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Thread: Trying to force my life into a game schedule is the prime reason I've quit many games

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    Forum Adept n00b13st's Avatar
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    Exclamation Trying to force my life into a game schedule is the prime reason I've quit many games

    Spacetime,


    I'm writing to express my deep frustration and decreasing desire to
    bother trying to play your games. PL and SL had both previously
    become completely uninteresting to me and I was quitting, transferring
    guild leadership to my wife and deleting the games. Then I
    heard about DL and how it would be a new take on STS games so I waited
    with some excitement to see the new mechanics. On release I liked the
    combat system and the passive (you called them cutscenes I believe)
    missions. I hated the server lag and "refusal to feed on enemies when
    ready" and "refusal to consume blood packs" that caused the majority
    of the few deaths my characters had. Overall I was satisfied,
    expecting the lag issues would improve as you refined the code and
    that did seem to be the case with occasional setbacks after major
    releases.


    Then you changed the passive missions to allies and added expirations.
    (In all of the following I'm referring to 24 hour activities
    including allies and nightlies/dailies) I had been enjoying the
    ability to save up passives for days at a time to strategically level
    when I wanted so I could keep playing or to not collect them until I'd
    leveled so the drops would be higher level and the passives/cutscenes
    would push me closer to the next level. I saw some value in being
    able to play active (you call them 3D) missions at will without limit
    though that's really not my thing - not a farmer as a rule.


    But the expirations are nothing like what I'd expected. I'd estimated
    something from 1-1.5x the duration of the mission at least. It turns
    out to be less than half of the duration of the mission - 8 hours or
    less for allies, something well less than that for DL nightlies. For
    PL dailies I found recently they apparently expire in under 5 hours!


    As I mentioned in the subject of this mail, being forced to schedule
    my life around an arbitary, inflexible and narrow game schedule is the
    prime reason I've quit many games I enjoyed and put a lot of time and
    money into. It doesn't take a lot of effort on your part (and no
    revenue impact) to fix this - just adjust the expirations of 24 hour
    missions to something reasonable and tell us what the expiration
    lengths are. I want at least 24 hours to collect but if you at least
    allow 12 hours - half the time it takes to mature - then at least I
    won't hate it so much and might decide to stay around (though it
    wouldn't be as much motivation to spend money in the future.) I would
    appreciate having expiration timers just like the ally maturity timers
    and a "when it expired timestamp" in the messages for expired missions
    but if you could just give a long enough expiration so that as the
    maturity times slip around the clock, as they inevitably do, I can
    make a healthy choice and go to bed and get them in the morning.


    Another concern - giving exclusive items to the "I live in the game
    and do nothing else" fanatics, who already have all the best in-game
    drops and in some cases all the best plat drops as well, is my other
    greatest concern in DL currently. This helps those who need the least
    help and is a finger to the rest of us. There are other ways to suck
    gold out - sell plat (at a very high price) for gold, have risks that
    increase the more gold you have (could be risks to your gold, risks to
    you in game, etc.), that wouldn't just be further elevating those
    players. (And yes, even selling for 5-9.99 million is giving for
    these players. They'll have that many times over before I get it once
    - plus they'd get exclusive items to help them get wealthy even faster
    if you keep doing that.)


    I hope you will listen to my concerns and take action. I believe I'm
    in the majority and there is a very limited run possible in the "suck
    you in, make you sick, you quit" cycle - eventually you have nothing
    but a small core of fanatics paying relatively little money and
    millions of people who'd never play any game from you again - and tell
    everyone in their gaming community exactly that.
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    Luminary Poster StompArtist's Avatar
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    ^ Very well said.

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