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    Luminary Poster Encryptions's Avatar
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    This is PvE focused mainly.

    Passive crit damage 5% per level. 25% max.

    Passive health boost (warrior only) 10% per level, you guys raised the armor cap to 17500 so each class takes double the damage we use to. 50% max.

    Passive mana boost (rogue only) 10% per level. Mana is an issue on rogues. 50% max

    Passive armor mitigation boost (mages only) 6% per level. They take lots of damage usually due to low armor. 30% max

    Exp bonus, 5% player exp per level. Stacks with all elixirs. 25% max.

    Life leech, each enemy you kill heals you for 5% hp each level. 25% max.

    Debuff resistance, 5% per level 25% max. If you get a 25% damage reduction debuff instead of it being 25 it will be a 18.75% debuff.

    ROGUE.
    -Shadow pierce
    •Gouging Rush: armor reduction is useless so maybe change it to "25% chance to ignore enemy armor." Skill only.

    •Shadow Absorbtion: Make it heal 100% over a span of 10 seconds. Its a basic hp regen that will help alot. Make the chance 5% and unstackable, just timer reset if it triggers 2x.

    •Rising Death: this skill is ok maybe add a bleed effect to enemies too.

    •Leading Dagger: this skill is very useless. Change it to increase skill damage by 20%.
    ••Mastery: Ignore 3% of enemy armor per level.

    -AimShot

    •Accuracy: increase damage to 20%.

    • Critical Shot: this skill is ok.

    •Deadly Focus: everyone has 100+ crit in lv 86, change it to add 10% damage.

    •Shatter Armor: instead of armor make it where the target takes 10% increased damage from all sources.

    ••Mastery: Increase damage by 2.5% per level.

    -Razor Shield

    •Whirling Razors: extremely useless skill everyone has 70%+ dodge. Change it to "Knife Aura" "Immune to damage for 2.5s."

    •Bleeding Cuts: this skill is fine just increase bleed damage.

    •Increased Duration: make it 10s.

    •Spinning Freedom: this skill is fine.

    ••Mastery: 2% armor mitigation per level.

    -Noxius bolt

    •Lingering Poison: Ok.

    •Strengthened shot: Ok.

    •Fragmentation: chance to apply 15% damage reduction to the target.

    •Serrated Arrowhead: also causes the target to bleed over time.

    ••Mastery: Ok

    -Entangling Trap

    •Adept Construction: 40% chance to place 3 traps instead of 1.

    •Razor Wire: increase bleed damage and duration to 10seconds.

    •Combustion Tank: Increase explosion damage.

    •Net Retraction: Increase chance to 40%.

    ••Mastery: reduce cd by 4 seconds instead of 2.5.

    -Shadow Storm Shot: this skill is ok for the most part just increase its damage alot. Its mainly for clearing lower level maps for elite aps.

    -Shadow Viel: increase debuff from 15% to 25%.

    •Masked Presence: Confuse enemies into attacking eachother for 500% damage.

    •Combusting Decay: add fire damage 10s and stun enemies for 5 seconds.

    •Shadow Absorbtion: Increase raw damage dealt to enemies by 15%.

    Lingering Fumes: Ok.

    ••Mastery: Give 3% str int dex per level. 30% max.

    -Comat Medic:

    •Trauma Surgeon: Charged heals caster and also applies a 100% mana regeneration over 10 seconds.

    •Extra Packs: make it 2 packs more.

    •Good Medicine: make it 50% over 5 seconds.

    ••Mastery: Heal 20% mana.

    <Ultimates>
    -Ultimate Aim Shot: Make it do the maxed skill damage, no ranged damage. Instead of 1mil-2mil damage just make it do the 2mil instead of having a range.

    -Herb: give it 25% crit damage instead of boss damage. No one is fighting a boss with this skill it makes 0 sense to have bd.

    -Refuel is ok.

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