Results 1 to 11 of 11

  Click here to go to the first Dev post in this thread.   Thread: players leaving (antisocial elixir)

  1. #1
    Blogger Immortal_Blood's Avatar
    Join Date
    Mar 2018
    Location
    Ok'Tal Prisonㅤ Youtube:ㅤㅤ Gaming Apostle JㅤGuild:ㅤ <Apostle>
    Posts
    1,526
    Thanks Thanks Given 
    476
    Thanks Thanks Received 
    165
    Thanked in
    138 Posts

    Default Buff for players who play with random players

     
    dumb name I know but hear me out..

    This is really annoying, you wait 5 minutes... start the fight, you almost got to phase 2, someone leaves, everyone else leaves.

    It isn't ok, people who leave should be marked for debuffing.... even if they got disconnected.



    example suggestion to resolve it:

    Leaving a zone before it's completed multiple times (similar to how muting results in a ban) grants you a 7 day elixir and doesn't count down when offline.

    Elixir effects:


    • +50% damage and stats when solo.
    • -50% damage and stats when with other players.
    • Cannot be removed.


    Hoping this will stop people from leaving zone because other peoples equipment is not as good.

    Maybe this will cause some game issues? I haven't thought about it too much.

    Thoughts?

    Ah.. also on the contrary.. a "social elixir" might be a good idea too.

    e.g. completion of a zone with random players grants the elixir +50% dmg blah blah blah when with other players, no negative effects. can be removed , etc.

    thx




    Name:  Screenshot 2023-10-17 153712.png
Views: 248
Size:  74.0 KB

    This is a debuff in world of warcraft given for fleeing a duel to the death; doesn't count down offline, and I think it's account bound.







    updated post:

    Ok so yea -1 the debuff elixir is a bad idea..
    ----------------

    but what about the buff elixir?

    example:



    • complete 5 zones at current level when playing with other players and not in a party
    • joining zone with party then leaving party doesn't count towards completion


    gives:

    • +50% stacking damage for 15 minutes
    • Elixir stacks - completion of 5 more zones at current level when playing with other players and not in a party adds 15 minutes
    • removed if player leaves zone multiple times before completion
    • no effect in party


    notes:
    • could be in quest form
    Last edited by Immortal_Blood; 10-19-2023 at 09:16 PM.

    LINKS CAN HACK YOU, now visit the wiki ;D
    https://arcanelegends.fandom.com/wik...e_Legends_Wiki

  2. #2
    Banned
    Join Date
    Aug 2023
    Posts
    113
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    7
    Thanked in
    7 Posts

    Default

    If they add such elixir, than only in party would you be able play the game. The only way they can do is to make the boss based of the stats of many players who play the game. Like they could decrease his health. So i don t know why they buff everything in the game since rhey added catacombs. They added bracelet, 15% stats, but who could afford it? They dumb imo

  3. #3
    Blogger Immortal_Blood's Avatar
    Join Date
    Mar 2018
    Location
    Ok'Tal Prisonㅤ Youtube:ㅤㅤ Gaming Apostle JㅤGuild:ㅤ <Apostle>
    Posts
    1,526
    Thanks Thanks Given 
    476
    Thanks Thanks Received 
    165
    Thanked in
    138 Posts

    Default

    Quote Originally Posted by Adf View Post
    If they add such elixir, than only in party would you be able play the game.
    Thanks for the reply, you bring up a good counterpoint. I agree people will want to avoid that debuff.. therefore just go to pt.. thus making the experience worse for people not in pt.

    so....Maybe scrap the original antisocial elixir idea and replace it with the social elixir.

    obtained from as I said above, completion of zones with other players while not in party.

    duration etc will need to be tuned so people need to go to public zone often to get the elixir back.




    This wont stop people who already have the elixir from leaving.. perhaps if they have that elixir and they leave before zone completion, the elixir should be removed.

    LINKS CAN HACK YOU, now visit the wiki ;D
    https://arcanelegends.fandom.com/wik...e_Legends_Wiki

  4. #4
    Forum Adept
    Join Date
    Jan 2015
    Posts
    444
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    33
    Thanked in
    31 Posts

    Default

    -1 nope. It's a random map and that is the risk everyone is taking. If you're undergeared for the map then stay in a lesser map until you're ready. Or join ezg or e rahab but know that some people won't just carry you through it because you joined.

  5.   This is the last Dev post in this thread.   #5
    CTO asommers's Avatar
    Join Date
    Feb 2010
    Posts
    4,989
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    3,243
    Thanked in
    1,489 Posts

    Default

    Maybe I could see this (a penalty for leaving before the zone is complete) for events where energy is spent, but not the campaign maps.

    -ALS

  6. The Following 2 Users Say Thank You to asommers For This Useful Post:


  7. #6
    Senior Member trueido's Avatar
    Join Date
    May 2019
    Posts
    1,522
    Thanks Thanks Given 
    129
    Thanks Thanks Received 
    103
    Thanked in
    63 Posts

    Default

    -1
    Sorry I cant see how is that really helpful
    At this point many people can solo elite rahab anyway

  8. #7
    Luminary Poster Encryptions's Avatar
    Join Date
    Jul 2018
    Location
    Many places.
    Posts
    5,369
    Thanks Thanks Given 
    103
    Thanks Thanks Received 
    2,207
    Thanked in
    1,064 Posts

    Default

    This isn't something for AL.

  9. #8
    Member ImRandy's Avatar
    Join Date
    Jan 2015
    Posts
    157
    Thanks Thanks Given 
    2
    Thanks Thanks Received 
    29
    Thanked in
    25 Posts

    Default

    Makes more sense to me if plat is involved and then only in events. If I randomly land in an event map with fast group after spending plat in good faith. My lucky day it is.

  10. #9
    Blogger Immortal_Blood's Avatar
    Join Date
    Mar 2018
    Location
    Ok'Tal Prisonㅤ Youtube:ㅤㅤ Gaming Apostle JㅤGuild:ㅤ <Apostle>
    Posts
    1,526
    Thanks Thanks Given 
    476
    Thanks Thanks Received 
    165
    Thanked in
    138 Posts

    Default

    Ok so yea -1 the debuff elixir is a bad idea..
    ----------------

    but what about the buff elixir?

    example:


    • complete 5 zones at current level when playing with other players and not in a party
    • joining zone with party then leaving party doesn't count towards completion


    gives:

    • +50% stacking damage for 15 minutes
    • Elixir stacks - completion of 5 more zones at current level when playing with other players and not in a party adds 15 minutes
    • removed if player leaves zone multiple times before completion
    • no effect in party


    notes:
    • could be in quest form

  11. #10
    Blogger Immortal_Blood's Avatar
    Join Date
    Mar 2018
    Location
    Ok'Tal Prisonㅤ Youtube:ㅤㅤ Gaming Apostle JㅤGuild:ㅤ <Apostle>
    Posts
    1,526
    Thanks Thanks Given 
    476
    Thanks Thanks Received 
    165
    Thanked in
    138 Posts

    Default

    Quote Originally Posted by asommers View Post
    Maybe I could see this (a penalty for leaving before the zone is complete) for events where energy is spent, but not the campaign maps.

    -ALS
    Sounds good, and yea a penalty for campaign maps was a bad idea so the original idea has evolved.. please investigate..

  12. #11
    Blogger Immortal_Blood's Avatar
    Join Date
    Mar 2018
    Location
    Ok'Tal Prisonㅤ Youtube:ㅤㅤ Gaming Apostle JㅤGuild:ㅤ <Apostle>
    Posts
    1,526
    Thanks Thanks Given 
    476
    Thanks Thanks Received 
    165
    Thanked in
    138 Posts

    Default

     
    Quote Originally Posted by imfeared View Post
    -1 nope. It's a random map and that is the risk everyone is taking. If you're undergeared for the map then stay in a lesser map until you're ready. Or join ezg or e rahab but know that some people won't just carry you through it because you joined.
    Quote Originally Posted by trueido View Post
    -1
    Sorry I cant see how is that really helpful
    At this point many people can solo elite rahab anyway
    Quote Originally Posted by Encryptions View Post
    This isn't something for AL.
    Quote Originally Posted by ImRandy View Post
    Makes more sense to me if plat is involved and then only in events. If I randomly land in an event map with fast group after spending plat in good faith. My lucky day it is.


    Thanks for the replies. Please review updated post.

Similar Threads

  1. please sts always give players that have reached the lvl cap reroll elixir
    By Daniel Banuelos in forum AL General Discussion
    Replies: 44
    Last Post: 01-24-2014, 09:52 AM
  2. Replies: 1
    Last Post: 09-09-2011, 03:48 AM
  3. looking 4 lvl5x players for combo-elixir-runs
    By sinistereyes in forum PL General Discussion
    Replies: 0
    Last Post: 07-23-2011, 02:17 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •