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  Click here to go to the first Dev post in this thread.   Thread: New Feature: Collector Bag

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    Junior Member MarianaFox's Avatar
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    Default New Feature: Collector Bag

    A collector bag should replace the stable tab in our menu, but what and how it will work?
    The collector bag should be an option where we put the pets and also our vanities, just remember when we put vanities there they locked ans can't be sold anymore or deleted (similar to the stable when we open an egg we don't own right now).
    Using the bag when we collect enough pets and vanities grant to us permanent stacking buffs or other permanent features not available elsewhere.
    The vanities we add there wcan be modified from there and be complete sets or independent just how we want to dress our character but the vanity and stable options get in there instead also if we have already add vanity set we don't own there the other similar vanities can be sold or traded as they should, when we add a vanity we don't own there is locked just like eggs in stable and also when a fixed number of vanities and eggs added there grant bonuses.

    Stable right now have 512 eggs if those implemented in collector bag they grant also unique bonuses, all bonuses are stacking.
    Bonus from collector bag from eggs already owned and every 100 eggs owned grant a unique bonus.

    10 eggs - 10% luck
    25 eggs - 10% gold loot
    50 eggs - 10% movement speed
    75 eggs - +10 dex/int/str
    100 eggs - charged button recharge 0.5 second/s less
    150 eggs - 5% haste
    200 eggs - extra reroll (independent from luck)
    250 eggs - 10% lethality
    300 eggs - +15% gold sold by items from inventory
    350 eggs - 5m pickup radius
    400 eggs - -25% removal jewel costs
    450 eggs - 5% str/int/dex
    500 eggs - all bonuses from eggs in collector bag are now doubled

    Vanities

    Vanities which are set or alone and owned (added in the collector bag) grant also independent bonuses which are also stacking.

    5 vanities - 10% luck
    10 vanities - 10% gold loot
    20 vanities - 10% movement speed
    30 vanities - 10 dex/str/int
    40 vanities - charged button recharge 0.5 second/s less
    50 vanities - 5% haste
    60 vanities - extra reroll (independent from luck)
    70 vanities - 10% lethality
    80 vanities - +15% gold sold by items from inventory
    90 vanities - 5m pickup radius
    100 vanities - -25% removal jewel costs
    110 vanities - 5% str/int/dex
    120 vanities - all bonuses from vanities in collector bag are now doubled
    130 vanities - a special aura (toggled on/off by option, bound/not stashable/tradable/deletable)
    140 vanities - a special wisp (toggled on/off by option, bound/not stashable/tradable/deletable)

    And so on

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  3.   Click here to go to the next Dev post in this thread.   #2
    CTO asommers's Avatar
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    Default

    Thanks for the suggestion! We don't be implementing this as is, but it has sparked a thought about 'consumption'.

    I introduced egg consumption with pet egg crafting during Egg-Stravaganza and that seems to have gone well. I've got a similar initiative to look at both jewel and jewel elixir crafting.

    As far as vanity consumption, I'm not sure we want to consume vanities as they don't typically get rereleased and supply would dwindle.

    We have no plans to add statistics to vanities.

    -ALS

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    CTO asommers's Avatar
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    Default

    If you can remove the item from the 'bag', it is (in a sense) a character stash that gives stat bonuses for how full it is. There are no plans to add this.

    If you cannot remove the item from the 'bag', it is (in a sense) consumed and we have no plans for vanity consumption.

    -ALS

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