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  Click here to go to the first Dev post in this thread.   Thread: Preview: Return to the Amethyst Atoll and Save the Slots!

  1. #21
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    Does the lifesteal of the gem work like lethality(execution)+ heal or like banish + heal.

  2. #22
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    add aution slot for craft a bound version, pls devs


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  4. #23
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    if u dont want to make it to x25 for slots, make it 5x or 10x instead


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  6. #24
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    Quote Originally Posted by Ikaiju View Post
    if u dont want to make it to x25 for slots, make it 5x or 10x instead


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    +1 farming x1 slots would be endless and exhausting

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    yay, this is actually what we need, I wish the bound slot are stashable so I can use on my new char

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    +1 make it 25 slot instead of 1, and add all slot types (craft, auc, inv, stash, etc)

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  10.   Click here to go to the next Dev post in this thread.   #27
    Design Department Cinco's Avatar
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    Quote Originally Posted by MaAaT View Post
    Does the lifesteal of the gem work like lethality(execution)+ heal or like banish + heal.
    It works like banish + heal - meaning that the target does not have to be at a certain health threshold to be executed; they can have their 'life' stolen at any point.
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  12. #28
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    Have you really thought this through sts? This event seemed to be for new players with low slots...but u end up putting so much crafting components like why is their so much smal components to the crafting. One suggestion .... reduce the drop rate and also reduce the amount of small components needed to craft.... How can a low level player run this event if his crafting inventory is full from all those small components!!!!!! Think!!!?!?

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  14. #29
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    Thumbs down, pay to play. Again. For minimal rewards. Aren’t you raking in enough from auras and locked crates? 25 platinum entry, ummm nty.

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  16. #30
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    Are hotbars available this event?


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    It's your fault for all of these unnecessary hatred and criticism of your team's poor and greedy decision making, for making the slot issue much much terrible. 1x inventory slot for 8 hours and how many do you think we need to max that out? and did you also think about how many of your playerbase have only 5-10 crafting station slots? This event doesn't help at all, the mobs are difficult to deal with, they have to grind 1 week for something that should've been given for free. Paying for an entry when this event is meant for newbs did you really think about this? Why not make the crafted inventory slots trade-friendly? make it easier to access for the players that really needed it.

    And also stop making small micro transactions each event, you could've made luck elixir useful instead of making "Amethyst Atoll Elixir".

    You give us recycled contents for a week or two, you don't provide contents for us f2p we have to rely on spenders to acquire necessary gear equipment to clear your latest maps, you nerf items from 1 previous expansion, you de-value items over and over, you made event contents like vanities, pets and etc.. to a crafting recipe, you made new player experience to almost impossible to progress which is the slot issue, but you guys said it is meant to cater newer players and what happened?

    What's next?

    Enjoy the event, Legends! As always, we love hearing your feedback on new events in the comments below.
    If this is really true, we wouldn't be ranting or talking about slots here for almost a year. We all know it, you guys don't listen to suggestions that truly matters.

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  19. #32
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    Quote Originally Posted by Greazemk View Post
    It's your fault for all of these unnecessary hatred and criticism of your team's poor and greedy decision making, for making the slot issue much much terrible. 1x inventory slot for 8 hours and how many do you think we need to max that out? and did you also think about how many of your playerbase have only 5-10 crafting station slots? This event doesn't help at all, the mobs are difficult to deal with, they have to grind 1 week for something that should've been given for free. Paying for an entry when this event is meant for newbs did you really think about this? Why not make the crafted inventory slots trade-friendly? make it easier to access for the players that really needed it.

    And also stop making small micro transactions each event, you could've made luck elixir useful instead of making "Amethyst Atoll Elixir".

    You give us recycled contents for a week or two, you don't provide contents for us f2p we have to rely on spenders to acquire necessary gear equipment to clear your latest maps, you nerf items from 1 previous expansion, you de-value items over and over, you made event contents like vanities, pets and etc.. to a crafting recipe, you made new player experience to almost impossible to progress which is the slot issue, but you guys said it is meant to cater newer players and what happened?

    What's next?


    If this is really true, we wouldn't be ranting or talking about slots here for almost a year. We all know it, you guys don't listen to suggestions that truly matters.
    +1 to bro, wtf best speech ever lol

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  21. #33
    Forum Adept Apocalyptis's Avatar
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    Quote Originally Posted by Cinco View Post
    It works like banish + heal - meaning that the target does not have to be at a certain health threshold to be executed; they can have their 'life' stolen at any point.
    That sounds so good, what a pity that we can’t use it on our main characters i doubt anyone is running catacombs with lvl<70 item
    <Elite Runners>

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    Should be token based to buy whatever slot kit you want...not luck. Looting a furniture slot kit would feel useless for low level toons you really think they are dumping gold into a house right now?
    Bump that new jewel up to level 80 so end game players can atleast put it on an end game speed set. Don't really see any harm coming from this.

  23.   Click here to go to the next Dev post in this thread.   #35
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    Quote Originally Posted by imfeared View Post
    Bump that new jewel up to level 80 so end game players can atleast put it on an end game speed set. Don't really see any harm coming from this.
    There are better jewels at 80+ so this one stays low-level.

    Best wishes!
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  24. #36
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    Quote Originally Posted by Cinco View Post
    There are better jewels at 80+ so this one stays low-level.

    Best wishes!
    There are not any useful jewels for endgame other than new eyes and hailstones. I don’t get the argument “there are better jewels, so we can’t use weaker ones”. Lifesteal actually sounds more like endgame PvE thing for hard maps, not so much for low level twinking. I really love the ability and kinda makes me sad it won’t serve much purpose on low levels. Lost potential
    <Elite Runners>

  25. #37
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    Quote Originally Posted by Cinco View Post
    It works like banish + heal - meaning that the target does not have to be at a certain health threshold to be executed; they can have their 'life' stolen at any point.
    Nice ty for answering

  26.   This is the last Dev post in this thread.   #38
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    Now that the event is live, moving discussion to feedback thread (link).

    -ALS

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