Currently, the damage your pet does is miniscule. Monsters have millions of HP, and pets do around 500 dmg.
I suggest making pets deal damage that scale off the player's damage stat but in a way that makes sense. Like for instance, if I proc Krak weps and armor, and I'm running around dealing 289k (289,000) damage every tick to things around me. I think it would make sense for my companion to also deal around 45-90k damage every attack, it's not overpowered as their range & attack speed is very limited.
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