Hi STS team,

Just a couple of things I thought that made previous campaigns interesting and fun to play, which I hope STS would bring these concepts back for future ones:

- Balefort Sewers had daily quests for crafting of which there were mini-maps; some you had to free captives, destroy barrels/containers, etc. as well as defeat mini-bosses. What also made this interesting is that you had to go through the main map to access the mini map.

- Quests that you have to find in-game inside the map, but not exactly right at the beginning -- like the ones in Balefort Castle.

Since Nuri... What usually happens is a gamer would select a map with the most kills that can be done with the least amount of time, and start grinding for the CAP level -- this becomes very mind numbing (at least it is for me lol). On a separate note, at Nuri there seems to be 'town' characters that hints that there would be some other extension to that area... Were there any plans to actually put some of them in play?

Thanks for reading my feedback