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  Click here to go to the first Dev post in this thread.   Thread: Guild Feature

  1. #1
    Forum Adept Snaptubepro's Avatar
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    Default Guild Feature

    Some quick suggestion;

    1.Guild Logo.
    -Shown like this; (Logo)(Guild Name) in leaderboard.
    -Customise guild logo in one new npc in guildhall. (Azen, Guild Banner Designer)
    -Each Logo require 25 plat. (Free for first change only)

    2.Guild Mode.
    -We should have a raid zone with 15< players. (Like Arcanax)
    -I can see player enjoying killing a boss when theres many people presented.(bet me)
    -Total damage dealt shown in damage ranking. Highest damage gets higher reward and labeled as "MVP".

    3.Guild Level.
    -I think having guild level is actually fun so that we can level up our guild together. Having to only be ranked by our aps is old fashioned way.
    -In addition to guild level, there'll be many new activity such as;
    -Every 100 kills of guildmate gives +2/1,000 guild level to move to level 2.
    -Every 50 boss killed gives +5/1,000.

    4.Guild Gift.
    -I know sts won't like this because in their perspective, this is an illegal activity.
    -We should be able to gift our guildmate.(except gold)
    i)egg
    ii)locked
    iii)weapon
    iv)elixir
    -these type of items, which is gifted, will be bound after guildmate received it.

  2. #2
    Forum Adept OdenTheJust's Avatar
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    Default

    So many games out there do boss raids as a guild bonus. If you look at raid shadow legends clan boss you and your guildmates individually attack a boss and try to survive and deal as much damage to the boss as possible. There are different difficulties of bosses that the guild leader would set up based on what he thinks the guild can handle. There is also a leaderboard where you can see what kind of damage each player contributed and each player was allowed to attack two times. Each player participates and does damage to the boss on a daily basis and works together to defeat the boss. At the end of the day the guild gets chest rewards for completing the boss and the higher the guild boss defeated the better rewards you get. The clan boss rewards should be rewarding enough that people would want to try and defeat the highest tier boss for better loot. I think it would be fun to have daily guild quests and daily guild raids to encourage logging in every day and playing the game. It could also be a good way for new players to receive rewards outside of event farming as well.

  3. #3
    Blogger Immortal_Blood's Avatar
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    Default

    nice ideas

    +1

    but these mostly all require quite large changes in code, so maybe they wont be added.

    LINKS CAN HACK YOU, now visit the wiki ;D
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  5.   This is the last Dev post in this thread.   #4
    CTO asommers's Avatar
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    Default

    1) Customizable guild banners are on the list of things to do. The banner will conform to your guild's customizations automatically (set by guild leader).

    2) There's an initiative for more guild events (raids, fishing, and racing are among what's being considered).

    3) No plans for guild levels.

    4) Guild members should be able to gift items. However, we can't flipflop trade status for an item -- an item is either bound or not. We'd have to create new bound items for any unbound item for this to work with arbitrary items and there are 100,000+ items.

    -ALS

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  7. #5
    Forum Adept OdenTheJust's Avatar
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    Default

    Quote Originally Posted by asommers View Post
    1) Customizable guild banners are on the list of things to do. The banner will conform to your guild's customizations automatically (set by guild leader).

    2) There's an initiative for more guild events (raids, fishing, and racing are among what's being considered).

    3) No plans for guild levels.

    4) Guild members should be able to gift items. However, we can't flipflop trade status for an item -- an item is either bound or not. We'd have to create new bound items for any unbound item for this to work with arbitrary items and there are 100,000+ items.

    -ALS
    Would be cool to have fun chill things to do like fishing and racing in guild +1 to those ideas. And the raiding aspect would make guilds alot more appealing as well. I also wish there were ways to test things better in al maybe guild could have training dummies

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    Default

    Guild war, 20 v 20 large map. Win by getting more points than the other guild. Winning grant guild tokens.

    Guild token used to buy limited time aura, vanity etc. Resets every season

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    Default Guild quests

    Honestly guilds are not useful to me why not to add guild quests that have dailies for example 1k xp + box that can be opened to loot box that have from 100 gold to 10k gold plus guild special vanities that only guild members can wear it and has the guild symbol to make unique

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    we need guild raids that have time zone and takes like 30 minutes to finish with highly dangeras bosses with mechanics that need to be done or the whole group will be whiped out for example healers + tank war + rog for dps. It would make the game so much fun also in the end all players get bound loot so it will not effact the market and make the weapons in raids special which means cannot be gotten without this boss farming+ vanity. Too much to be added to guilds to make it more vaulable to join an active guild or you will be missing out of a lot of stuff. It would bring back life to game and make new players join the game for fun and compete in hardcore guild raids


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    Default

    Was thinking the same

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    Default

    I also have a suggestion. Adding join settings to guilds that can be adjusted by the master. These <Open>, <Join by invitation> and <Private>.

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