Results 1 to 20 of 59

  Click here to go to the first Dev post in this thread.   Thread: Feedback: Skill Revamp

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Senior Member
    Join Date
    Aug 2017
    Posts
    1,523
    Thanks Thanks Given 
    148
    Thanks Thanks Received 
    345
    Thanked in
    190 Posts

    Default

    for warrior:
    - reduce cd of skills
    - juggernaut - looks fine to me, doing it's job
    - horn - looks fine to me, doing it's job
    - skyward and axe throw - buff bleed dot damage, make it work with critical chance (e.g yellow numbers), buff damage output of both
    - rallying cry - i would "rework" this one. Perhaps, each strike can generate STR/DEX/INT (depends on player's class). More strikes you deliver, higher buff you'll get.
    - 10 sec activation phase (player attack and generate primary stat), after that 10 sec cd phase (buff is active, can't generate primary stat). Once 10 sec cd phase is over, buff disappears.
    - venge blood - i would buff stacking damage of it, or keep it as it is, with reduced cd warriors will be able to stack VB 2x
    - windmill - add small pull once players shift from kraken aegis to 86 arcanes
    - chest spitter - perhaps it can deal double damage per strke (with buffed dmg)

    note: if there is space to create new skill, would be cool if warrior class can have it's own curse skill

  2. #2
    Senior Member
    Join Date
    Oct 2020
    Posts
    633
    Thanks Thanks Given 
    27
    Thanks Thanks Received 
    25
    Thanked in
    17 Posts

    Default

    Quote Originally Posted by Marosok View Post
    for warrior:
    - reduce cd of skills
    - juggernaut - looks fine to me, doing it's job
    - horn - looks fine to me, doing it's job
    - skyward and axe throw - buff bleed dot damage, make it work with critical chance (e.g yellow numbers), buff damage output of both
    - rallying cry - i would "rework" this one. Perhaps, each strike can generate STR/DEX/INT (depends on player's class). More strikes you deliver, higher buff you'll get.
    - 10 sec activation phase (player attack and generate primary stat), after that 10 sec cd phase (buff is active, can't generate primary stat). Once 10 sec cd phase is over, buff disappears.
    - venge blood - i would buff stacking damage of it, or keep it as it is, with reduced cd warriors will be able to stack VB 2x
    - windmill - add small pull once players shift from kraken aegis to 86 arcanes
    - chest spitter - perhaps it can deal double damage per strke (with buffed dmg)

    note: if there is space to create new skill, would be cool if warrior class can have it's own curse skill
    Agreed lol cs is almost useless

    Sent from my SM-A125F using Tapatalk

Similar Threads

  1. Suggestions for skill revamp (War & Rog)
    By trueido in forum AL General Discussion
    Replies: 4
    Last Post: 08-13-2023, 02:06 PM
  2. On skill revamp, please add more skill points.
    By xbell in forum AL Suggestions
    Replies: 4
    Last Post: 04-22-2023, 08:42 AM
  3. Feedback: Minor skill fix
    By XxReiReixX in forum SL Suggestions and Feedback
    Replies: 9
    Last Post: 11-22-2014, 09:36 PM
  4. *Skill Revamp Problems*
    By Barbamitsos in forum PL Suggestions and Feedback
    Replies: 2
    Last Post: 08-31-2010, 05:14 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •