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Thread: Fix pvp

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    Default Fix pvp

    Hello!

    I was wondering if team space time studios has any intention of fixing pvp?

    I do have but a simple suggestion I do believe could save pvp and help new players and help you all at Sts. so everyone wins.

    Me a pvp version same maps blood beach ctf ect. And make a mode called [unawakend] and it'll act as normal pvp the catch is that none of your gear can have awakening slots on it its must be clean [jewels accepted]

    This could bring pvp back and retain players and help increase player base. Also, you all could release locks that drop pvp gear.

    But with locks for low lvl pvp, you don't wanna make it unfair again by bringing insane procs like kraken, making it simple yet diverse and good.

    Thank you
    Much love to space time studios and the team. You all are amazing

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    Default

    Nobody will play pvp without awaken.


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    Default

    PvP doesn’t pay the bills

    - Sts devs

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    Little do they do know it probably does, I have friends who PvP who spend thousands during awake event and I know if PvP was active there would be many more to spend hella plat for good awakes ..

    Anyways everyone is at 76 PvP it’s very active and overall a decent zone, you don’t get 1 shot and can actually survive a few combos rog to rog

    So I’m playing 76 for now, however, every other zone like 63 86 81 48 59 etc are all ruined from weapons like vorlish bow, chakrams, and stuff like that

    If PvP was fixed and more people starting pvping Sts would be making alot more money

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    They are going to make a lot of money if they make a pvp leaderboard with a flag and that is seasonal but not like the ugly flag of honor but rather TDM or CTF with higher kills and also with a higher record of flags that will exploit the game in active players.


    [https://youtu.be/4fSLq-Afvmw?si=KszSI-FGzt2VNm]


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    because pvp of honor does not require an investment of money, it is only 50k gold, however TDM and ctf do require it in sets like (Kraken - star beast, etc.) only with that it goes and without counting the awakenings in the set so I think what is there to take advantage of regular pvp and it is simple to create an area where they cannot see accounts that lend themselves to making easy kills


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    can be the same as ctf and tdm and I would also strongly agree that we increase the number of aps in pvp that they reach up to 50k kills So if they add pvp plus more aps then we are going to have a lot of traffic of people playing pvp and when they see the LB they will want to be top and they will invest


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    Default

    PvP doesn't pays the bills -Cinco 2012

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    It will not pay the bills but it will contribute some money and it will also contribute to the development of the game. It will be more competitive.


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    https://www.spacetimestudios.com/sho...fiers-disabled



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    - Disable festerfang zone for a while (You may don't agree that but it literally keeps away players from joining the actual PvP maps)

    - Make PvP events based on enemies killed/flags captured or matches won and just like the regular events give us a prize each tier achieved

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    Quote Originally Posted by Squlo View Post
    - Disable festerfang zone for a while (You may don't agree that but it literally keeps away players from joining the actual PvP maps)

    - Make PvP events based on enemies killed/flags captured or matches won and just like the regular events give us a prize each tier achieved
    When festerfang didn't exist pvp was dead.

    So how did you arrive to this conclusion?

    https://www.spacetimestudios.com/sho...in-a-nut-shell

    Read that to better understand what pvp is.

    And no I haven't pvped in a long time I'm just assuming pvp at end game is insta kill fest

    O yeah The game was balanced around lower levels. I know this because you actually have time to react and not instantly die.

    This was like this even before gems, jewels and awaken.

    End game pvp has always been a insta kill fest.

    We as human beings have a reaction time of 250ms we visually see something and we react, there's also hidden factors......

    End game pvp I'm not sure if it's still the same but you use to die in less then A frame so that's below 16.6ms

    You can't react or do anything about that. Your basically playing the game blind.

    This doesn't make sense because war and mag have to charge a lot of their skills and use them on reaction. So if you charge a skill youll die before releasing.

    https://www.spacetimestudios.com/sho...e-mechanic-pvp

    This is based on a charge mechanic and the issues with it.



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    "Read that to better understand what PvP is" I stopped reading here already know your place at first.

    Im jusy throwing my suggestions here so you can as well but don't ever dare trying to tell me what PvP is and stick to your PvE if possible

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    Quote Originally Posted by Squlo View Post
    "Read that to better understand what PvP is" I stopped reading here already know your place at first.

    Im jusy throwing my suggestions here so you can as well but don't ever dare trying to tell me what PvP is and stick to your PvE if possible
    And this is why the game is what it is.

    " you can lead a horse to water, but you can’t make it drink"

    I've been trying to tell you guys for the last 4 years lol.

    And o yeah what you suggested makes 0 sense.

    I pvp'ed at low level from 2013 to 2016.

    But before that I was at end game pvp getting 1 shot. I've asked people last year what pvp was and they said you get 1 shot lol.

    I'm telling you what it is because you don't understand and refuse to understand.


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    Quote Originally Posted by Potofgreed View Post
    And this is why the game is what it is.

    " you can lead a horse to water, but you can’t make it drink"

    I've been trying to tell you guys for the last 4 years lol.

    And o yeah what you suggested makes 0 sense.

    I pvp'ed at low level from 2013 to 2016.

    But before that I was at end game pvp getting 1 shot. I've asked people last year what pvp was and they said you get 1 shot lol.

    I'm telling you what it is because you don't understand and refuse to understand.


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    So did i? it has always been the same since like 56 cap (cause tanks were using glint set still) getting 1 shot never been the case for the actual PvP players we were even getting 1 shadow piercered at 61 cap


    I can help you if you are having issues with it btw literally for free

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    Quote Originally Posted by Squlo View Post
    So did i? it has always been the same since like 56 cap (cause tanks were using glint set still) getting 1 shot never been the case for the actual PvP players we were even getting 1 shadow piercered at 61 cap


    I can help you if you are having issues with it btw literally for free
    This is really nice.

    Good stuff. What about today tho

    I only pvped at lvls 15-16-17. I quit when awaken arrived.

    So how's pvp today no 1 shots ?



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