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  Click here to go to the first Dev post in this thread.   Thread: AL Skill Revamp - Phase II: "Perks" - More Choices, More Power from Skill Upgrades!

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    when the revamp in game?

  2.   Click here to go to the next Dev post in this thread.   #62
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    Quote Originally Posted by Observing View Post
    Can the dodge stat be removed if rouges are getting immunity ?
    After reviewing this internally, neither of the Perks for Combat Medic will be granting any 'immunity.' That will remain something that we reserve for Herb (Ultimate).
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    Quote Originally Posted by Oakmaiden View Post
    So complicated, I didn’t even read it.
    Exactly how I see it.

    I could keep track of all the new this and that added so very often but it honestly wears me out and gives me a headache. I use to enjoy playing when the game was more simple and straight forward. Maybe I'm just getting old & grumpy about it.

    If I had to start playing right now as a brand new player with as hard as it is to earn gold, deal with the slots issue, earn barely any xp at all running quests & try to remember all the above posted additions I might just keep scrolling.

    I hate when I go to a resteraunt & they have 100 things on the menu. Alot of people look at it as a good thing---So many options... but to me it just means they don't specialize in anything.

    Maybe I just need a nap.

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    Quote Originally Posted by Cinco View Post
    After reviewing this internally, neither of the Perks for Combat Medic will be granting any 'immunity.' That will remain something that we reserve for Herb (Ultimate).
    Cinco rogues need short immunity to damage skill.
    1.5 seconds would do.
    Level 86 rogues can die to orrick, level 71 boss attack.
    How about making Razor shield upgrade 10/10 grant 1.5 seconds immunity to damage?
    (0.15 seconds per level) instead of 10% stacking damage reduction which rogues can get easily in other ways

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    Quote Originally Posted by trueido View Post
    Cinco rogues need short immunity to damage skill.
    1.5 seconds would do.
    Level 86 rogues can die to orrick, level 71 boss attack.
    How about making Razor shield upgrade 10/10 grant 1.5 seconds immunity to damage?
    (0.15 seconds per level) instead of 10% stacking damage reduction which rogues can get easily in other ways
    -1


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  6.   Click here to go to the next Dev post in this thread.   #66
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    Quote Originally Posted by trueido View Post
    Cinco rogues need short immunity to damage skill.
    1.5 seconds would do.
    Level 86 rogues can die to orrick, level 71 boss attack.
    How about making Razor shield upgrade 10/10 grant 1.5 seconds immunity to damage?
    (0.15 seconds per level) instead of 10% stacking damage reduction which rogues can get easily in other ways
    At endgame you have Medicinal Herb for this effect already.


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    I don't understand that logic Cinco..
    I have 7 characters at endgame, (all classes) and immortality is very broken as it used to be.
    Now warriors and mages have 4-5 seconds immortality shield? and a second immortality for rogue is instantly declined?

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    also a 2 seconds immortality as an ult is not usefull at all
    when will it be at use? after we finish the map we play in?

  9.   Click here to go to the next Dev post in this thread.   #69
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    Quote Originally Posted by trueido View Post
    I don't understand that logic Cinco..
    I have 7 characters at endgame, (all classes) and immortality is very broken as it used to be.
    Now warriors and mages have 4-5 seconds immortality shield? and a second immortality for rogue is instantly declined?
    This is balanced against the huge amount of damage the Rogue can dish out.

    You can choose a brief immunity to damage with an Ultimate Skill. Simply saying that an Ultimate is useless doesn't make it so - but it does indicate that you're focused on a very small set of maps (where you can't charge Ultimate Skills unless you're using a suite of Ultimate Charge accessories / Pet).
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    Cino is a game development, he doesn’t know much about the players feeling , please accept what we wanted .


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    Quote Originally Posted by BigChouX View Post
    Cino is a game development, he doesn’t know much about the players feeling , please accept what we wanted .


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    Not gonna defend cinco here but why it's always rogues crying over buff/nerfs may i ask?

    A proper geared rogue can literally use one shadow piercer to kill her opponent (I am nıt even talking about aimed shot here) so what is the point of giving immunity to a class that is literally a nuking machine?

    By the same logic if i say like tanks and mages lack a lot damage compared to rogs and then I will only see rogs complaining about that as well cause that has been like that since forever now.

    I am not satisfied with some stuff as well such as chest splitter not getting a duration perk on 4th upgrade but well it is what it is can't do much about it.

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    Quote Originally Posted by Squlo View Post
    Not gonna defend cinco here but why it's always rogues crying over buff/nerfs may i ask?

    A proper geared rogue can literally use one shadow piercer to kill her opponent (I am nıt even talking about aimed shot here) so what is the point of giving immunity to a class that is literally a nuking machine?

    By the same logic if i say like tanks and mages lack a lot damage compared to rogs and then I will only see rogs complaining about that as well cause that has been like that since forever now.

    I am not satisfied with some stuff as well such as chest splitter not getting a duration perk on 4th upgrade but well it is what it is can't do much about it.
    If you have seen Temple LB, the answer to your question is already clear. There is no need to make any further comments. There is no balance between classes and there never has been.

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    Looking forward to it.


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    Quote Originally Posted by Kinggg View Post
    If you have seen Temple LB, the answer to your question is already clear. There is no need to make any further comments. There is no balance between classes and there never has been.
    It was a class based event so what is the point? You still get your rewards based on your class and having higher points or lesser points dont make a class useless or OP (Also idk how do you expect a rog to tank lots of mobs just like tanks/mages)

    Well also let me remind you that there is a PvP side of this game so as long as skills are not separated between PvE and PvP there is no way to give rogs immunity is ur answer tbh

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    Quote Originally Posted by Kinggg View Post
    If you have seen Temple LB, the answer to your question is already clear. There is no need to make any further comments. There is no balance between classes and there never has been.
    Ofc not smh

    Classes are supposed to work together


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    Quote Originally Posted by Cinco View Post
    This is balanced against the huge amount of damage the Rogue can dish out.

    You can choose a brief immunity to damage with an Ultimate Skill. Simply saying that an Ultimate is useless doesn't make it so - but it does indicate that you're focused on a very small set of maps (where you can't charge Ultimate Skills unless you're using a suite of Ultimate Charge accessories / Pet).
    I Agree 100 %

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    Quote Originally Posted by Cinco View Post
    This is balanced against the huge amount of damage the Rogue can dish out.

    You can choose a brief immunity to damage with an Ultimate Skill. Simply saying that an Ultimate is useless doesn't make it so - but it does indicate that you're focused on a very small set of maps (where you can't charge Ultimate Skills unless you're using a suite of Ultimate Charge accessories / Pet).
    ye is balanced 100%


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    Quote Originally Posted by Cinco View Post
    After reviewing this internally, neither of the Perks for Combat Medic will be granting any 'immunity.' That will remain something that we reserve for Herb (Ultimate).
    Ah that seems fair

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    On this subject I have to say that , I like the after sale service.
    Because I'm using platinum I see my self as a customer, your game is the product.
    For me is better the creators of the game to release the their plans like have been designed, and after we gonna do our suggesting or complaining.

    On every suggesting post or changes on forums if you count the people that replied you will see that the we talking about a tiny group of people and they not represent the total population of the game.

    I remember old days after some events, it was spawned in my screen a window that asked me my opinion about the event the design of vanitys or some new equipment.
    Some people not knowing English, some people wants only to play the game.
    It is bad for me a tiny group of players (including me) to make decisions for all players that they not using the forums.

    People playing your game not your forum.

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    Quote Originally Posted by trueido View Post
    Cinco rogues need short immunity to damage skill.
    1.5 seconds would do.
    Level 86 rogues can die to orrick, level 71 boss attack.
    How about making Razor shield upgrade 10/10 grant 1.5 seconds immunity to damage?
    (0.15 seconds per level) instead of 10% stacking damage reduction which rogues can get easily in other ways
    How u dying to orrick lol XD

    Meow~
    Meow~

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