated Arrowhead: also causes the target to bleed over time.
••Mastery: Ok
-Entangling Trap
•Adept Construction: 40% chance to place 3 traps instead of 1.
•Razor Wire: increase bleed damage and duration to 10seconds.
•Combustion Tank: Increase explosion damage.
•Net Retraction: Increase chance to 40%.
••Mastery: reduce cd by 4 seconds instead of 2.5.
-Shadow Storm Shot: this skill is ok for the most part just increase its damage alot. Its mainly for clearing lower level maps for elite aps.
-Shadow Viel: increase debuff from 15% to 25%.
•Masked Presence: Confuse enemies into attacking eachother for 500% damage.
•Combusting Decay: add fire damage 10s and stun enemies for 5 seconds.
•Shadow Absorbtion: Increase raw damage dealt to enemies by 15%.
Lingering Fumes: Ok.
••Mastery: Give 3% str int dex per level. 30% max.
-Comat Medic:
•Trauma Surgeon: Charged heals caster and also applies a 100% mana regeneration over 10 seconds.
•Extra Packs: make it 2 packs more.
•Good Medicine: make it 50% over 5 seconds.
••Mastery: Heal 20% mana.
<Ultimates>
-Ultimate Aim Shot: Make it do the maxed skill damage, no ranged damage. Instead of 1mil-2mil damage just make it do the 2mil instead of having a range.
-Herb: give it 25% crit damage instead of boss damage. No one is fighting a boss with this skill it makes 0 sense to have bd.
-Refuel is ok.
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